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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Speed: in which MSDOS meets Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/11/01/speed-in-which-msdos-meets-windows-phone-8.aspx</link><description>Inspired by long standing XNA team tradition , the Windows Phone graphics team recently spent some time using our product and trying to build some apps.&amp;#160; One of our goals in supporting native C++ was to make it easier to port existing software and</description><dc:language>en</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Speed: in which MSDOS meets Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/11/01/speed-in-which-msdos-meets-windows-phone-8.aspx#10367554</link><pubDate>Sun, 11 Nov 2012 17:00:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10367554</guid><dc:creator>Shawn Hargreaves - MSFT</dc:creator><description>&lt;p&gt;Bob Taco made a great C++ intro for people who already know C#: &amp;nbsp;&lt;a rel="nofollow" target="_new" href="http://geekswithblogs.net/mikebmcl/archive/2012/02/02/c-to-c-ndash-a-somewhat-short-guide.aspx"&gt;geekswithblogs.net/.../c-to-c-ndash-a-somewhat-short-guide.aspx&lt;/a&gt;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10367554" width="1" height="1"&gt;</description></item><item><title>re: Speed: in which MSDOS meets Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/11/01/speed-in-which-msdos-meets-windows-phone-8.aspx#10367516</link><pubDate>Sun, 11 Nov 2012 08:47:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10367516</guid><dc:creator>Garegin Tadevosyan</dc:creator><description>&lt;p&gt;Hi Shawn.&lt;/p&gt;
&lt;p&gt;Just offtopic. What books or resources will you suggest for learning DirectX to 16 y.o. programmer who is quite good in C#, but not so good in C++ ?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10367516" width="1" height="1"&gt;</description></item><item><title>re: Speed: in which MSDOS meets Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/11/01/speed-in-which-msdos-meets-windows-phone-8.aspx#10365731</link><pubDate>Mon, 05 Nov 2012 09:42:38 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10365731</guid><dc:creator>Toni</dc:creator><description>&lt;p&gt;hahaha! Shawn I remember playing your entry in that weekend contest :) Good old days :)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10365731" width="1" height="1"&gt;</description></item><item><title>re: Speed: in which MSDOS meets Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/11/01/speed-in-which-msdos-meets-windows-phone-8.aspx#10365133</link><pubDate>Fri, 02 Nov 2012 07:41:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10365133</guid><dc:creator>Thomas Fjellstrom</dc:creator><description>&lt;p&gt;In case people are even remotely interested, Allegro hasn&amp;#39;t been an MSDOS (only) library for quite a while. Heck we have iOS, and Android ports for Allegro 5. It&amp;#39;s not your father&amp;#39;s Allegro ;D&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10365133" width="1" height="1"&gt;</description></item><item><title>re: Speed: in which MSDOS meets Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/11/01/speed-in-which-msdos-meets-windows-phone-8.aspx#10365057</link><pubDate>Fri, 02 Nov 2012 00:11:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10365057</guid><dc:creator>Shawn Hargreaves - MSFT</dc:creator><description>&lt;p&gt;Heh, good catch Ian! &amp;nbsp;Yes, you&amp;#39;re exactly right, we included an Xbox port of this same game as an easter egg in MotoGP. &amp;nbsp;If you turned your bike around on the training level, there was a side door leading down a ramp into a parking garage, and in the corner of that garage was an arcade cabinet. &amp;nbsp;If you rode up and bumped it, you could play Speed on Xbox (complete with a LIVE hiscore table :-)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10365057" width="1" height="1"&gt;</description></item><item><title>re: Speed: in which MSDOS meets Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/11/01/speed-in-which-msdos-meets-windows-phone-8.aspx#10365026</link><pubDate>Thu, 01 Nov 2012 22:26:58 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10365026</guid><dc:creator>Ian Cox</dc:creator><description>&lt;p&gt;Looking at the screenshots, I&amp;#39;m pretty sure I played this back when I was a tester at THQ... Wasn&amp;#39;t this, like, an easter egg in MotoGP or something?&lt;/p&gt;
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