Sign in
The Little Wheel Goes in Back
Musings on simulated things, now being of the large and extremely heavy variety.
Translate This Page
Translate this page
Powered by
Microsoft® Translator
Options
Blog Home
Share this
RSS for posts
Atom
RSS for comments
Search
Tags
Pages
Archive
Archives
October 2007
(3)
September 2007
(5)
August 2007
(4)
April 2007
(1)
February 2007
(5)
January 2007
(4)
November 2006
(1)
October 2006
(9)
September 2006
(2)
August 2006
(16)
May 2006
(2)
April 2006
(2)
March 2006
(2)
February 2006
(11)
January 2006
(22)
December 2005
(2)
November 2005
(16)
October 2005
(8)
September 2005
(7)
August 2005
(2)
July 2005
(11)
The People Have Spoken
MSDN Blogs
>
The Little Wheel Goes in Back
>
The People Have Spoken
The People Have Spoken
Mike
3 Feb 2007 11:54 AM
Comments
1
In fact, they continue to speak. Of course I'm referring to all you current and potential Train Simulator customers out there. I've spend a good deal of time reading feedback since we announced the new version. In the first week since we posted the announcement we received over 1000 comments from the
feedback page
. I've also been reading several Train Simulator forums (I've listed them on the left hand nav bar) on a regular basis.
The first thing that jumped out was the enthusiasm you have for the hobby. Many of the feedback comments were variations on: "Hooray! I've glad your doing another version. I can't wait to see it!" Mixed in with these were reminders of how we screwed the pooch (can I say that on a blog??) on the first attempt at MSTS 2.0. If you sent us one of those messages then you have every right to be skeptical about this time around. We know we need to show you how serious we are, not just tell you. Patience, grasshopper--all will be revealed in time.
Another common theme was concern over backward compatibility (or lack thereof) with the first version of Train Simulator. This is understandable, given how much of the current MSTS experience revolves around content created by talented and dedicated third-party developers like
3DTrains
and
Diesels West
. Others point out the obvious problems with trying to provide backward compatibility with what is, in effect, a completely different program that's going on 7 years old. Backward compatibility is a very tricky issue that we've tried to grapple with on Flight Sim for many, many years. As the game engine evolves it often takes effort to ensure that older content still works. That effort could be applied to creating newer, even cooler features--a concept called "
oppotunity cost
". Part of our job is to try and figure out what is the right balance of "make old stuff work" versus "make new stuff extra cool". It's part art, part science and something we'll be thinking a lot about in regards to the new Train Simulator.
Naturally we received a fair share of suggestions for features, routes, locomotives, and so on. My first thought? Wow, it's great to see so many passionate users. My second thought? Wow, there's no way we're going to be able to do everything everyone wants--at least not for this upcoming version. As many people have pointed out on the forums, building on the Flight Simulator X platform gives us a great starting point (worldwide data, basic physics, weather, good looking medium-distance graphics) but there's still a lot of basic train stuff we need to build more or less from scratch. Our approach is going to be to get the fundamental stuff right and then move on to greater breadth and depth in the game. Our
design director, Pat
, likes to use the analogy of building a pyramid when you don't know when you'll run out of material. You start by laying two foundation blocks and then place a block on top of them. If you discover that you can't get any more blocks then at least you've got a pyramid, albeit a small one. What you
don't
do is
plan
for a large pyramid by laying all three blocks as a foundation because if you run out of blocks at that point you're hosed. All you have is the foundation--no pyramid.The same goes for building a new piece of software but in that case the blocks are time and resources. We are striving not to be too ambitious in this first release so what we do deliver is solid and does whatever it does very well. Disappointed? Don't be. We're building real software, not metaphorical pyramids, and we believe the end result will be well worth your investment.
That's all for now. I have to back to sifting through the rest of the 1000 comments I didn't get to last week.
1 Comments
Blog - Comment List MSDN TechNet
Comments
Loading...
Leave a Comment
Name
Comment
Please add 6 and 8 and type the answer here:
Post