PILSR provides individual schools with an online research tool to measure their own innovative teaching practices that develop the skills students need for life and work today. Based on globally-recognized research, the PILSR research tool is international in scope, enables school-specific measurement of innovative teaching, and provides a common language to drive community dialogue and systemic change – all at no cost to schools.
What are the benefits of the online research tool?
Partners in Learning School Research helps schools achieve a common understanding of innovative teaching practices, educational transformation, and how all parties can collectively move forward. PILSR is:
Credible. The research tool validates the role/importance of ICT and is based on globally-recognized research* that measures innovation in three key areas:
o Student-centered pedagogy (teaching/learning)
o Extend learning beyond the classroom
o ICT** used for teaching and learning
· Complimentary. Available at no cost to primary and secondary schools worldwide.
· Easy/Accessible. Available online and easy to administer. Set up, distribute surveys, and receive data easily and with minimal time commitment.
· Measurable. School-specific measurement and a path to innovation. Research data provides factual, school-specific information to empower leaders to make educated, data-driven decisions.
· Personalized. Provides school-specific results based on each individual school’s own environment.
How does the research tool work?
1. Schools sign up using a simple set up wizard: Sign up for PILN. Identify a research leader. Invite teachers. Invite School leaders. Takes 15-20 minutes to set up.
2. Distribute Surveys & Reminders
Easy Distribution: PILN sends emails that contains survey links, call-to-actions, and deadlines. PILN enables research leaders to see who has and has not taken the surveys and sends reminder emails to complete surveys.
Invitation to take the school survey
Monitor your school’s survey progress screen
Reminder emails are sent to participants who haven’t completed their survey
3. Use the Report
Insightful Results: Once the survey window has closed, a report is generated and available to people who participated in the survey. The report measures elements of innovative teaching practices and compares educator and school leader responses.
Below are a few examples of PILSR results.
§ Innovative Teaching Practices Index
§ Student Centered Pedagogy
§ Extending Learning Beyond the Classroom
§ ICT Used for Teaching and Learning by Educators
§ ICT Used for Teaching and Learning by Students
§ Barriers to Technology Use
§ Topics of Professional Development and Levels of Innovative Teaching Practices
§ Types of Professional Development and Levels of Innovative Teaching Practices
§ Collaboration among Educators
§ Incentives and Recognition for Innovative Teaching
During the summer break I set my self the challenge of learning to be a Developer. After all we are asking teachers to learn this skill, so it was a case of ‘practice what you preach’ . My starting point was to find a coding package to learn. That was easy, there are so many free resources available, so I choose Touchdevelop . Next , I needed some help. I found on the Touchdevelop site a series of helpful tutorials and courses and also a couple of names I recognised from the Partners in Learning Network, David Renton and Ray Chambers. A few tweets later and I was ready to go. Or so I thought, Ray (@lanky_boi_ray) asked me ‘What did I want to make?’ . That sort stumped me for awhile , but I suspect it maybe something teachers and students also face. ‘What shall I make?’, a game seemed the obvious choice, but I have Kodu for that. Then Ray offered me a piece of advice. He suggested that ‘is there something that you seemly do repeatedly that an app could replace?’ This was a great start to my thinking, and I quickly found and activity where I spend a lot of time emailing lists of links of free resources, this could be replaced by an App.
So during my holiday instead of reading, I coded! On my Surface RT I might add. As I worked through my plan , I discovered different techniques and you will probably see some of these in the App. I have purposely left it ‘hobbyist’, hoping that it will inspire people that learning to code is not the difficult task they might perceive it to be and they too can get an App in the Windows Store after three weeks of learning. I can’t lie to you, I feel quite proud of myself.
So what does the app do?
The App is a simple menu interface that links the many free resources that not just Partners in Learning has, but have been produces by the whole Microsoft UK Education Team.
The app is like a ‘one stop shop’ for these resources. So you will find
You can download the App for free at the Windows Store
I would welcome any comments and feedback on this App. I will be updating it regularly, now what shall I try next?
Thanks to Ray Chambers and Dave Renton for their support and inspiration.
Today is the 10th anniversary of Partners in Learning, I really can't believe it has been that long. I have had the privilege to be with programme from it’s conception as a teacher and now I have the honour of working with the most amazing teachers in the UK and the World. I thought it would be apt to celebrate this milestone by sharing the thought of Nicki Madams a Microsoft Innovative Expert Educator and Global Forum Award Winner.
My Journey with Partners in Learning by Nicki Maddams
In the last year my Partners in Learning journey has grown incredibly. From winning an award in Prague in December to launching and delivering the Kodu Kup; it has been a real whirlwind.
Let me take you back to the start of my journey. It began in 2010 when a colleague sent me a link to the beta version of some new software, called Kodu Game Lab. As soon as I downloaded it I was hooked and immediately saw the potential of using the software in my classroom. We were already using Scratch to deliver programming in school so another tool to allow learners to create dynamic and interesting games was very exciting, especially as it has 3D graphics! It was great to have another piece of software to help embed logical thinking, problem solving and, of course, programming. I got straight to work designing a scheme of work and teaching resources to enable me to try this out with my students and despite still being at beta stage (and a little buggy) it was very well received by most of them. So I pushed on, refined my scheme of work and delivered training to staff both from my school and others. It seemed I was one of only a few people in the country using the software at the time and as a result of this and my involvement with Microsoft Partners in Learning I was asked to run sessions in other schools with their pupils. Since then I have delivered training to other teachers at many different events both locally in Kent and further afield. I have since continued to develop resources, in particular, last year I ran a 9-week workshop with local primary children around using Kodu with literacy in which the children designed and created story-telling games as well as blogging about their experiences. Additionally, I ran a “Kodu Olympics” competition in school which enabled my students to create Olympic-themed games and I gave out medals and vouchers to the winners.
Following this I was invited to showcase my work around Kodu Game Lab at the Microsoft Partners in Learning Global Forum in Prague in December 2012 where I was delighted to find I won the award for “Cutting Edge Use of Technology for Learning”!
Since last September I have been working with Microsoft one day per week on their UK Kodu Kup competition. Before the launch I was responsible for producing a lot of the teachers’ resources and was part of the launch event at BETT back in January. Since then I have been out and about visiting schools, delivering teacher-training sessions and have even visited the House of Lords promoting the competition (alongside my other mission of girls in Tech!). My role also entailed downloading, playing and collating each of the entries ready for the final judging and I was later honoured to be asked to form part of the judging panel on the day which I was really excited about; although I underestimated how difficult this job would be! I have been so impressed with the standard of games produced for this competition, it’s very inspiring to see so many schools are now using Kodu Game Lab as a tool for teaching programming. I know this competition will be even bigger and better next year as more schools hear about it.
Now that the curriculum is changing Kodu Game Lab will play a vital role in introducing younger children into the world of programming in a non-threatening and engaging way. Kodu is particularly good at attracting primary children into programming and works well with lower secondary. Older students may look towards the forthcoming release of Project Spark, also from Microsoft.
Start your journey with Partners in Learning sign up for free today at – www.pil-network.com . You still have time to apply to become Microsoft Innovative Expert Educator – closing date 30th Sept
Blog on KoduKup UK by Gerald Haigh
On Friday 5th July, was I fortunate to be at Microsoft’s Thames Valley Park HQ when the eleven teams of young finalists of the UK’s first KoduKup competition presented their games to the judges . It was an inspirational occasion that captured the respect and admiration of all the adults who were there. The event itself is well described in the various enthusiastic blogs recording the details -- the brilliant teams who came first, second and third, what they won (cool stuff!) who the judges were. There’s this Teachers’ Blog with some great images.
Also on the Schools Blog at http://blogs.msdn.com/b/ukschools/archive/2013/07/09/microsoft-crowns-all-girl-team-winners-of-the-uk-s-inaugural-kodu-kup.aspx
and this personal and enthusiastic account by teacher Nicki Maddams (@GeekyNicki) who worked on the organisation of the competition and was a judge at the finals.
Reflecting on creativity
I’ve had a little more thinking time, than those early bloggers, which gives me the opportunity to reflect on some of the wider issues around Kodu in general and the KoduKup in particular. So, for instance, having spotted Jan Webb, ICT Consultant with the ICT Association ‘NAACE’, at the event, I called her next day to collect her own take on what we’d seen and on Kodu itself. For her, yes, it was about programming, but she was at least as interested in the wider aspects – creativity, cross-curricular work, innovative ways of learning.
‘Kodu’s a really creative way of addressing some of the meat of the national curriculum. It helps self-directed learning, but in a supported way.’
Jan was particularly interested to see how the teams had explored possibilities, prepared both to tackle obstacles and go around them.
‘One of the most powerful things that one of those children said was that they weren’t afraid of getting things wrong. Now that’s an important message about creativity and computing -- that it’s OK not to get it right first time. That’s what computer programmers do’
That word ‘creativity’ constantly crops up in any educational discussion. To many teachers, though, it sounds off-puttingly vague. ‘OK, I have to be creative. But what do I actually have to do when I go into the classroom?’
What’s needed, of course, is a framework, a starting point. That’s what you get with Kodu, which begins with the creation of a world. That’s always going to be a winner for children. When I was at school, my headteacher told my mother that I was too often in a world of my own. But don’t all children yearn for other worlds? To be able build one with Kodu that’s your own, different from everyone else’s, is the start of a big adventure because your world then becomes the setting for your own story. It’ll be a great story, too, with tricks, traps, frustrations and bits that make you laugh. You can build it on your own, or you can work with your classmates. On the way you realise that no project proceeds calmly from start to finish. So you will argue about it, change it, chuck it out and start again if needs be, and then yell and high-five each other when it finally works just as you wanted. (Well, almost anyway)
Broadening the reach
Think about that, and it becomes clear that Kodu can reach across the curriculum and to all children. Talking to ICT teachers at the KoduKup Final, I found some who are already in contact with other subject leaders, because it’s difficult to think of a curriculum area that couldn’t be enhanced by Kodu– geography, English, science, maths, history.
Importantly, too, Kodu is inclusive. At the KoduKup final we saw young people from early primary school to the top of secondary, girls and boys. Children with special needs were there, too, although the judges didn’t know that. Why should they?
The event was won by a team of girls – ‘Artemis’, from Afon Taf High School In fact the gender balance of the whole event was hugely encouraging for anyone keen to see computing and gaming demolishing the ‘male geek’ stereotype. ‘Artemis’, in fact, showed a wonderful ‘geek’ image to illustrate that point, and were able, without banging a drum, to get that message across by building into their presentation their wish to inspire more girls to enter the gaming industry. They made a point of asking the judges about this.
Engagement, passion and commitment
Whatever the results of the competition, there’s no doubt that Kodu is a winner with students and teachers. ‘There are no behaviour management issues,’ said Ingrid Noland, ICT teacher at Walthamstow Academy. ‘Except when you tell them it’s time to stop.’
And Stacey Freeman, teacher at Barlows Primary, says,
‘They love it to the point where they asked us how to get it at home, and a lot of the ones who have internet access have downloaded it.’
In fact the typical pattern for a KoduKup team is that they will have worked on Kodu in class, and then taken it forward out of school hours, either in a club or at home.
‘They’re often back in my room at lunchtime,’ says Ingrid Nolan.
So here’s a bona-fide, core curriculum resource that children want more and more of. Clearly the challenge is for teachers to catch that tide and make it work not just for computing but for learning as a whole. Stacey Freeman of Barlows Primary encourages children to run development diaries of what’s gone well in their games development.
‘They start to ask ‘what if?’ questions. We’re trying to develop them as problem solvers not just to learn to programme for computer science.’
It really is about coding
At heart, of course, Kodu is about programming – ‘coding’, using a highly accessible visual language. For many teachers that’s going to be the number one reason for looking at it, given the requirements of the revised National Curriculum. Stuart Ball, Microsoft’s Innovative Teachers Programme Manager, who displayed his teaching roots by hosting the KoduKup final in finely judged, learner-centred style, makes the point that Kodu isn’t in competition with other programming tools.
‘But there’s no cost involved, and it offers some features that perhaps others don’t. The learning curve for teachers isn’t very steep, and learners adapt quickly to it.’
The evidence is, though, that Kodu users really are learning, almost without realising it, some fundamental coding principles. Stuart finds that higher level students and programmers easily see that.
‘When I show it to graduates they’re blown away, and wish they’d had it when they started, and say that it will bring youngsters into the industry.’
I had first hand confirmation of that in the encounter I had during the event with Tom Morris, who’s just graduating in computer games technology from John Moores University. Tom, who has been working with children at Barlows Primary School in Liverpool, told me how impressed he was with Kodu, how he’d seen children becoming ‘code literate’, and reaping other benefits, in maths, physics and general problem solving and communication skills.
‘If I’d been able to use it when I was younger it would have improved my skills. I started programming at eighteen and it was difficult to grasp. It’s like learning a foreign language -- if you start young, it’s easier.’
That said, Kodu isn’t just for people who are going to go into professional coding. We live in a world where everyone comes into contact with computer software, and to have no inkling at all of what’s involved is to be at a disadvantage whether as a consumer, a customer, a participant in a meeting, a worker briefed on a new task.
‘It’s a broad church now,’ said judge Gary Carr, Creative Director at games studio ‘Lionhead’, when I interviewed him before the event, ‘Part of everyday life.’
That’s Kodu, then – potentially adding value across the whole curriculum, preparing young people for life, work and leisure.
The KoduKup journey, though, introduces an extra dimension, a set of new, very 21st Century skills and challenges, to do with teamwork and presentation. The task for the teams was to present their game, ‘Dragons Den’ style, to the judging panel as if to a potential publisher. When I spoke to Gary Carr he was looking forward to seeing how the children met what to him seemed a big challenge.
‘It’ll be interesting. Developers are not necessarily comfortable with presenting. They can be quiet, introverted, thinking about stories.’
But these developers, of course, were children, free from too many inhibitions, and though some of the younger ones had to find reserves of courage – which they did magnificently -- all of them stepped up and performed and were warmly congratulated. They used imaginative blends of video, live talk, mock-interview in a way that should have made some of the teachers and professional presenters in the audience feel a little uncomfortable.
Finding the right tune
I found myself frequently replaying the KoduKup Final in my mind over the following days, because I knew there was a familiar feel to it. Then I realised what it was.
For a number of years I was a regional and national adjudicator with the National Festival of Music for Youth (NFMY). So many of the messages from that superb event, I realise, were – are – similar to those that were in the air at the KoduKup final. There’s the finely judged combination of competitiveness, good-hearted mutual support, and celebration. Most striking of all, there’s the humbling realisation, in both cases of just how limitless are the capabilities of our children, given the right balance of guidance and freedom, and space to grow. Just as music provides a framework for sublime acts of creativity so a programming language opens up similarly boundless possibilities.
‘We Could Do That’.
I don’t want to push the analogy much further, but I will make one further point, which is that the NFMY, which began in quite a small way in 1971, has grown to the point where it involves 60,000 young people aged 4 to 21 across the UK each year. On the way, it’s created a mighty rolling ‘We could do that!’ effect across thousands of schools and teachers and millions of young people. There’s no doubt that the KoduKup competition will grow in the same way if it becomes annual. Currently, not enough people know enough about Kodu, or about the KoduKup. There’s no doubt, though, that as time goes on they certainly will. Any teacher or school leader – and, more to the point, any student -- who observes the work of the entrants, whether online or at an event, is going to say, ‘We could do that!’
And there are, of course, lots of reasons why they should.
You want to know how to ‘do’ creativity? Look no further.
If you are still unsure why Computing should be in the ICT curriculum, then check out this video of our Kodu Kup UK Final, it will change your mind.
Since starting this list three months ago, the number of Apps in the Windows store has grown immensely. I have been working with my good friends at the Tablet Academy and together we have grown this list, it is possibly the best list of apps you will find for Windows 8/8.1 devices anywhere for your classroom.
It would be great to get some feedback on these Apps. How are you using them in the classroom? for example.
If you are looking for more free stuff from Microsoft UK Education then why not download the free app I created. It has links to loads of the free resources available from Microsoft Education. Download here
This is my number one app. Available as a free App,
Create your own design in a QR code.
A simple app that easily and effectively converts measurements
A nice app for early years looking at letters, shapes, numbers and colours.
For those of you lucky enough to have a 3D Printer this App contains a number of models you can print. You can even create your own Train set.
a nice App for looking at Star Charts and information about Planets etc.
Create and animate objects using Physics – Build your own angry birds!
Personal Cloud Storage
A comic maker (not RT)
Adobe Photoshop Express
Photo editing App
A great paint App
Capture Images, and create great effects
Generate QR codes
Stop Frame Animation Creator
Simple Video Editor
A Photo Editing App
Create your own Comics
Movie Edit Touch
A video Editor
Paint with Words
Annotate captured images
Create your own Essay Marking rubric
Note taking App
Translate text via typing or through the camera
Create Mind Maps
NovaMind Mind Mapping
Video Coaching Pal
Record and analyse sport performance, also great in Science
Health & Fitness
Create and monitor you exercise and diet
New App in Windows 8.1
Create Photo Montages
Create and access AudioBoo
Simple doodling App
A collection of useful tools
Toolbox for Windows 8
Record Voice & Pen
Draw and narrate diagrams
A simple sound recorder
Windows Sound Recorder
Aviary Photo Editor
A photo editor with lots of effects
QR Code Reader
Scan - QR Code and Barcode Reader
App to access Wikipedia
App to access Khan Academy
A cloud based workspace
Download Youtube Videos
YouTube Player/Downloader - MegaTube
Explore the night sky
Collect articles to read
Create scrapbooks using Pinterest
Music Maker Jam
A simple music creator
Draw Notes for Skydrive
Draw notes and save to skydrive
Draw Notes for SkyDrive
Map Notes for Skydrive
Save maps and places to Skydrive
Map Notes for SkyDrive
Voice Notes for Skydrive
Record Voice notes straight to Skydrive
Voice Notes for SkyDrive
Collabor8r for Skydrive
Another Tool to use Skydrive
Corinth Micro Plant
Explore a plant to microsocopic level
Corinth Anatomy Augmented
Explore the human body in AR
Corinth Micro Anatomy Augmented
Kids Story Builder
Create visual stories with narration
A Kinect type game for Win 8
Another Kinect type game
Create your own Cartoons
Paint a Story
Paint and animate a story or diagram
Paint a story
Create a photo diary
Create images from text
Create stop frame animations
The free BrainPOP Jr. Movie of the Week app delivers a different animated movie every week - plus related quizzes and educational activities - right to your mobile device!
Coach's Eye makes instant feedback possible on the field or on the go by allowing you to record, playback frame by frame, and annotate on your video.
The Nearpod platform enables teachers to use their tablets to manage content on students' devices. It combines presentation, collaboration, and real-time assessment tools into one integrated solution.
GeoGebra is free dynamic mathematics software for all levels of education that brings together geometry, algebra, spreadsheets, graphing, statistics and calculus.
Educators can initiate formative assessments through quizzes, quick question polls, and exit tickets. Socrative will instantly grade, aggregate and provide graphs of results to help you identify opportunities for further instruction.
CK-12 helps students in K-12 practice and learn 5000+ Math and Science concepts in a fun and intuitive way. Always 100% Free.
TeacherKit is a simple and intuitive interface that enables teachers to track attendance, manage their students and classes.
myHomework is a planner app that helps students stay organized on Windows and their other devices.
The Global Grid for Learning app lets teachers and students stream and download high quality, trusted educational resources from multiple global education providers.
Find books from the library of over 200,000 interactive titles for all grade levels from kindergarten through college.
The Geoboard is a tool for exploring a variety of mathematical topics introduced in the elementary and middle grades. Learners stretch bands around pegs to form line segments and polygons and make discoveries about perimeter, area, angles, congruence, fractions, and more.
Number & Amount is a learning app for mathematics. Through differentiated learning activities within the 9 modules and 54 levels, users acquire a solid basic mathematical knowledge.
BrainPOP Featured Movie
Watch a different animated movie every day, then test your new knowledge with an interactive quiz.
HMH Readers feature interesting non-fiction and fiction selections designed for young readers to reinforce reading skills.
Motion Math Hungry Fish
Practice mental addition and subtraction with Motion Math: Hungry Fish.
It’s Sunday evening as I write this, the British & Irish Lions have won the rugby, Andy Murray has won Wimbledon, but for me nothing tops the Kodu Kup UK final held last Friday. Eleven teams did battle to win the coveted honour of overall Kodu Kup champions and they didn’t disappoint. This was always planned as a student focused event, yet the quality of the presentations and pitches to the judges were good enough to grace even the highest level of any conference.
It was clear that this competition was not just about programming and creating a game, it also involved collaboration, business planning, marketing and presentation skills these were all evident in the fantastic presentations
I must publicly thank the judges, Nicki Maddams, Theo Chin, Gary Carr and Ray Chambers who had the almost impossible task of selecting the top 3 teams. But , they did and the winners are :-
in 3rd Place – Putney High School - Jasmine Allen,Kendal Smithers and Tilda Head with their game Cycle & the Jetatur
in 2nd Place – Lister Community School - Akif Baruchi, Kevin Nguyen and Zakariya Haji with their game Hyper Space Invaders
in 1st Place and Microsoft Kodu Kup UK 2013 Champions – Afon Taf High School - Kayleigh Bennett, Shauna Coates and Holly Bridges with their games The Dark side of Mars
You can download the winning games from the Kodu Game Lab site all the resources from the Kodu Kup can be still found on the UK Partners in Learning Network – www.pil-network.com
I suppose the same question can be asked of ‘How long is a piece of string?’ .Many of us think we know what ‘the Cloud’ is, many of us use web based technology in our everyday lives, from banking to socialising. But, what does the Cloud really offer education.
It was working with our partners in the South West Grid for Learning when I came across their ‘Cloud Education ICT Design’ project. CEID for short. They have kindly allowed me to share a brief outline of it with you, as I think it will be of help to many of you teachers out there.
What is the Cloud?
CEID describes this simply as ICT delivered to the user over the Internet, rather than from systems based in the same place as the user. Imagine how many services yourselves, colleagues and students use that are web based. This is the cloud.
Why is it called ‘cloud’?
I thought because it was ‘out there somewhere’ in the sky , but it’s a actually based on the image used to represent complex technical systems in diagrams. I prefer my definition.
So what are the benefits of Cloud ICT?
CEID describe a few of the potential benefits as :- improved flexibility, better value for money, complete consistency, reliability and high accessibility.
Sounds too good to be true doesn't it, but there are risks. Such as the culture shock, level of service, privacy and security. So to understand all these and many other factors and issues, the SWGfL team have developed the CEID project.
The project aims to do the following three things:-
So if Cloud ICT is on your list of things to do, then why not make a start by undertaking the following:-
I hope to report the results of that survey once it has been completed later in the year.
For support and help with Office 365 – Join the Partners in Learning Network
Through out this blog we have introduced you to some outstanding teachers, Such as :- Nicki Maddams, Dan Roberts, Gareth Ritter and Ollie Bray. These teachers joined us through what was then called the Innovative Teachers programme or the Partners in Learning Teachers Programme. Well our branding department has been working overtime and these guys would now be called ‘Microsoft Innovative Educator Experts ’, as the new name that we use in Partners in Learning globally for recognising great learning and teaching expertise and highlighting them as what epitomises a great and outstanding teacher. The focus is on their achievements, it’s not just about technology, its not even just about our technology. It about them being great educators, demonstrating innovation and being an expert in that doing that (even if they don’t realise it themselves) so the new title of Innovative Educator Expert is , in my opinion, a good one.
So can any one be a Microsoft Innovative Educator Expert? ( I will shorten this to MIEE for the rest of this post ) Well simply the answer is yes ! But, there is always a but, we place a high regard on this title. So we need Educators to tell us what they are doing in the classroom, in their schools and the impact it has on learners. Previously we had a mechanism called the ‘Virtual Classroom Tour’ this has acted as a CPD portfolio and a competition entry into our Education Forums. This has been replaced by a more robust, but I am afraid, detailed application form. You can find this here on the Partners in Learning Network .
The application form asks the usual questions, about your background, your use of social media in the classroom etc. But , perhaps the three questions that you will need to do some preparation for are:-
Once you have started your application it is saved in draft form. Once you have completed it, with all the necessary elements, you are ready to submit it. You have until September 30th before the application process closes.
We will then select our Microsoft Innovative Educator Experts for next year. As an added incentive we will choose from these who should accompany us to our next Global Forum.
As you have probably seen already, last week we announced our Kodu Kup Finalists. The judging process was very close and due to the standards being so high we even ended up selecting eleven finalists instead of the ten we had originally planned.
We have an exciting day at Microsoft HQ planned for all of them next Friday in which they will each get to present to our panel of judges, as well as have the opportunity to play each other’s games and take a look around Microsoft HQ!
Now, just for fun we have uploaded each of their games to the Kodu Game Lab website so you all have an opportunity to play their games. The link here will take you to the full list. Once you have played some of the games it would be great if you or your students could leave some comments as feedback and even rate them using the star-ratings on the site. Remember, this is just for fun and will have no effect on the final decision made by the judges on the day!