In this article, I'll describe how to use the Windows Media Format SDK to access the metadata embedded in Windows Media files for cataloguing purposes. Also included is two managed classes written in C# that vastly simplify the usage of this SDK.
Download MediaCatalog 1.0 (35KB)
Over the last year, I've been gradually filling a spare hard disk with rips of all my CDs. It's fantastic to be able to play any CD from my catalogue so easily, and it means I can hide the CDs themselves away from my young daughter's sticky fingers! The problem is that as my digital collection has accumulated, it's getting harder to see what I've got. I've painstakingly tagged all my CDs with metadata, but Windows doesn't currently provide any easy mechanism to sort or manipulate that metadata. So I thought I'd follow Duncan Mackenzie's example and hack together a media cataloguing application.
The trouble is that it's difficult to extract the metadata from a Windows Media file. The Windows Media Player SDK provides a nice interop library you can use to embed Windows Media Player in your managed application and drive it programmatically, but I definitely wanted to avoid driving GUI controls, given the number of files I want to catalogue. Instead, I fired up MSDN Library and discovered the Windows Media Format SDK, a low-level API into the file format itself.
This SDK isn't easy to program against from managed code, however - it's pretty grungy COM interop. Fortunately, with the aid of MSDN, Adam Nathan's .NET and COM book and a quick look at some pretty dodgy samples, I was able to build a fairly clean managed wrapper that provides a straightforward interface into the SDK. Ironically, I haven't finished writing the graphical front-end catalogue application that generated the itch in the first place, but I thought the managed library was interesting enough in its own right to share.
I've divided up the managed library into a high-level API and a low-level API. The low-level API is a class that allows you to open a media file, examine the attributes by index or name, and enumerate through them using a foreach loop. The high-level API abstracts the previous class and provides methods to allow recursive or non-recursive iteration through a database structure, creating a strongly-typed DataSet object that contains all the most common attributes in the audio files it finds. You could bind the output to a Windows Forms DataGrid, for example, and indeed the sample test harness included with the code does exactly that.
To access the low-level API, you instantiate an object of type MetadataEditor, passing the constructor the filename of the media file you're interested in. You can then either enumerate through the object using a foreach statement, or query it by name or using an indexer. The object supports an int-based indexer or alternatively an enum-based indexer that simplifies access using common attributes. The following C# code sample demonstrates each of these choices.
using (MetadataEditor md = new MetadataEditor("britney.wma"))
// Enumerate through each of the attributes in the file
foreach(Attribute attr in md)
// Set author to be the bitrate of the media file
string author = md.GetAttributeByName("ID3/TPE1");
// Set d to the duration of the media file (e.g. 3m 45s)
TimeSpan d = md[MediaMetadata.Duration];
Remember that since this object uses unmanaged resources, it's important to call the MetadataEditor.Dispose() method when you've finished using it in order to close the underlying resources. Alternatively wrap it inside a using statement as demonstrated above.
This API contains three main methods that can be used to extract album information across multiple directories if necessary:
As a quick example, the following C# code snippet binds a Windows Forms DataGrid to the output of RetrieveRecursiveDirectoryInfo:
MediaDataManager mdm = new MediaDataManager();
musicData = mdm.RetrieveRecursiveDirectoryInfo(@"\\timserver\music");
mediaInfo.DataSource = musicData;
mediaInfo.DataMember = "Track";
The MediaDataManager object also exposes an event that can be used to track progress (particularly useful during a long recursive directory search). Use the following syntax to enable it:
mdm.TrackAdded += new MediaDataManager.TrackAddedEventHandler(mdm_TrackAdded);
Things To Do
The wrappers aren't complete by any means, and I'd love to hear your suggestions of how they might be improved (or even some code!). Several things on my own personal list: