<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>MotoGP: road reflections</title><link>http://blogs.msdn.com/b/shawnhar/archive/2009/04/17/motogp-road-reflections.aspx</link><description>My final task on the quest for wet weather was figuring out what to do with the road surface. When roads get wet, they become reflective. It was particularly important to reflect the bikes, because we disabled shadows during wet races. Without either</description><dc:language>en</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: MotoGP: road reflections</title><link>http://blogs.msdn.com/b/shawnhar/archive/2009/04/17/motogp-road-reflections.aspx#9600447</link><pubDate>Sun, 10 May 2009 14:32:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9600447</guid><dc:creator>Peter Pimley</dc:creator><description>&lt;p&gt;Hi Shawn,&lt;/p&gt;
&lt;p&gt;I think there's two reasons I come back to your blog every couple of weeks. The first is for the warm fuzzy nostalgic glow of MotoGP :) &amp;nbsp;The second is far more useful, and it is for when I need reminding of the difference between 'correct' and 'good enough'.&lt;/p&gt;
&lt;p&gt;The 1% problem case simply doesn't happen 99% of the time, and more often than not it's over before anybody notices the hack.&lt;/p&gt;
&lt;p&gt;Peter P&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9600447" width="1" height="1"&gt;</description></item><item><title>re: MotoGP: road reflections</title><link>http://blogs.msdn.com/b/shawnhar/archive/2009/04/17/motogp-road-reflections.aspx#9557230</link><pubDate>Mon, 20 Apr 2009 23:26:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9557230</guid><dc:creator>tgrand</dc:creator><description>&lt;p&gt;Technology may have moved on, but it seems to be much less important than the people bending it to their will and the techniques they come up with. &amp;nbsp;These screenshots look considerably better than the best PC racing sims of today, yet today's sims require WAY more hardware resources than you had available back then. &amp;nbsp;Granted, screenshots do tend to look better when you make them small, but still. &amp;nbsp;I wish the folks at iRacing could get someone like you to work on their graphics! &amp;nbsp;They have every other part of the immersion experience nailed...&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9557230" width="1" height="1"&gt;</description></item><item><title>re: MotoGP: road reflections</title><link>http://blogs.msdn.com/b/shawnhar/archive/2009/04/17/motogp-road-reflections.aspx#9555311</link><pubDate>Sun, 19 Apr 2009 03:54:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9555311</guid><dc:creator>Intrawebs</dc:creator><description>&lt;p&gt;Another great read and another example of not implementing reality exactly as it appears and instead coming up with clever algorithms to &amp;quot;fake it&amp;quot; so to speak.&lt;/p&gt;
&lt;p&gt;2002 eh....would love to read about what you are working on currently, or even within the last 2 years. &amp;nbsp;:)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9555311" width="1" height="1"&gt;</description></item></channel></rss>