If broken it is, fix it you should

Using the powers of the debugger to solve the problems of the world - and a bag of chips    by Tess Ferrandez, ASP.NET Escalation Engineer (Microsoft)

March, 2012

Posts
  • If broken it is, fix it you should

    XNA for Windows Phone Walkthrough–Creating the Bizzy Bees game

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    About a year back I wrote my first XNA game for Windows Phone. The game is called Bizzy Bees and you can download and play it for free from the Marketplace . The idea of the app is quite simple… the goal is to collect as many rainbow flowers as you can before all the flowers hit the bottom. You collect flowers by matching flowers and bees, so a yellow flower matches with a yellow be, a pink flower with a pink bee etc. and all bees match up with rainbow flowers. In this series...
  • If broken it is, fix it you should

    Bizzy Bees Step 1: Setting the stage (XNA walkthrough)

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    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up The architecture of a game with a gameloop XNA is very different from winforms applications or Silverlight apps in that it is not eventdriven but rather uses the concept of a GameLoop where you update...
  • If broken it is, fix it you should

    Bizzy Bees Step 5: Adding some bees to the mix (XNA Walkthrough)

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    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up We have two steps left before we have a fully functioning game. We need to add some bees to match with the flowers and we need to add some user interaction to be able to match the flowers and the bees....
  • If broken it is, fix it you should

    Bizzy Bees Step 6: User interaction (XNA Walkthrough)

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    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up The last step in the series is to add som user interaction so we can actually play the game. Catching the users input in the Update method The user interaction consists of taps and you can basically...
  • If broken it is, fix it you should

    Bizzy Bees Step 4: Making things move (XNA Walkthrough)

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    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up Animating objects in XNA is extremely simple. To move something we just change the position of the objects in the update method. To resize an object we can add a variable for scale that we can update in...
  • If broken it is, fix it you should

    Bizzy Bees Step 3: Adding flowers (XNA Walkthrough)

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    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up Now we have set the scener for our game, it’s time to add the “players” or rather the flowers to the scene. The first thing we need to do is to add two classes, Colum and Flower (you...
  • If broken it is, fix it you should

    Bizzy Bees Step 7: Rounding it up (XNA Walkthrough)

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    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up A few issues in the game – left for you to fix If you try to play the game a few times you may notice a couple of things 1. When the game starts, there may not always be a matching flower and...
  • If broken it is, fix it you should

    Bizzy Bees Step 2: Drawing the scene (XNA Walkthrough)

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    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up Getting something on the screen In order to get anything on the screen in XNA you need to actually draw a texture from code every frame in the Draw method, as opposed to dragging and dropping something...
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