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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx</link><description>Overview 
 The Shooter game from the XNA Game tutorial is a particular type of game with a set of well-defined limits around user interaction. Given these well-defined parameters we can leverage touch aspects of Windows 8 as well as other forms of user</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx#10406507</link><pubDate>Sat, 30 Mar 2013 23:37:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10406507</guid><dc:creator>Joe</dc:creator><description>&lt;p&gt;TZ you have to instantiate the player object.&lt;/p&gt;
&lt;p&gt;Add the below line to the initialize method.&lt;/p&gt;
&lt;p&gt;player = new Player();&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10406507" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx#10406384</link><pubDate>Fri, 29 Mar 2013 19:44:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10406384</guid><dc:creator>T E W</dc:creator><description>&lt;p&gt;Anthward: Part 3 and 4 are posted. &amp;nbsp;I updated the link is this blog for you.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10406384" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx#10406332</link><pubDate>Fri, 29 Mar 2013 16:55:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10406332</guid><dc:creator>anthward</dc:creator><description>&lt;p&gt;Great! Can&amp;#39;t wait for Part 3!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10406332" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx#10388637</link><pubDate>Sun, 27 Jan 2013 10:17:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10388637</guid><dc:creator>ON-2012</dc:creator><description>&lt;p&gt;Thanks T E W for this tutorial walkthrough series. &amp;nbsp; Good work.&lt;/p&gt;
&lt;p&gt;I look forward to seeing more of this kind of step-by-step documentation on Windows 8 MonoGame development available in the near future. &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10388637" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx#10387810</link><pubDate>Thu, 24 Jan 2013 04:30:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10387810</guid><dc:creator>T E W</dc:creator><description>&lt;p&gt;TZ: Under properties for the Graphics folder, the file: player.xnb --&amp;gt; Set Build Action to property to Content and Copy to Output Directory property to Copy Always. Did you have this set already?? Let me know if this works for you, if not we can investigate further.&lt;/p&gt;
&lt;p&gt;I am glad you asked this question, given I have been working to Post Part 4, I haven&amp;#39;t come back to Part 2 to update this and correct my leaving out the folder structure part. I will do this now. &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10387810" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx#10387740</link><pubDate>Wed, 23 Jan 2013 23:00:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10387740</guid><dc:creator>TZ</dc:creator><description>&lt;p&gt;The program crashes at this line:&lt;/p&gt;
&lt;p&gt;player.Initialize(Content.Load&amp;lt;Texture2D&amp;gt;(&amp;quot;Graphics\\player&amp;quot;), playerPosition);&lt;/p&gt;
&lt;p&gt;player.xnb is in the Graphics folder which is within the folder Content in the project.&lt;/p&gt;
&lt;p&gt;The error message says that Windows could not communicate with the target app.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10387740" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx#10387198</link><pubDate>Tue, 22 Jan 2013 15:05:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10387198</guid><dc:creator>TZ</dc:creator><description>&lt;p&gt;T E W - thank you for this detailed tutorial. &amp;nbsp;Good job!&lt;/p&gt;
&lt;p&gt;I can use this information for my project. &amp;nbsp;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10387198" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx#10383238</link><pubDate>Tue, 08 Jan 2013 18:46:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10383238</guid><dc:creator>T E W</dc:creator><description>&lt;p&gt;Guys: Part 3 is posted. &lt;/p&gt;
&lt;p&gt;Neil: This addresses your question about the folders. &amp;nbsp;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10383238" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx#10381316</link><pubDate>Sat, 29 Dec 2012 20:26:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10381316</guid><dc:creator>Neil Weller @tycholien</dc:creator><description>&lt;p&gt;Just noticed that I had to change the build action of the player graphic to &amp;quot;content&amp;quot; for it to work. Might be obvious to others but I&amp;#39;m a newbie...&lt;/p&gt;
&lt;p&gt;Great tutorial so far, looking forward to part 3.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10381316" width="1" height="1"&gt;</description></item><item><title>re: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game</title><link>http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx#10380418</link><pubDate>Sun, 23 Dec 2012 20:34:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10380418</guid><dc:creator>JackieChan</dc:creator><description>&lt;p&gt;Is there any way to use a .png asset instead of the .xnb?&lt;/p&gt;
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