• Tim Sneath

    Inside an HTML5 Interactive Experience: Never Mind the Bullets

    • 17 Comments
    I wrote in my previous post about the approach we took to the IE9 beta launch : partnering with design agencies and interesting customers to build what we believe are some of the most comprehensive HTML5 reference sites on the web today. Over the course...
  • Tim Sneath

    HTML5: A Specification or a Platform?

    • 15 Comments
    An interesting discussion broke out in the comments to the blog post on Never Mind the Bullets during the weekend over my allegedly loose usage of the term HTML5 to describe the site. Here’s the problem: while strictly HTML5 refers to a draft specification...
  • Tim Sneath

    The Best Job in the Company…

    • 7 Comments
    I’m serious. I genuinely think this is the single most exciting open position in Microsoft today. After the release of Internet Explorer 9 beta, nobody should be questioning our commitment to delivering a hardware-accelerated HTML5 platform that can form...
  • Tim Sneath

    Demo Failure: A Puzzle with an Amusing Ending

    • 7 Comments
    Tomorrow is the start of the PDC , and while I have a quiet moment before the final keynote rehearsals start, I thought I’d share this little story with you. I got an urgent email very early yesterday morning as I was just waking up from a colleague who...
  • Tim Sneath

    Presenting IE6 with the Lifetime Achievement Award

    • 4 Comments
    I want to take you on a journey. A journey to a land that is at once both familiar and strange. Step into my time machine and let me take you back to the last decade. Sit down and buckle up! We’re eight months into the new millennium. George W. Bush has...
  • Tim Sneath

    Pushing the Boundaries of HTML5 Gaming: Jitterbugs

    • 2 Comments
    For many developers, the acid test of whether HTML5 is ready for primetime is gaming. Few other scenarios push a technology as far: with demands for low-latency input, intensive rendering of animated graphical content, layered audio, full-screen display...
  • Tim Sneath

    Silverlight Hallowe’en Card

    • 1 Comments
    Love this Hallowe’en card creator from Archetype : Built using Silverlight, it enables you to carve your own pumpkin, add suitably demonic or gremlin-like sound effects using Silverlight’s built-in microphone integration support, and then share the final...
  • Tim Sneath

    Demo Failure: The Answer to the Puzzle

    • 1 Comments
    Yesterday I shared the story of the Steve Ballmer keynote demo that was breaking and the urgent call I got to help figure it out. I left you hanging as to the solution; a few of you posted interesting ideas of what might have gone wrong. But Richard Cooper...
  • Tim Sneath

    Never Mind the Bullets: The “Making Of” Video…

    • 1 Comments
    This is really nicely done – a behind-the-scenes video for the Never Mind the Bullets project I featured a couple of days ago… Making Of: Never Mind the Bullets from Steaw Web Design on Vimeo .
  • Tim Sneath

    Real-World Implementations of Pinned Sites with IE9

    • 1 Comments
    Beyond the work we’ve done to support HTML5 and other standards in Internet Explorer 9, the engineering and design teams also spent a lot of time thinking about how to enable sites to blend in more naturally with the rest of the applications on your system...
  • Tim Sneath

    PDC10: Mysteries of Windows Memory Management Revealed: Part One

    • 1 Comments
    Fundamentals of Memory Management Windows has both physical and virtual memory. Memory is managed in pages, with processes demanding it as necessary. Memory pages are 4KB in size (both for physical and virtual memory); but you can also allocate memory...
  • Tim Sneath

    PDC10: Mysteries of Windows Memory Management Revealed: Part Two

    • 0 Comments
    In the last session, focusing on virtual memory, it was noted that there was almost no connection between virtual and physical memory. The only connection is that the system commit limit is the sum of physical memory and the size of the paging file(s...
  • Tim Sneath

    PDC10: Session Time!

    • 0 Comments
    Now that the keynote is over, my formal duties for the event are mostly complete. Lots going on still, and I hope to meet a number of you in person – but I thought I’d take a little downtime and watch a few sessions. Rather than just greedily hoarding...
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