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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Phew!</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx</link><description>Well, the demo version is out the door and getting ready for it's debut on GameSpot later today. It's the first time we've ever done a demo and we made it even harder on ourselves by trying to do it while we were working on the full product . Not many</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title> The Little Wheel Goes in Back Phew | Cast Iron Cookware</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx#9642896</link><pubDate>Wed, 27 May 2009 03:22:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9642896</guid><dc:creator> The Little Wheel Goes in Back Phew | Cast Iron Cookware</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://castironbakeware.info/story.php?title=the-little-wheel-goes-in-back-phew"&gt;http://castironbakeware.info/story.php?title=the-little-wheel-goes-in-back-phew&lt;/a&gt;&lt;/p&gt;
&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9642896" width="1" height="1"&gt;</description></item><item><title>re: Phew!</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx#724366</link><pubDate>Fri, 25 Aug 2006 22:51:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:724366</guid><dc:creator>SC</dc:creator><description>Will the full version have animated ground equipment? &amp;nbsp;I want tugs to be able to push you back, fuel trucks to pull up, etc...&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=724366" width="1" height="1"&gt;</description></item><item><title>re: Phew!</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx#697203</link><pubDate>Sun, 13 Aug 2006 12:32:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:697203</guid><dc:creator>control</dc:creator><description>All in all a great demo that has made me decide to buy it at release date... down point: track-ir support would have made it much more enjoyable.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=697203" width="1" height="1"&gt;</description></item><item><title>re: Phew!</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx#697128</link><pubDate>Sun, 13 Aug 2006 10:31:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:697128</guid><dc:creator>Ian Fox</dc:creator><description>I've spent some time with the demo and I'm pumped for FS X! Just a few comments I have so far:&lt;br&gt;&lt;br&gt;I'd love to see on the &amp;quot;Select Airport&amp;quot; an option to only show water strips and/or regular land based airports from the airport list.&lt;br&gt;&lt;br&gt;The performance wasnt that great but thats something I expect will be improved upon release. &lt;br&gt;&lt;br&gt;Would have been great to not had that time limit but I suppose its a necessary evil when offering demo software. Considering the software is still months from release, I would have deactivated the time limit and then had it kick in at a certain date when the game is being released. Not a huge deal on this one though.&lt;br&gt;&lt;br&gt;Overall, great work! I hope to see a demo of FS 11 when it nears release!&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=697128" width="1" height="1"&gt;</description></item><item><title>re: Phew!</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx#696480</link><pubDate>Sat, 12 Aug 2006 14:42:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:696480</guid><dc:creator>Mike in England</dc:creator><description>Tried it out and was pretty impressed. &amp;nbsp;I would be interested to know if the performance on my fairly slow (by today's standards) system will be able to cope as well with the final version as it can with the demo.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=696480" width="1" height="1"&gt;</description></item><item><title>re: Phew!</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx#695826</link><pubDate>Fri, 11 Aug 2006 22:00:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:695826</guid><dc:creator>Ted in England</dc:creator><description>Thanks for the demo, team. I really enjoy it. To those &amp;quot;moaners&amp;quot;, this is our hobby - a game!!!. If you want a real simulator, pay hundreds of pounds/dollars an hour on the real thing. Looking forward just as much to FSX as I was to FS9.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=695826" width="1" height="1"&gt;</description></item><item><title>re: Phew!</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx#695429</link><pubDate>Fri, 11 Aug 2006 15:38:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:695429</guid><dc:creator>Oscar Rodan</dc:creator><description>I was very impressed esp with the visuals, keep up the good work - my hats off to you and the rest of the team!&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=695429" width="1" height="1"&gt;</description></item><item><title>re: Phew!</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx#695427</link><pubDate>Fri, 11 Aug 2006 15:36:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:695427</guid><dc:creator>OscarRodan</dc:creator><description>I was pretty impressed with it too, can't understand the negative feedback I've seen at all - I assume they didn't read it was a beta demo. I take my hat off to you and the rest of the team - I have pr-ordered as well!&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=695427" width="1" height="1"&gt;</description></item><item><title>re: Phew!</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx#695164</link><pubDate>Fri, 11 Aug 2006 10:24:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:695164</guid><dc:creator>Johan</dc:creator><description>Hey... the trike visual model is wrong...It should be push the bar to slow down (climb) and pull to speed up (dive).&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=695164" width="1" height="1"&gt;</description></item><item><title>re: Phew!</title><link>http://blogs.msdn.com/b/tdragger/archive/2006/08/09/693623.aspx#695163</link><pubDate>Fri, 11 Aug 2006 10:19:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:695163</guid><dc:creator>Adam</dc:creator><description>The demo's great!&lt;br&gt;&lt;br&gt;Finally, finally, finally, FINALLY we can fly VFR and there are things to SEE!! And the FS world.....IT'S ALIVE!!&lt;br&gt;&lt;br&gt;I can't tell you what a difference it makes. This will tear me away from flying heavy metal at 35,000ft and I predict I'll be spending hours and hours and hours sitting in that microlight.&lt;br&gt;&lt;br&gt;Good job tdragger and all on the FS development crew. Can't wait for the full sim.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=695163" width="1" height="1"&gt;</description></item></channel></rss>