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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Roll up, roll up, get your CTP here!</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/03/15/roll-up-roll-up-get-your-ctp-here.aspx</link><description>At the MIX keynote this morning, we announced the Windows Phone Developer Tool Community Technology Preview, which includes Visual Studio 2010 Express for Windows Phone, XNA Game Studio 4.0, and the Windows Phone Emulator, and is available as a free download</description><dc:language>en</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Roll up, roll up, get your CTP here!</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/03/15/roll-up-roll-up-get-your-ctp-here.aspx#9987607</link><pubDate>Tue, 30 Mar 2010 18:50:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9987607</guid><dc:creator>Shawn Hargreaves - MSFT</dc:creator><description>&lt;p&gt;&amp;gt; Would you be able to elaborate on how to implement the &amp;quot;render target landscape mode&amp;quot; code?&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.xnawiki.com/index.php?title=Rendering_in_Landscape_Mode"&gt;http://www.xnawiki.com/index.php?title=Rendering_in_Landscape_Mode&lt;/a&gt;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9987607" width="1" height="1"&gt;</description></item><item><title>re: Roll up, roll up, get your CTP here!</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/03/15/roll-up-roll-up-get-your-ctp-here.aspx#9987570</link><pubDate>Tue, 30 Mar 2010 17:41:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9987570</guid><dc:creator>Bryan Perfetto</dc:creator><description>&lt;p&gt;Hi Shawn,&lt;/p&gt;
&lt;p&gt;Would you be able to elaborate on how to implement the &amp;quot;render target landscape mode&amp;quot; code?&lt;/p&gt;
&lt;p&gt;Thanks!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9987570" width="1" height="1"&gt;</description></item><item><title>re: Roll up, roll up, get your CTP here!</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/03/15/roll-up-roll-up-get-your-ctp-here.aspx#9979274</link><pubDate>Tue, 16 Mar 2010 07:04:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9979274</guid><dc:creator>Sly</dc:creator><description>&lt;p&gt;I've been waiting for this for a long time. &amp;nbsp;Having to support a XNA 3.1 project in parallel with XNA 4.0 and sharing source code is making life very interesting.&lt;/p&gt;
&lt;p&gt;There are many things missing, which is understandable with it being a preview. &amp;nbsp;Some of them I wonder about though. &amp;nbsp;This one for instance:&lt;/p&gt;
&lt;p&gt;'Microsoft.Xna.Framework.GameTime' does not contain a definition for 'ElapsedRealTime' and no extension method 'ElapsedRealTime' accepting a first argument of type 'Microsoft.Xna.Framework.GameTime' could be found (are you missing a using directive or an assembly reference?)&lt;/p&gt;
&lt;p&gt;Why would ElapsedRealTime disappear from GameTime?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9979274" width="1" height="1"&gt;</description></item><item><title>re: Roll up, roll up, get your CTP here!</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/03/15/roll-up-roll-up-get-your-ctp-here.aspx#9979250</link><pubDate>Tue, 16 Mar 2010 06:08:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9979250</guid><dc:creator>Shawn Hargreaves - MSFT</dc:creator><description>&lt;p&gt;&amp;gt; The XNA for Windows Phone 7 support asynchronous multiplayer, turn-by-turn online multiplayer.&lt;/p&gt;
&lt;p&gt;&amp;gt; My question, does this feature covered by the &amp;quot;Silver&amp;quot; type of Xbox LIVE account membership?&lt;/p&gt;
&lt;p&gt;Push notifications and web services are available to all phone games, not just LIVE ones,&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9979250" width="1" height="1"&gt;</description></item><item><title>re: Roll up, roll up, get your CTP here!</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/03/15/roll-up-roll-up-get-your-ctp-here.aspx#9979248</link><pubDate>Tue, 16 Mar 2010 06:07:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9979248</guid><dc:creator>Shawn Hargreaves - MSFT</dc:creator><description>&lt;p&gt;&amp;gt; Is there a change set in the docs? &lt;/p&gt;
&lt;p&gt;Not sure if that made it for the CTP release, but stay tuned on this blog...&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9979248" width="1" height="1"&gt;</description></item><item><title>re: Roll up, roll up, get your CTP here!</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/03/15/roll-up-roll-up-get-your-ctp-here.aspx#9979063</link><pubDate>Mon, 15 Mar 2010 22:06:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9979063</guid><dc:creator>elung</dc:creator><description>&lt;p&gt;The XNA for Windows Phone 7 support asynchronous multiplayer, turn-by-turn online multiplayer.&lt;/p&gt;
&lt;p&gt;My question, does this feature covered by the &amp;quot;Silver&amp;quot; type of Xbox LIVE account membership?&lt;/p&gt;
&lt;p&gt;Or we must have &amp;quot;Gold&amp;quot; Xbox LIVE membership?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9979063" width="1" height="1"&gt;</description></item><item><title>re: Roll up, roll up, get your CTP here!</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/03/15/roll-up-roll-up-get-your-ctp-here.aspx#9979044</link><pubDate>Mon, 15 Mar 2010 21:39:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9979044</guid><dc:creator>cubed2D</dc:creator><description>&lt;p&gt;Porting some of my code up to xna 4, been fun so far. Starting to find some changes, specificly to GraphicsDevice and SpriteBatch have had the biggest chages so far. Is there a change set in the docs? ive look but i cant see one.&lt;/p&gt;
&lt;p&gt;Good work though guys! Cant wait to sink some more time in to it :)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9979044" width="1" height="1"&gt;</description></item></channel></rss>