I typed this entry a few days ago, but then managed to lose it through a set of circumstances I'm too embarrassed to tell you about. It's always better second time around in any case.
Anyway, reading this recent post from Simon Johnston prompted a few thoughts that I'd like to share. In summary, Simon likens UML to a craftsman's toolbox, that in the hand of a skilled craftsman can produce fine results. He then contrasts this with the domain specific language approach and software factories, suggesting that developers are all going to be turned into production-line workers - no more craftsman. The argument goes something like this: developers become specialized in a software factory to work on only one aspect of the product through a single, narrowly focussed domain specific language (DSL); they do their work in silos, without any awareness of what the others are doing; this may increase productivity of the individual developers, but lead to a less coherent solution.
Well, I presume this is a veiled reference to the recent book on Software Factories, written by Jack Greenfield and Keith Short, architects in my product group at Microsoft, and to which I contributed a couple of chapters with Steve Cook. The characterization of sofware factories suggested by Simon is at best an over-simplification of the vision presented in this book.
I trained as a mathematician. When constructing a proof in mathematics there are two approaches. Go back to the original definitions, the first principles, and work out your proof from there; or build on top of theorems already proven by others. The advantage of the first approach is that all you have to learn is the first principles and then you can set your hand to anything. The problem, is that it will take you a very long to time to prove all but the simplest theorems, and you'll continually be treading over ground you've trod many times before. The problem with the second approach is that you have to learn a lot more, including new notations (dare I say DSLs) and inevitably end up becoming a specialist in a particular branch of the subject; but in that area you'll be a lot more productive. And it is not unknown for different areas of mathematics to combine to prove some of the more sophisticated theorems.
With software factories we're saying that to become more productive we need to get more domain specific so that we can provide more focused tooling that cuts out the grunt work and let's us get on with the more challenging and exciting parts of the job. As with mathematics, the ability to invent domain specific notations, and, in our case, the automated tools to support them, is critical to this enterprise. And sophisticated factories (that is, most of them) will combine expertise from different domains, both horizontal and vertical, to get the job done, just as different branches of mathematics can combine to tackle tricky problems.
So our vision of software factories is closer to the desirable situation described by Simon towards the end of his article, where he talks about the need for a "coherent set of views into the problem". Each DSL looks at the problem, the software system being built or maintained, from a particular perspective. These perspectives need to be combined with the other views to give a complete picture. If developers specialize in one perspective or another, then so be it, but that doesn't mean that they can sit in silos and not communicate with the others in the team. There are always overlaps between views and work done by one will impact the work of another. But, having more specialized tooling should avoid a lot of error-prone grunt work, and will make the team as a whole far more productive as a result.
So what about UML in all this? To return to Simon's toolbox analogy (and slightly toungue-in-cheek) UML is like having a single hand drill in the toolbox, which we've got to try and use to drill all sizes of hole (for large holes you drill a number of small holes close together), and in all kinds of material; some materials you won't be able to drill into at all. DSLs, on the other hand, is like having a toolbox full of drill bits of all different sizes, each designed to drill into a particular material. And in a software factory, you support your DSLs with integrated tooling, which is like providing the electric hammer-drill: you'll be a lot more productive with these specialist tools, and even do things you couldn't manage before, like drill holes in concrete.
So I don't see UML as a central part of the software factory/DSL story. I see it first and foremost as a language for (sketching) the design of object-oriented programs - at least this is its history and its primary use to date. Later versions of UML, in particular the upcoming UML 2, have tried to extend its reach by adding to the bag of notations that it includes. At best, this bag is useful inspiration in the development of some DSLs, but I doubt very much that they'll get used exactly as specified in the standard - as far as conformance against the standard can be checked that is...