<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Geek Girl: Tara's Developer Ramblings from the Dorm - All Comments</title><link>http://blogs.msdn.com/b/tarawalker/</link><description>Tara is a Microsoft Technical Evangelist formerly know as Developer Evangelist.  Currently focusing on Windows 8 &amp;amp; Mobile Cross-Platform development with C# working with Professional &amp;amp; Student/Academic developers.  Dabbling with JavaScript, WinJS, </description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background</title><link>http://blogs.msdn.com/b/tarawalker/archive/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-player-ship-and-creating-a-parallaxing-background.aspx#10419398</link><pubDate>Thu, 16 May 2013 17:26:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10419398</guid><dc:creator>Rob S</dc:creator><description>&lt;p&gt;Just wanted to say that this is an excellent tutorial and has helped me a lot. &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10419398" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 4: Adding and Processing Player (User) Input</title><link>http://blogs.msdn.com/b/tarawalker/archive/2013/02/23/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-4-adding-and-processing-player-user-input.aspx#10418599</link><pubDate>Tue, 14 May 2013 20:13:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10418599</guid><dc:creator>Haddi</dc:creator><description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;First i just want to say that I love that you have taken yourself some time to make this tutorial. &lt;/p&gt;
&lt;p&gt;Now to the sad part :) I have tried to do this through a WP8 Device but gesture.Delta is always NaN.&lt;/p&gt;
&lt;p&gt;Do you know if there is a general error that I have missed if I get that result?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10418599" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background</title><link>http://blogs.msdn.com/b/tarawalker/archive/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-player-ship-and-creating-a-parallaxing-background.aspx#10416736</link><pubDate>Tue, 07 May 2013 17:48:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10416736</guid><dc:creator>trager</dc:creator><description>&lt;p&gt;Good stuff, although I have noticed a bit of a stutter in the scrolling as if the wrong position is being used...possibly a mistype but I can&amp;#39;t see it and would be eager to hear if anyone else has had this problem.&lt;/p&gt;
&lt;p&gt;Looking forward to the next article.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10416736" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background</title><link>http://blogs.msdn.com/b/tarawalker/archive/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-player-ship-and-creating-a-parallaxing-background.aspx#10414928</link><pubDate>Mon, 29 Apr 2013 23:42:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10414928</guid><dc:creator>kcoul</dc:creator><description>&lt;p&gt;Hi Tara,&lt;/p&gt;
&lt;p&gt;In the event you are using Windows Live Writer to publish your blog entries, for the code snippets plugin you should deselect the &amp;quot;Alternate lines&amp;quot; option so your code snippets do not get spaces inserted between every line. Selecting &amp;quot;Use container&amp;quot; will add a box around the code to help separate it from the blog text.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10414928" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background</title><link>http://blogs.msdn.com/b/tarawalker/archive/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-player-ship-and-creating-a-parallaxing-background.aspx#10414556</link><pubDate>Sun, 28 Apr 2013 04:20:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10414556</guid><dc:creator>Leo</dc:creator><description>&lt;p&gt;Thank you Tara, it was 2 problems, the rectBackground wasn&amp;#39;t initialized and I was using the png and not the xnb files :(&lt;/p&gt;
&lt;p&gt;Now, everything is working and looking nice. &lt;/p&gt;
&lt;p&gt;Anxiously waiting for part 6 :D&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10414556" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background</title><link>http://blogs.msdn.com/b/tarawalker/archive/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-player-ship-and-creating-a-parallaxing-background.aspx#10414503</link><pubDate>Sat, 27 Apr 2013 16:53:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10414503</guid><dc:creator>T E W</dc:creator><description>&lt;p&gt;Hi Leo: &amp;nbsp;In the comments Dave caught an mistake that I made in the blog that I forgot to post the entire code in my Initialize method. &amp;nbsp;One key piece missing is the correct instantiation of the rectBackground object. &amp;nbsp;Make sure to add this call in the Initialize method -&amp;gt; rectBackground = new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Let me know if that works.&lt;/p&gt;
&lt;p&gt;-TEW&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10414503" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background</title><link>http://blogs.msdn.com/b/tarawalker/archive/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-player-ship-and-creating-a-parallaxing-background.aspx#10414456</link><pubDate>Sat, 27 Apr 2013 07:36:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10414456</guid><dc:creator>Leo</dc:creator><description>&lt;p&gt;(soorry for my bad english)&lt;/p&gt;
&lt;p&gt;Amazing series, thank you Tara. I am following the series in windows 7, vs2012. My game has a problem rendering the images, it looks like that where should be transparent, it is drawing white... what could be wrong?&lt;/p&gt;
&lt;p&gt;Here is an image of the problem:&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://i.imgur.com/AtF5gpH.png"&gt;http://i.imgur.com/AtF5gpH.png&lt;/a&gt;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10414456" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background</title><link>http://blogs.msdn.com/b/tarawalker/archive/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-player-ship-and-creating-a-parallaxing-background.aspx#10414379</link><pubDate>Fri, 26 Apr 2013 20:20:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10414379</guid><dc:creator>Wins</dc:creator><description>&lt;p&gt;great blog... looking forward to the next parts.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10414379" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background</title><link>http://blogs.msdn.com/b/tarawalker/archive/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-player-ship-and-creating-a-parallaxing-background.aspx#10414276</link><pubDate>Fri, 26 Apr 2013 15:59:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10414276</guid><dc:creator>Dave</dc:creator><description>&lt;p&gt;Got it. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Place rectBackground = new Rectangle(0, 0, GraphicsDevice.Viewport.Width,&lt;/p&gt;
&lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;GraphicsDevice.Viewport.Height); in the initialize method.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10414276" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background</title><link>http://blogs.msdn.com/b/tarawalker/archive/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-player-ship-and-creating-a-parallaxing-background.aspx#10410861</link><pubDate>Sun, 14 Apr 2013 02:14:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10410861</guid><dc:creator>Cannon</dc:creator><description>&lt;p&gt;Thanks for a great blog, can you suggest any open source tool to create those graphics like in skydrive. &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10410861" width="1" height="1"&gt;</description></item></channel></rss>