Blog on KoduKup UK by Gerald Haigh
On Friday 5th July, was I fortunate to be at Microsoft’s Thames Valley Park HQ when the eleven teams of young finalists of the UK’s first KoduKup competition presented their games to the judges . It was an inspirational occasion that captured the respect and admiration of all the adults who were there. The event itself is well described in the various enthusiastic blogs recording the details -- the brilliant teams who came first, second and third, what they won (cool stuff!) who the judges were. There’s this Teachers’ Blog with some great images.
Also on the Schools Blog at http://blogs.msdn.com/b/ukschools/archive/2013/07/09/microsoft-crowns-all-girl-team-winners-of-the-uk-s-inaugural-kodu-kup.aspx
and this personal and enthusiastic account by teacher Nicki Maddams (@GeekyNicki) who worked on the organisation of the competition and was a judge at the finals.
Reflecting on creativity
I’ve had a little more thinking time, than those early bloggers, which gives me the opportunity to reflect on some of the wider issues around Kodu in general and the KoduKup in particular. So, for instance, having spotted Jan Webb, ICT Consultant with the ICT Association ‘NAACE’, at the event, I called her next day to collect her own take on what we’d seen and on Kodu itself. For her, yes, it was about programming, but she was at least as interested in the wider aspects – creativity, cross-curricular work, innovative ways of learning.
‘Kodu’s a really creative way of addressing some of the meat of the national curriculum. It helps self-directed learning, but in a supported way.’
Jan was particularly interested to see how the teams had explored possibilities, prepared both to tackle obstacles and go around them.
‘One of the most powerful things that one of those children said was that they weren’t afraid of getting things wrong. Now that’s an important message about creativity and computing -- that it’s OK not to get it right first time. That’s what computer programmers do’
That word ‘creativity’ constantly crops up in any educational discussion. To many teachers, though, it sounds off-puttingly vague. ‘OK, I have to be creative. But what do I actually have to do when I go into the classroom?’
What’s needed, of course, is a framework, a starting point. That’s what you get with Kodu, which begins with the creation of a world. That’s always going to be a winner for children. When I was at school, my headteacher told my mother that I was too often in a world of my own. But don’t all children yearn for other worlds? To be able build one with Kodu that’s your own, different from everyone else’s, is the start of a big adventure because your world then becomes the setting for your own story. It’ll be a great story, too, with tricks, traps, frustrations and bits that make you laugh. You can build it on your own, or you can work with your classmates. On the way you realise that no project proceeds calmly from start to finish. So you will argue about it, change it, chuck it out and start again if needs be, and then yell and high-five each other when it finally works just as you wanted. (Well, almost anyway)
Broadening the reach
Think about that, and it becomes clear that Kodu can reach across the curriculum and to all children. Talking to ICT teachers at the KoduKup Final, I found some who are already in contact with other subject leaders, because it’s difficult to think of a curriculum area that couldn’t be enhanced by Kodu– geography, English, science, maths, history.
Importantly, too, Kodu is inclusive. At the KoduKup final we saw young people from early primary school to the top of secondary, girls and boys. Children with special needs were there, too, although the judges didn’t know that. Why should they?
The event was won by a team of girls – ‘Artemis’, from Afon Taf High School In fact the gender balance of the whole event was hugely encouraging for anyone keen to see computing and gaming demolishing the ‘male geek’ stereotype. ‘Artemis’, in fact, showed a wonderful ‘geek’ image to illustrate that point, and were able, without banging a drum, to get that message across by building into their presentation their wish to inspire more girls to enter the gaming industry. They made a point of asking the judges about this.
Engagement, passion and commitment
Whatever the results of the competition, there’s no doubt that Kodu is a winner with students and teachers. ‘There are no behaviour management issues,’ said Ingrid Noland, ICT teacher at Walthamstow Academy. ‘Except when you tell them it’s time to stop.’
And Stacey Freeman, teacher at Barlows Primary, says,
‘They love it to the point where they asked us how to get it at home, and a lot of the ones who have internet access have downloaded it.’
In fact the typical pattern for a KoduKup team is that they will have worked on Kodu in class, and then taken it forward out of school hours, either in a club or at home.
‘They’re often back in my room at lunchtime,’ says Ingrid Nolan.
So here’s a bona-fide, core curriculum resource that children want more and more of. Clearly the challenge is for teachers to catch that tide and make it work not just for computing but for learning as a whole. Stacey Freeman of Barlows Primary encourages children to run development diaries of what’s gone well in their games development.
‘They start to ask ‘what if?’ questions. We’re trying to develop them as problem solvers not just to learn to programme for computer science.’
It really is about coding
At heart, of course, Kodu is about programming – ‘coding’, using a highly accessible visual language. For many teachers that’s going to be the number one reason for looking at it, given the requirements of the revised National Curriculum. Stuart Ball, Microsoft’s Innovative Teachers Programme Manager, who displayed his teaching roots by hosting the KoduKup final in finely judged, learner-centred style, makes the point that Kodu isn’t in competition with other programming tools.
‘But there’s no cost involved, and it offers some features that perhaps others don’t. The learning curve for teachers isn’t very steep, and learners adapt quickly to it.’
The evidence is, though, that Kodu users really are learning, almost without realising it, some fundamental coding principles. Stuart finds that higher level students and programmers easily see that.
‘When I show it to graduates they’re blown away, and wish they’d had it when they started, and say that it will bring youngsters into the industry.’
I had first hand confirmation of that in the encounter I had during the event with Tom Morris, who’s just graduating in computer games technology from John Moores University. Tom, who has been working with children at Barlows Primary School in Liverpool, told me how impressed he was with Kodu, how he’d seen children becoming ‘code literate’, and reaping other benefits, in maths, physics and general problem solving and communication skills.
‘If I’d been able to use it when I was younger it would have improved my skills. I started programming at eighteen and it was difficult to grasp. It’s like learning a foreign language -- if you start young, it’s easier.’
That said, Kodu isn’t just for people who are going to go into professional coding. We live in a world where everyone comes into contact with computer software, and to have no inkling at all of what’s involved is to be at a disadvantage whether as a consumer, a customer, a participant in a meeting, a worker briefed on a new task.
‘It’s a broad church now,’ said judge Gary Carr, Creative Director at games studio ‘Lionhead’, when I interviewed him before the event, ‘Part of everyday life.’
That’s Kodu, then – potentially adding value across the whole curriculum, preparing young people for life, work and leisure.
The KoduKup journey, though, introduces an extra dimension, a set of new, very 21st Century skills and challenges, to do with teamwork and presentation. The task for the teams was to present their game, ‘Dragons Den’ style, to the judging panel as if to a potential publisher. When I spoke to Gary Carr he was looking forward to seeing how the children met what to him seemed a big challenge.
‘It’ll be interesting. Developers are not necessarily comfortable with presenting. They can be quiet, introverted, thinking about stories.’
But these developers, of course, were children, free from too many inhibitions, and though some of the younger ones had to find reserves of courage – which they did magnificently -- all of them stepped up and performed and were warmly congratulated. They used imaginative blends of video, live talk, mock-interview in a way that should have made some of the teachers and professional presenters in the audience feel a little uncomfortable.
Finding the right tune
I found myself frequently replaying the KoduKup Final in my mind over the following days, because I knew there was a familiar feel to it. Then I realised what it was.
For a number of years I was a regional and national adjudicator with the National Festival of Music for Youth (NFMY). So many of the messages from that superb event, I realise, were – are – similar to those that were in the air at the KoduKup final. There’s the finely judged combination of competitiveness, good-hearted mutual support, and celebration. Most striking of all, there’s the humbling realisation, in both cases of just how limitless are the capabilities of our children, given the right balance of guidance and freedom, and space to grow. Just as music provides a framework for sublime acts of creativity so a programming language opens up similarly boundless possibilities.
‘We Could Do That’.
I don’t want to push the analogy much further, but I will make one further point, which is that the NFMY, which began in quite a small way in 1971, has grown to the point where it involves 60,000 young people aged 4 to 21 across the UK each year. On the way, it’s created a mighty rolling ‘We could do that!’ effect across thousands of schools and teachers and millions of young people. There’s no doubt that the KoduKup competition will grow in the same way if it becomes annual. Currently, not enough people know enough about Kodu, or about the KoduKup. There’s no doubt, though, that as time goes on they certainly will. Any teacher or school leader – and, more to the point, any student -- who observes the work of the entrants, whether online or at an event, is going to say, ‘We could do that!’
And there are, of course, lots of reasons why they should.
You want to know how to ‘do’ creativity? Look no further.
If you are still unsure why Computing should be in the ICT curriculum, then check out this video of our Kodu Kup UK Final, it will change your mind.
Fantastic, this list of Apps just keeps growing. Thanks for all the suggestions, please keep them coming. It would be great to get some feedback on these Apps. How are you using them in the classroom? for example.
If you are looking for more free stuff from Microsoft UK Education then why not download the free app I created. It has links to loads of the free resources available from Microsoft Education. Download here
To get a link to an App in the Windows Store, find the App in the store, swipe from the left of your touchscreen or press Windows Key+C or hover your mouse over the bottom right corner of your screen, to the bring up the Charms bar. Select – Share , and a list of apps will appear that you can share the link with. I use OneNote to collect mine.
New and added Apps in Red
This is my number one app. Available as a free App,
Create and animate objects using Physics – Build your own angry birds!
Personal Cloud Storage
A comic maker (not RT)
Adobe Photoshop Express
Photo editing App
A great paint App
Capture Images, and create great effects
Generate QR codes
Stop Frame Animation Creator
Simple Video Editor
A Photo Editing App
Create your own Comics
Movie Edit Touch
A video Editor
Paint with Words
Annotate captured images
Create your own Essay Marking rubric
Note taking App
Translate text via typing or through the camera
Create Mind Maps
NovaMind Mind Mapping
Video Coaching Pal
Record and analyse sport performance, also great in Science
Health & Fitness
Create and monitor you exercise and diet
New App in Windows 8.1
Create Photo Montages
Create and access AudioBoo
Simple doodling App
A collection of useful tools
Toolbox for Windows 8
Record Voice & Pen
Draw and narrate diagrams
A simple sound recorder
Windows Sound Recorder
Aviary Photo Editor
A photo editor with lots of effects
QR Code Reader
Scan - QR Code and Barcode Reader
App to access Wikipedia
App to access Khan Academy
A cloud based workspace
Download Youtube Videos
YouTube Player/Downloader - MegaTube
Explore the night sky
Collect articles to read
Create scrapbooks using Pinterest
Music Maker Jam
A simple music creator
Draw Notes for Skydrive
Draw notes and save to skydrive
Draw Notes for SkyDrive
Map Notes for Skydrive
Save maps and places to Skydrive
Map Notes for SkyDrive
Voice Notes for Skydrive
Record Voice notes straight to Skydrive
Voice Notes for SkyDrive
Collabor8r for Skydrive
Another Tool to use Skydrive
Corinth Micro Plant
Explore a plant to microsocopic level
Corinth Anatomy Augmented
Explore the human body in AR
Corinth Micro Anatomy Augmented
Kids Story Builder
Create visual stories with narration
A Kinect type game for Win 8
Another Kinect type game
Create your own Cartoons
Paint a Story
Paint and animate a story or diagram
Paint a story
Create a photo diary
Create images from text
Create stop frame animations
It’s Sunday evening as I write this, the British & Irish Lions have won the rugby, Andy Murray has won Wimbledon, but for me nothing tops the Kodu Kup UK final held last Friday. Eleven teams did battle to win the coveted honour of overall Kodu Kup champions and they didn’t disappoint. This was always planned as a student focused event, yet the quality of the presentations and pitches to the judges were good enough to grace even the highest level of any conference.
It was clear that this competition was not just about programming and creating a game, it also involved collaboration, business planning, marketing and presentation skills these were all evident in the fantastic presentations
I must publicly thank the judges, Nicki Maddams, Theo Chin, Gary Carr and Ray Chambers who had the almost impossible task of selecting the top 3 teams. But , they did and the winners are :-
in 3rd Place – Putney High School - Jasmine Allen,Kendal Smithers and Tilda Head with their game Cycle & the Jetatur
in 2nd Place – Lister Community School - Akif Baruchi, Kevin Nguyen and Zakariya Haji with their game Hyper Space Invaders
in 1st Place and Microsoft Kodu Kup UK 2013 Champions – Afon Taf High School - Kayleigh Bennett, Shauna Coates and Holly Bridges with their games The Dark side of Mars
You can download the winning games from the Kodu Game Lab site all the resources from the Kodu Kup can be still found on the UK Partners in Learning Network – www.pil-network.com
I suppose the same question can be asked of ‘How long is a piece of string?’ .Many of us think we know what ‘the Cloud’ is, many of us use web based technology in our everyday lives, from banking to socialising. But, what does the Cloud really offer education.
It was working with our partners in the South West Grid for Learning when I came across their ‘Cloud Education ICT Design’ project. CEID for short. They have kindly allowed me to share a brief outline of it with you, as I think it will be of help to many of you teachers out there.
What is the Cloud?
CEID describes this simply as ICT delivered to the user over the Internet, rather than from systems based in the same place as the user. Imagine how many services yourselves, colleagues and students use that are web based. This is the cloud.
Why is it called ‘cloud’?
I thought because it was ‘out there somewhere’ in the sky , but it’s a actually based on the image used to represent complex technical systems in diagrams. I prefer my definition.
So what are the benefits of Cloud ICT?
CEID describe a few of the potential benefits as :- improved flexibility, better value for money, complete consistency, reliability and high accessibility.
Sounds too good to be true doesn't it, but there are risks. Such as the culture shock, level of service, privacy and security. So to understand all these and many other factors and issues, the SWGfL team have developed the CEID project.
The project aims to do the following three things:-
So if Cloud ICT is on your list of things to do, then why not make a start by undertaking the following:-
I hope to report the results of that survey once it has been completed later in the year.
For support and help with Office 365 – Join the Partners in Learning Network
Through out this blog we have introduced you to some outstanding teachers, Such as :- Nicki Maddams, Dan Roberts, Gareth Ritter and Ollie Bray. These teachers joined us through what was then called the Innovative Teachers programme or the Partners in Learning Teachers Programme. Well our branding department has been working overtime and these guys would now be called ‘Microsoft Innovative Educator Experts ’, as the new name that we use in Partners in Learning globally for recognising great learning and teaching expertise and highlighting them as what epitomises a great and outstanding teacher. The focus is on their achievements, it’s not just about technology, its not even just about our technology. It about them being great educators, demonstrating innovation and being an expert in that doing that (even if they don’t realise it themselves) so the new title of Innovative Educator Expert is , in my opinion, a good one.
So can any one be a Microsoft Innovative Educator Expert? ( I will shorten this to MIEE for the rest of this post ) Well simply the answer is yes ! But, there is always a but, we place a high regard on this title. So we need Educators to tell us what they are doing in the classroom, in their schools and the impact it has on learners. Previously we had a mechanism called the ‘Virtual Classroom Tour’ this has acted as a CPD portfolio and a competition entry into our Education Forums. This has been replaced by a more robust, but I am afraid, detailed application form. You can find this here on the Partners in Learning Network .
The application form asks the usual questions, about your background, your use of social media in the classroom etc. But , perhaps the three questions that you will need to do some preparation for are:-
Once you have started your application it is saved in draft form. Once you have completed it, with all the necessary elements, you are ready to submit it. You have until September 30th before the application process closes.
We will then select our Microsoft Innovative Educator Experts for next year. As an added incentive we will choose from these who should accompany us to our next Global Forum.
As you have probably seen already, last week we announced our Kodu Kup Finalists. The judging process was very close and due to the standards being so high we even ended up selecting eleven finalists instead of the ten we had originally planned.
We have an exciting day at Microsoft HQ planned for all of them next Friday in which they will each get to present to our panel of judges, as well as have the opportunity to play each other’s games and take a look around Microsoft HQ!
Now, just for fun we have uploaded each of their games to the Kodu Game Lab website so you all have an opportunity to play their games. The link here will take you to the full list. Once you have played some of the games it would be great if you or your students could leave some comments as feedback and even rate them using the star-ratings on the site. Remember, this is just for fun and will have no effect on the final decision made by the judges on the day!
After 5 months of game development competition , 150 games entered, representing 450 students we have now selected our eleven finalists who are invited to attend the grand Kodu Kup UK final on July 5th.
Our select panel of judges have chosen the following Teams and their games as our Kodu Kup UK finalists.
We have chosen 11 finalists as the standard of the games was so high and the judging process couldn’t identify ten clear finalists.
Congratulations to all these teams. We will be sending your school an email with details of the final and we look forward to seeing you on the 5th July at Microsoft Headquarters in Reading.
Thank you to all those teachers and students who have taken part in this year’s Kodu Kup UK. The standard of all the games was extremely high and made the judging process extremely difficult. We will be releasing our official certificate of participation shortly and we look forward to your entries in next year’s completion.
Just in case you missed this on the Schools Blog. My latest post on my secret passion for PowerPoint.
In my constant quest to maintain and increase the awesomeness of PowerPoint, I thought I would share with you some previous posts outlining some great features that you may not have thought of before.
PowerPoint Power Up #1– LiveWeb View add-in – add live pages to your slides.
PowerPoint Power Ups #2–Interactive text boxes in presentations – type directly into your slides during a presentations.
PowerPoint Power Up #3–Logos and Vectors – create image and drawing tools in PowerPoint.
PowerPoint Power Up #4- Mind control! – How colours and fonts affect your audience.
PowerPoint Power Up #5 –ZoomIT – use this great app to zoom in and out of your slides.
I have heard the great Prof. Stephen Heppell talk about how we teach children to present using PowerPoint. Now, we have all sat through excruciating presentations, especially at staff meetings. He suggests that perhaps we should teach students to perform rather than present. So, I have started thinking about this from the point of view of how students control and interact with their presentation and found a few great little apps that add a whole new dimension to presenting. So creating opportunities for students to think differently about how they interact with their presentation and the audience.
We have all seen the gesture control in Sci-films films like Minority Report, in real life, there is Kinect and there are some great resources available that could be utilised to control PowerPoint, such as those created by the K-Team . But, if you a looking for something a little simpler then try Flutter, this a great little free app for Windows that uses a webcam to recognise some simple gestures. Primarily designed to control media players, it can be used to move through slide in a PowerPoint presentation. This encourages presenters to move away from the PC and have their hands free.
Controlling PowerPoint with a games controller can offer a real performance dimension to presenting. First, download Xpadder. It’s not free, but at only $9.99 it’s great value. Xpadder allows students to program different functions to buttons and joysticks on a games controller. A single USB Xbox controller can used to emulate a number of key combinations in PowerPoint. Such as the Space Bar to advance a slide, P to access a previous slide or Ctrl+P to use the ink features. Mouse movements can be assigned to joysticks and if a background application is running such as ZoomIT, then functions of that app can be added as well. Collaboration between ‘performers’ can be expanded further if a wireless Xbox controller is used, then this allows up to four students to interact with a presentation. A whole different dimension can be added if an Xbox Guitar or Dance mat is used instead as a controller. This really opens up the whole idea of performing. Try it with your students.
Finally, here is one of those off the wall ideas that could possibly inspire you. Makey, Makey is a little board of electronics that allow students to create their own controllers out of almost anything. Such silver foil, plasticine, fruit (bananas are great), even pencil drawing. There is no programming involved as the board emulates a range of keyboard keys and mouse clicks. This makes ideal for students to build their own controller to control their PowerPoint presentations.
Here are some great examples from one of our award winning Partners in Learning teachers, Gareth Ritter.
A Banana Piano
A paper instrument
A floor Piano
Get Online @ Home launches £24 PC, with broadband from just £2.99 per month, to help the 10.8 million Brits who do not use the internet
From 11th June 2013, the Get Online @ Home initiative is launching a £24 refurbished PC with broadband from £2.99 per month, to help the staggering number of digitally excluded Brits get online – including 10.8 million aged 15 and over who do not use the internet, 16 million who still don’t have basic online skills, and 800,000 of the most disadvantaged UK schoolchildren who do not have home internet access.
With at least 75% of jobs now requiring online applications and the Government wanting 80% of submissions for universal credit to be online, and potential savings of £3 billion a year if the digitally excluded shopped online – this new offer could be a lifesaver and help get Britain booming.
Created in direct response to the huge consumer need, this price (less than £60 per annum) is a fraction more than the cost of a typical family weekly shop. Get Online @ Home is providing:
For those on eligible benefits – A refurbished PC for £24 with a choice of broadband deals from the top UK providers, with prices starting from £2.99 per month, or a refurbished laptop for £74 plus the same broadband costs. Both include Windows 7 Pro with Microsoft Office Basic – which have an estimated retail price of £150.
For those not on eligible benefits – A refurbished PC for £74 with broadband from £2.99 or a refurbished laptop for £104 plus the same broadband costs. Both include Windows 7 with Microsoft Office Home and Student.
To benefit from this deal people need to call 0800 090 1297 (8am – 9pm Monday – Friday; 9am-6.30pm Saturday; 10am – 6.30pm Sunday), or visit www.getonlineathome.org. A start-up leaflet will help get the new owner going and there are lots of useful guides on the website.
The offer is made possible thanks to Microsoft supplying the software, broadband comparison experts Simplifydigital providing the range of broadband deals from top UK providers, and Partners IT, among others, supplying the hardware.
Chris Williams, at Get Online @ Home says:
“We are delighted to be able to make this extraordinary deal available to offer real help to people that need it. Never before has anything like it been made possible and we know it will benefit all those who have previously not been able to get online.”
Baroness Lane-Fox, who established Go ON UK which aims to make the UK the most digitally skilled nation in the world says:
“With the cost of internet access cited as a key reason for not being online, this is an incredible saving and will transform the lives of everyone that hasn’t been able to get online before. With so much online now, from paying bills and banking to job applications, connecting with people and getting the very best deals, being online is no longer a nice to have, it is an essential.”
Since launch in 2011, Get Online @ Home has supplied over 23,000 computers across the UK. All the refurbished PCs and laptops are designed to do the basics well, with minimum spec of 60Gb harddrive and 2GHz processor.