It is about time for our offline application to deal with sync conflicts. Conflicts are fact of life in lazy synchronization environments. It is likely that your application users don’t want to deal with conflicts. Therefore you are encouraged to architect your solution in such a way that would make conflicts rare. However, your application is not complete without conflict handling logic. Before I go into more details, let’s define what conflict is:
“A row is said to be in conflict if it was changed on two or more nodes between synchronization requests”
In two node environment, client could make a change to a row R while offline, at the same time a change is made at the server to R. When both ends sync, a conflict is detected. In n-node environment, a conflict could happen by independent changes to R on two or more clients.
Conflict Types
The sync framework detects four types of conflicts:
Note: The use of “Server” term in the conflict type names above does not necessarily mean that the changes were authored on the server. In fact, the server could be a passive node that just collects and distributes changes. However, from the synchronizing client point of view, the change appears to have happened on the server thus the naming.Conflict Detection and Resolution
The sync framework fires ApplyChangeFailedEvent from both client and server sync providers when it detects a conflict. In this demo application, I registered to receive conflict events from both client and server providers. Each conflict is then presented to the user with possible conflict resolution options:
SyncAdapter Conflict Commands
There are two commands that we did not explore in the previous demos:
Demo Enhancements
How to install OfflineAppDemo application?
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