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Snap and Fill can be done using CSS or programmatically.
Either way you will need to pause the game and then restore the state, you then have to show the either a smaller image of your game that can be played.
Or show a paused screen.
Then what do you do with the filled type of screen?
Do you keep the game in a paused state?
In the filled state do you simply shrink the play, if you do that, then you will need to modify the CSS, what about images? Or do you just start off with a 640 by 480 screen and then when in filled state you don’t worry about it.
And so forth.
Here are some links:
Item 5 isn’t very well done, but it is a start, with some good classes that can be reused, the sample game doesn’t work well since the pause doesn’t work correctly. Definitely something to look at.
some nice link for you to learn and make it better. :)
Thank you so much for this link! Wow!
You are the best. :)