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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Classes Should Exhibit High Cohesion</title><link>http://blogs.msdn.com/b/steverowe/archive/2008/02/25/classes-should-exhibit-high-cohesion.aspx</link><description>This is part 4 of my ongoing Design Principles series. When designing the classes in your model, it is important that they each have a specific role to play. Cohesion means joining together to form a united whole. Classes and methods should be highly</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>Design Principles To Live By</title><link>http://blogs.msdn.com/b/steverowe/archive/2008/02/25/classes-should-exhibit-high-cohesion.aspx#7899779</link><pubDate>Tue, 26 Feb 2008 09:18:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7899779</guid><dc:creator>Steve Rowe's Blog</dc:creator><description>&lt;p&gt;Object-oriented design and design patterns can seem complex. There are a lot of ideas and cases to consider.&lt;/p&gt;
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