Dr IInspectable & Mr Native

Everything WinRT from a C++ developer's perspective.

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  • Blog Post: What happens when you await? – The problem (part I)

    This mini-series of three blog entries dives into what actually happens when you use the await keyword in C#. We will evolve a small code-base from a synchronous to a scaled-out asynchronous implementation, and get into the details as we go along. This is the first post and it presents the code base...
  • Blog Post: What happens when you await? – Making it asynchronous (part II)

    his mini-series of three blog entries dives into what actually happens when you use the await keyword in C#. We will evolve a small code-base from a synchronous to a scaled-out asynchronous implementation, and get into the details as we go along. This is the second post and it describes how we convert...
  • Blog Post: What happens when you await? – Scaling it out (part III)

    This mini-series of three blog entries dives into what actually happens when you use the await keyword in C#. We will evolve a small codebase from a synchronous to a scaled-out asynchronous implementation, and get into the details as we go along. This is the third and final post and it shows how we modify...
  • Blog Post: Using the WebView

    [This post is a part of a series of post about the Social Media Dashboard Sample . This post was written by Simon Jäger. For an introductory blog post, click here ] If you have checked out the twitter page in the Social Media Dashboard Sample you might have come across the WebView element that shows...
  • Blog Post: VS 2012: WinRT and language projection

    Back in the good old days when I started developing for Windows the following was true: I was a LOT younger. The year was 1987. The Windows version was 1.01. The language was C. The state of the art debugging was connecting another machine via RS-232 (remote debugging!). The only integrated development...
  • Blog Post: VS2012: Testing your Metro app in the Simulator

    When you are developing your Metro Style app it’s very important to test in all resolutions and orientations. Ideally you would test on all hardware that your app will run on, but that is not feasible. The solution? Run your program in the simulator. Here you can test different resolutions and orientations...
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