Embedded Musings

Musings, ramblings and thoughts on embedded systems and other random stuff that pops into my head.

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  • Blog Post: Building a WPF Emulator Part V

    In our last episode the super hero (ok it was just me) was creating a device emulator for a KIOSK system based on the .NET Micro Framework. So far we’ve seen the application code from the custom emulator side of things but haven’t looked at any of the XAML yet. So what is this XAML stuff anyway? XAML...
  • Blog Post: Building a WPF Emulator Part IV

    Part IV? already… this is starting to get like one of those scary movies series of the late 70’s and early 80’s… or Star Trek movies… (Hopefully the even numbered and the odd numbered posts are good!) So far I’ve covered the code from the viewpoint of a custom emulator using the additional support classes...
  • Blog Post: Building a WPF Emulator Part III

    OK, so I promised we’d look at the emulator engine in this post. The design idea for the emulator places all of the device specific configuration of the emulation in code. This is in contrast to the default “generic” Microsoft Emulator that ships with the SDK, which is configured by XML files. That’s...
  • Blog Post: Building a WPF Emulator Part II

    OK, this time we’ll get to some code. (and a new blog theme style that makes fitting code a lot easier!) In previous posts I’ve outlined the concepts involved with links to more detailed info on the general patterns etc… Now we’ll have a look at some actual code for a .NET Micro Framework device emulator...
  • Blog Post: Building a WPF Emulator – Part 1

    So, you want to know more about building an emulator with WPF? Well, so did I. Of course the first question to ask when encountering something new is why bother? (E.g. What’s it going to do for me that the stuff I already have isn’t going to do?) Well in the case of WPF, it’s going to do a LOT. More...
  • Blog Post: Building a .NET Micro Framework Emulator with WPF (Part 0)

    The .NET Micro Framework SDK comes with a customizable emulator that allows extensions to the emulated hardware as well as the complete look and feel of the emulation experience. The sample emulator from the SDK and the emulator project templates all use windows forms for the user interface. While Windows...
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