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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Zune battery efficiency</title><link>http://blogs.msdn.com/b/shawnhar/archive/2008/12/02/zune-battery-efficiency.aspx</link><description>I'm going on vacation to Thailand tomorrow ( touch wood ). But I'm more worried about the flight itself than the current political unrest. My partner Tracy is prone to fidget, plus she has a major Freecell addiction. Combining a 14 hour flight with suddenly</description><dc:language>en</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Zune battery efficiency</title><link>http://blogs.msdn.com/b/shawnhar/archive/2008/12/02/zune-battery-efficiency.aspx#9170452</link><pubDate>Wed, 03 Dec 2008 18:35:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9170452</guid><dc:creator>tgrand</dc:creator><description>&lt;p&gt;Interesting post, but I strongly disagree with your justification for wasting all of the available CPU on desktop/laptop machines. &amp;nbsp;I know most games operate like this, and I've observed first-hand my sleeping process not waking up when I wanted it to because of something else hammering the system (even something stupid like a fading tooltip on Win9x). &amp;nbsp;But I've also spent hundreds, maybe thousands of hours playing Live for Speed, and it uses a very small amount of CPU - only what it actually needs to do its job. &amp;nbsp;It's a very time-critical app (a racing sim) but it sleeps. &amp;nbsp;It still achieves a rock solid 60fps with vsync. &amp;nbsp;I have my email client, IM, web browser, UPS monitor, etc running in the background, yet things work fine. &amp;nbsp;How can this be, according to your logic?&lt;/p&gt;
&lt;p&gt;I like it when my system runs cool, quiet, and consumes less power. &amp;nbsp;I don't like it when the fans have to spin up for a simple game like AudioSurf even when I'm just browsing its menu system. &amp;nbsp;It's wasteful, unnecessary, and bad programming IMO. &amp;nbsp;Fortunately there are some countermeasures, like forcing the CPU and GPU to stay underclocked and setting affinity to a single core only, but these aren't perfect solutions and shouldn't be necessary in the first place...&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9170452" width="1" height="1"&gt;</description></item><item><title>re: Zune battery efficiency</title><link>http://blogs.msdn.com/b/shawnhar/archive/2008/12/02/zune-battery-efficiency.aspx#9169889</link><pubDate>Wed, 03 Dec 2008 16:12:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9169889</guid><dc:creator>Ultrahead</dc:creator><description>&lt;p&gt;Great article, really. Got my five.&lt;/p&gt;
&lt;p&gt;Have a nice trip to Thailand!&lt;/p&gt;
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