If broken it is, fix it you should

Using the powers of the debugger to solve the problems of the world - and a bag of chips    by Tess Ferrandez, ASP.NET Escalation Engineer (Microsoft)

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  • Blog Post: Bizzy Bees XNA to DirectX/DirectXTK – Introduction

    Since I am done holding my breath waiting for XNA to make a return I have decided to start developing 2D games in DirectX instead. To get things started I sat down with my friend Johan Lindfors at Coderox to port my XNA walkthrough and in this series will basically be a direct copy of that walkthrough...
  • Blog Post: Bizzy Bees XNA to DirectX/DirectXTK – Part 2

    This is part of a blog series… if you came here directly you might want to read the introduction first. In order to have something to draw we’ll have to create some assets (Sprites/Direct Draw Surfaces for images and SpriteFont for fonts to draw text) I have drawn all my images in Expression...
  • Blog Post: Bizzy Bees XNA to DirectX/DirectXTK – Part 1

    This post is part of a blog series… if you came here directly you might want to read the introduction first. File/New Project For the purposes of this walkthrough we’ll be creating a blank Windows Phone Direct3D app in Visual Studio. If you want to add menus and other items you can...
  • Blog Post: Bizzy Bees XNA to DirectX/DirectXTK – Part 5

    This is part of a blog series… if you came here directly you might want to read the introduction first. Animating objects in DirectX is just as simple as in XNA. In the update method we just change the position of the objects and since they are drawn every frame with their respective positions...
  • Blog Post: Bizzy Bees XNA to DirectX/DirectXTK – Part 4

    This is part of a blog series… if you came here directly you might want to read the introduction first. The next step is to start adding some flowers to the screen, and the way we will do this is by creating 5 columns that each hold a set of flowers. The reason we do this is so that each...
  • Blog Post: Bizzy Bees XNA to DirectX/DirectXTK – Part 3

    This is part of a blog series… if you came here directly you might want to read the introduction first. Drawing the Scene Now we have all our assets and it’s time to draw them on the screen. In order to draw something we’ll need a) something to draw – which is going...
  • Blog Post: Bizzy Bees XNA to DirectX/DirectXTK – Part 7

    This is part of a blog series… if you came here directly you might want to read the introduction first. The final step to make the game playable is to add some user interaction. Capturing the users input In DirectX the user input is event based so what we need to do is to add a method...
  • Blog Post: Bizzy Bees XNA to DirectX/DirectXTK – Part 6

    This is part of a blog series… if you came here directly you might want to read the introduction first. The bees will be placed in the empty area at the bottom of the screen right under the columns. For this we need the individual bees (a class called Bee) and a class that handles...
  • Blog Post: Bizzy Bees XNA to DirectX/DirectXTK – Part 8

    This is part of a blog series… if you came here directly you might want to read the introduction first. Now we have a fully functioning game, but we need to add some final touches to it to make it just that little bit better. The things we are going to do are: Add lives –...
  • Blog Post: Great Swedish games in the Windows 8 store and the Windows Phone Store

    Lately I have been focusing a lot on games and education apps and I have been working with a lot of great Swedish game developers so I think it’s about time I gave them a shout out. This is by no means a complete list of Swedish games in the store but just some that I want to recommend.  Click on...
  • Blog Post: Bizzy Bees Step 5: Adding some bees to the mix (XNA Walkthrough)

    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up We...
  • Blog Post: Bizzy Bees Step 6: User interaction (XNA Walkthrough)

    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up The...
  • Blog Post: Bizzy Bees Step 7: Rounding it up (XNA Walkthrough)

    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up A...
  • Blog Post: Bizzy Bees Step 3: Adding flowers (XNA Walkthrough)

    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up Now...
  • Blog Post: Bizzy Bees Step 4: Making things move (XNA Walkthrough)

    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up Animating...
  • Blog Post: XNA for Windows Phone Walkthrough–Creating the Bizzy Bees game

    About a year back I wrote my first XNA game for Windows Phone. The game is called Bizzy Bees and you can download and play it for free from the Marketplace . The idea of the app is quite simple… the goal is to collect as many rainbow flowers as you can before all the flowers hit the bottom...
  • Blog Post: Bizzy Bees Step 1: Setting the stage (XNA walkthrough)

    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up The...
  • Blog Post: Bizzy Bees Step 2: Drawing the scene (XNA Walkthrough)

    This is part of a walkthrough series on creating a game (Bizzy Bees) in XNA Overview Step 1: Setting the stage (projects and assets) Step 2: Drawing the scene Step 3: Adding flowers Step 4: Making things move Step 5: Adding some bees to the mix Step 6: User interaction Step 7: Rounding it up Getting...
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