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30 Day to Launch Phone
Instructor:
Term:
Office:
Class Meeting Days:
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Class Meeting Hours:
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At successful completion of this course the student will design, implement and market a game in the Windows 8 store using tools that can also be utilized with other online stores. The student is not expected to have any knowledge about programming, but will need to have a motivation to learn programming languages. Out of class work by the students, if requested extra tutoring will be provided via internet or other distance learning tools.
At the end of this class the students will have created the beginning of a lifelong portfolio of digital games and design concepts. The student portfolio will include the experience of successfully submitting a Windows 8 Application for their application, the student will also receive positive motivation to also submit their application into the other online stores. For specific computer science skills the student will demonstrate the capability to create design specifications, discover and use online assets and to implement their design for use by others.
There are no Prerequisites for this class
All learning material will provided by professor at no cost to the student, they are posted in the Blackboard modules
Students should own a computer that can run Windows 8 and Visual Studio 2012 (Most computers)
The successful student will provide a design portfolio, marketing evidence and programming implementation of their design
Assessment
Percent of Final Grade
Points
Grade
Design Portfolio
40%
950-1000
A
Virtual Marketing
10%
910-949
A-
Game Implementation
880-909
B+
Class Quizzes
820-870
B
Total
100%
750-819
C+
600-749
C
400-599
D
0-399
F
You can email the instructor with questions and I will usually answer within 1 business day (which means that an email on Friday may not be answered till Tuesday).
There will requirements for the student to utilize the online videos and hands on training as required by the instructor
If you need a new Laptop, please buy one, make sure it can run Windows 7, you get Windows 8.
Since this is a technology oriented class, please feel free to use them, just don’t be annoying.
Class #
Finish this before Class
Topic to be discussed
1
· No Homework
2
Homework:
Start your Portfolio:
· Start your design portfolio
Build a game:
· Create a Powerpoint based Storyboard for your game
· Build a simple game using a Construct2 tutorial and post it to a hosting site
· Beginner's guide to Construct 2
· http://www.scirra.com/arcade
· Modify the game using art, sounds you discovered online
Create online presence
· Create a Blog
· Generate a “professional” Facebook
· Generate a LinkedIn
· Create a YouTube Station
Quiz:
· Take Quiz that will be posted at 7 PM of date of class
Design Processes, you are required to meet with your assigned teams and discuss the following:
· Review what you should put in a blog with respect to game design
· What is a design portfolio?
· What are the available tools to make a video
· Review simple games
Read:
· User Experience Design Fundamentals
3
Before class make sure to read:
o The Metro Design Solution
o User Experience Design Fundamentals
o Applying User Experience Process to Metro Applications
Turn in:
o Blog, YouTube Station, Professional Facebook and LinkedIn
o Game on Arcade
At the end of class session turn in:
· Turn in your Facebook baseline report
· Turn in your baseline Blog analytics
· Quiz
Discuss Design Principles in first three reading modules
Game Design for Slats:
· Snap
· Fill
· Full
Adding another level to your game:
Review of Treasure Map example
4
· Read: Introduction To Metro Design Principle: Do More with Less
Turn In
In Class:
· Turn in Documentation
Discussion about doing more with less, demonstration of design and implementation
Student demos of design considerations
In class lab:
· Students will gather design documentation from other students and then begin to break down the scenario implementation
· Introduction of HTML5/JavaScript code for Windows 8
5
Turn In:
· Discuss and experiment with scenarios
· Students will demonstrate and discuss their “platformer” games
· Feedback on games
6
· Discuss Metro Design Principle and Pride in Craftsmanship
· Discuss Game design using HTML5/JavaScript Hello World App
· Quality software and how to create quality software
· Team Foundation Services
In Class Lab:
· Check-out lab component, modify and check-in modified component
7
· Modifications to assigned HTML5/JavaScript code
· Addition of Scoring and simulated Leaderboard to your Holiday Themed game
· Marketing plan for your Holiday Game
· YouTube Video about your game
· Discuss what it means to be Authentically Digital
· Examine MS Project report of status of the HTML5/JavaScript Hello World App
· Discuss Agile Design
· Selected Students Demo their Holiday game
· Review of selected YouTube Videos
8
· Discuss what a contract is and how to implement in it your code
· Selected students will demo their Holiday game
· Discuss “Promise” and “Then”
· Discuss Scurm approach to design
9
· Update your “Hello World” Game to incorporate the Search Charm
· Update your “Hello World” Project to Incorporate Settings Charm
· Expand use of “Promise” and “Then”
· Discuss Live Tiles and Notifications
· Selected students will demo their “Hello World” Use of Charms and how they implemented their code
· Code Profiling
· UML and Game Design
10
· Discuss Snap, Fill and Full Screens in Windows 8
· Selected Students demonstrates Promise and Then
· Designing for the Windows 8 Phone
· Selected Students demonstrate their Holiday Themed Projects
11
· Discuss the Submission Process
· Students run WACK test on their Projects
· Students are assisted in determining how to fix their WACK test failures
12
· Online articles about WinRT, to be determined
· Review of design process
· WinRT and what it is
· Selected Students will demonstrate their submitting games
· Students will consume an existing C# based WinRT project in their Hello World Project
13
· Introduction to C++ WinRT
· Demonstration of how to create and write a C++ WinRT module
· Students will explore and implement a simple WinRT Module and then consume it in their “Hello World” program
14
· Leaderboards Online material
· Discussion of Leaderboards and how to implement them using existing tools
· Selected students will demonstrate their games
· Class Evaluations
15
· No reading assignment
· All students will play the other student’s games and give feedback
* Note: The Schedule is subject to revision
<<Boilerplate from Your School>>
<<Boiler Plate from your School>>
You will be given assignments that require the use of the digital library, if you don’t know how to use it, then walk over to the library and find out.
<<Boiler Plate from Your School>>
<<Boilerplate from your School>>
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