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If broken it is, fix it you should
Using the powers of the debugger to solve the problems of the world - and a bag of chips by Tess Ferrandez, ASP.NET Escalation Engineer (Microsoft)
Tess Ferrandez
I work as a developer evangelist at Microsoft, and my job is to help developers make the most of their skills on the MS stack.
In this blog I share tips on anything from debugging and troubleshooting to development on platforms like Windows, Web, Windows Phone and Kinect. And also some random tidbits about computing and my life at MS.
If you are new here, start with:
My debugging labs (Buggy Bits)
My Silverlight labs (building a game)
XNA for Windows Phone Walkthrough (building a game)
Thanks for visiting my blog
@TessFerrandez
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March, 2012
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March, 2012
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If broken it is, fix it you should
Bizzy Bees Step 5: Adding some bees to the mix (XNA Walkthrough)
Posted
over 1 year ago
by
Tess1
0
Comments
This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up We have two steps left before we have a fully functioning game. We need to add some bees to match with the flowers and we need to add some user interaction to be able to match the flowers and the bees....
If broken it is, fix it you should
Bizzy Bees Step 6: User interaction (XNA Walkthrough)
Posted
over 1 year ago
by
Tess1
0
Comments
This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up The last step in the series is to add som user interaction so we can actually play the game. Catching the users input in the Update method The user interaction consists of taps and you can basically...
If broken it is, fix it you should
Bizzy Bees Step 7: Rounding it up (XNA Walkthrough)
Posted
over 1 year ago
by
Tess1
1
Comments
This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up A few issues in the game – left for you to fix If you try to play the game a few times you may notice a couple of things 1. When the game starts, there may not always be a matching flower and...
If broken it is, fix it you should
Bizzy Bees Step 3: Adding flowers (XNA Walkthrough)
Posted
over 1 year ago
by
Tess1
0
Comments
This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up Now we have set the scener for our game, it’s time to add the “players” or rather the flowers to the scene. The first thing we need to do is to add two classes, Colum and Flower (you...
If broken it is, fix it you should
Bizzy Bees Step 4: Making things move (XNA Walkthrough)
Posted
over 1 year ago
by
Tess1
0
Comments
This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up Animating objects in XNA is extremely simple. To move something we just change the position of the objects in the update method. To resize an object we can add a variable for scale that we can update in...
If broken it is, fix it you should
XNA for Windows Phone Walkthrough–Creating the Bizzy Bees game
Posted
over 1 year ago
by
Tess1
9
Comments
About a year back I wrote my first XNA game for Windows Phone. The game is called Bizzy Bees and you can download and play it for free from the Marketplace . The idea of the app is quite simple… the goal is to collect as many rainbow flowers as you can before all the flowers hit the bottom. You collect flowers by matching flowers and bees, so a yellow flower matches with a yellow be, a pink flower with a pink bee etc. and all bees match up with rainbow flowers. In this series...
If broken it is, fix it you should
Bizzy Bees Step 1: Setting the stage (XNA walkthrough)
Posted
over 1 year ago
by
Tess1
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Comments
This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up The architecture of a game with a gameloop XNA is very different from winforms applications or Silverlight apps in that it is not eventdriven but rather uses the concept of a GameLoop where you update...
If broken it is, fix it you should
Bizzy Bees Step 2: Drawing the scene (XNA Walkthrough)
Posted
over 1 year ago
by
Tess1
0
Comments
This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up Getting something on the screen In order to get anything on the screen in XNA you need to actually draw a texture from code every frame in the Draw method, as opposed to dragging and dropping something...
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