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Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background
T E W
Overview In Part 4 of this blog series, we added the ability for the user to interact with the game using all forms of User Input, (i.e. Touch, Mouse, GamePad, etc.). Now, we need to make the game much more graphically astute and provide a more pleasurable experience. To do this we need to add some...
12 Apr 2013
Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 4: Adding and Processing Player (User) Input
T E W
Before we get into adding the code to receive and processing input from the player (user) of the Shooter game, there is GREAT news in the MonoGame 3.0 world. Drum Roll Please…. The MonoGame team announced the immediate availability of MonoGame 3.0 Stable version on Jan. 21 st . The MonoGame...
23 Feb 2013
Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 3: Updating Graphics using Content Pipeline with MonoGame
T E W
Overview MonoGame currently does not have a Content Pipeline as a part of the framework therefore we will need another way to create the XNB files from our graphic and sounds assets. That is where the Windows Phone SDK comes in with Visual Studio 2012 (WP 8.0 SDK) and/or Visual Studio 2010 (WP 7.1...
4 Jan 2013
Home for the Holidays? How about a Holiday App Challenge to Pad those Worn Pockets..
T E W
Want to Have a Very Appy (yes Appy) Holiday? Looking for a way to make some Extra Money ($$) over the holidays? You happen to be a student? Well do I have a Holiday Deal for you…Take the Windows 8 Student Holiday App Challenge and win $100 for each published Windows 8 app! What is the Windows...
14 Dec 2012
Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game
T E W
Overview The Shooter game from the XNA Game tutorial is a particular type of game with a set of well-defined limits around user interaction. Given these well-defined parameters we can leverage touch aspects of Windows 8 as well as other forms of user interaction for the user in playing the Shooter...
10 Dec 2012
Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 1: Overview, Installation, MonoGame 3.0 Project Creation
T E W
Overview Casual game developers have been using XNA since 2004 for ease of create games for Windows, XBOX and most recently Windows Phone. XNA is a .NET framework for game development providing a content pipeline and load functionality for game asset, animation, math, sound and user input tracking...
4 Dec 2012
Get Appy: The Windows Store is Open For Developers
T E W
Are you ready for the good news? Ready to Get Appy? Well here it is, the Windows Store is open for Developers and we’re all anxious to see all the cool apps you develop and place into the store! What’s even more exciting is that all eligible MSDN subscribers receive a free, one-year Windows...
13 Sep 2012
Windows 8 Developer Camps – Coming Soon!
T E W
Ready to dive in and learn more about Windows 8 and the developer opportunity it represents? Then get ready for the series of Windows Developer Camps ! These are free, full-day, developer-focused events featuring a combination of sessions and hands-on labs, and we’ll have 10 of them right...
8 Mar 2012
Want to Get and Keep a Job…Coding Seems to be the Key
T E W
Today I read a commentary out of the San Francisco Bay Area, that discussed the fact that in the Bay Area they are not feeling the effects of the 8.9% Unemployment rate due to the overwhelming need for technologists and the growth of technology companies. In fact, the article from...
17 Feb 2012
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