Small Basic

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  • Blog Post: Small Basic: Timer - Featured Article

    Our Small Basic Guru Gold Medal Winner from July was... Small Basic Technical Guru - July 2015 Nonki Takahashi Small Basic: Timer Michiel Van Hoorn : "Great article on how to control "time" in your Small Basic projects" RZ : "Timer is not an easy...
  • Blog Post: Microsoft Small Basic Guru Awards - June 2015 Winners!!!

    You can find all the TechNet Guru Awards here: The Microsoft TechNet Guru Awards! (June 2015) Let's look at the Small Basic contributions! Small Basic Technical Guru - June 2015 CodingCat Find - Small Basic's Search Feature and its Importance to...
  • Blog Post: jadamelio’s Small Basic Featured Article - Extensions

    One of the most valuable features of Small Basic is the ability to extend and add features to the language, allowing you design and create beyond the limits of the vanilla options. The LitDev extension is a very popular example, it adds new methods to abstract common procedures as well as implementing...
  • Blog Post: jadamelio’s Weekly Article Feature - Optimization

    Whether you are programming a video game, simulation or any other program where time and performance is important, optimizing your code is critical. Since Small Basic(Without the LitDev extension) has only a handful of streamlined tools, optimization is all about knowing the nuances in your code. I introduce...
  • Blog Post: Small Basic Featured Article - All about the Turtle!

    Enter the Turtle! I love this new Wiki article from Nonki: Small Basic: Turtle Not only does it have code... Turtle . Show ( ) And an image... And a LOT of information about the Turtle object! What really makes it great, is that you'll find these different sections in it...
  • Blog Post: The Hex Colors in Small Basic

    This is a featured TechNet Wiki article from Nonki: Small Basic Getting Started Guide: Appendix B: Colors You can set colors in Small Basic 3 ways: Using pre-defined color names (e.g. GraphicsWindow.BrushColor = "Red" ) Using a Hex value code (e.g. GraphicsWindows.BrushColor = "#FF0000...
  • Blog Post: GraphicsWindow Basics - Small Basic Featured Article

    Check out this classic article from litdev : Small Basic: GraphicsWindow Basics Table of Contents GraphicsWindow Layers Layer 1 - Background Layer 2 - Drawings Layer 3 – Shapes and Controls Shapes Properties Moving Shapes Other Languages ...
  • Blog Post: Event Basics - Small Basic Featured Article

    Today we're going to look at an incredibly helpful TechNet Wiki article from litdev : Small Basic: Event Basics LitDev takes us through a very thorough look at Events in Small Basic. The article is made up of four sections: What is an Event How Events Work Using a Game Loop ...
  • Blog Post: Small Basic is Fun - The Flickr Object

    With Small Basic 1.1, the Flickr object is fully functional. So I added this as a bullet to The Unique Features of the Small Basic Language . Flickr Object In Small Basic 1.1, you can simply call an image from a Flickr search or randomly sort through some images...
  • Blog Post: Small Basic Featured Article - How to Create For Loops. How to Create For Loops. How to Create For Loops.

    Sometimes you just have to go with the basics! Check out this article here: Small Basic: How to Create For Loops It's short. It's simple. It's straightforward. And hopefully it helps people who are learning! Give it a try and see how clear it is! - Ninja Ed
  • Blog Post: Featured Article: The Small Basic Environment (IDE)

    Today, I want to highlight an excellent article that starts at the very beginning (a very good place to start). It comes to us from our master Small Basic Wiki author, Nonki Takahashi . You can check out the full article here: The Small Basic Environment (IDE) What is IDE IDE is an abbreviation...
  • Blog Post: Small Basic: Revision Control - Featured Article

    I was inspired from a Small Basic forum thread written by Bob Irving. Then I tried to use revision control tools for Small Basic and wrote a TechNet Wiki article about that. This article introduces two revision control tools - Git Gui and CodePlex. These tools allow you to check difference between...
  • Blog Post: Small Basic: Difference between Local and Remote - Featured Article

    After publishing your program to Small Basic listing server, you may find problems in your program running in your browser with Silverlight. A TechNet Wiki article "Small Basic: Difference between Local and Remote" shows the difference of behavior when the Small Basic running under desktop and under...
  • Blog Post: Small Basic International Resources - Featured Article

    Today I'd like to introduce TechNet Wiki article "Small Basic: International Resources" . There are 23 languages of resources as follows. If you find other language resources, please let me know. Thanks. Language IDE Reference Guide Curriculum Wiki Books Videos Twitter...
  • Blog Post: Small Basic: Did you Know? - Featured Article

    Today we'll take a look at a fantastic TechNet Wiki article from Nonki Takahashi : Small Basic: Did You Know? This is a fun one... You can make the Intellisense Window translucent by holding down the Control key. Useful to see the text underneath. This is one of my favorites...
  • Blog Post: Small Basic Comments

    This is an excerpt from this great TechNet Wiki article: Small Basic: Programming Tips by litdev Comments A comment in Small Basic starts with an apostrophe ' and is highlighted in green. Anything after it is ignored to the end of the line. 'Calculate distance between objects distance...
  • Blog Post: Small Basic - How to read error messages

    Today's blog post comes from a section of the longer TechNet Wiki article: Small Basic: How to Debug by Nonki Takahashi Meaning of Error Messages There are two types of error messages given by Small Basic. One is compile errors. Another one is runtime errors. These messages help your development...
  • Blog Post: Sprite Arrays - Featured Article

    I recently wrote a TechNet Wiki article describing how to manage arrays of sprites in a game. For the full article see http://social.technet.microsoft.com/wiki/contents/articles/24857.small-basic-sprite-arrays.aspx . The following is an excerpt from one section... Recycling sprites We...
  • Blog Post: LitDev's "Dynamic Graphics for Game Programming" - Small Basic Featured Article

    This article from litdev is an introduction to graphical game programming using Small Basic. It includes the basics of program design, movement, user interaction with keys and mouse, collision detection and introduces some more advanced ideas at the end. You can read the full article here: Small...
  • Blog Post: Small Basic Getting Started Guide - Featured Article

    New to Small Basic? Check out this Wiki article: Small Basic Getting Started Guide Get up-to-speed quickly and learn the basics of how to program using Small Basic by using the Getting Started Guide. Use the Getting Started Guide online: 01. Introduction | 02. First Program...
  • Blog Post: History of Microsoft Small Basic - Featured Article

    Congratulations to Nonki Takahashi for winning the Small Basic Technical Guru Gold Medal for April! Nonki's cartoony self-portrait was made from a Paint-like program that he wrote himself, from Small Basic: Here is his winning article: History of Microsoft Small Basic This is an interesting...
  • Blog Post: Small Basic Fonts (featured article)

    This article explains fonts for the GraphicsWindow object in Microsoft Small Basic: Small Basic: Font This article was written by Nonki Takahashi . What is a Font? A Font is a designed character set. In Windows, many programs have the ability to change fonts. Many fonts are installed...
  • Blog Post: Small Basic - Array Basics (featured Wiki article)

    Check out this article from litdev : Small Basic: Array Basics What is an Array? Any array is a variable that stores a collection of things. Usually the things stored are of the same type, perhaps a list of people's names, or the position of some sprites in a game. An array has an index...
  • Blog Post: Small Basic: Reference Documentation - 21 ARTICLES!!!

    So this is actually more like a TOC of many articles: Small Basic: Reference Documentation Or you can click a Class or Object below to learn more about it! Welcome to the Small Basic Reference Documentation! Click an object to get started... Array Clock Controls Desktop...
  • Blog Post: A Brief History of BASIC

    The BASIC language was developed in the early 1960's at Dartmouth College as a device for teaching programming to “ordinary” people. There is a reason it’s called BASIC: B (Beginner's) A (All-Purpose) S (Symbolic) I (Instruction) C (Code) When time-sharing systems were introduced...
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