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Tom Miller's Blog
The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.
July, 2004
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Tom Miller's Blog
It's almost time for Meltdown!
Posted
over 9 years ago
by
Tom Miller - MS
5
Comments
Like Mitch mentions, I'll be giving a talk at Meltdown this week (both Tuesday and Wednesday) on using Managed Code in gaming. For those of you who won't be attending the conference, the talk's slides will most likely be posted on MSDN shortly after the...
Tom Miller's Blog
The Summer 2004 SDK Update For DirectX has been released..
Posted
over 9 years ago
by
Tom Miller - MS
28
Comments
-- Official announcement - DX Web site should be updated soon.. The DirectX(r) Team is pleased to announce the final release of DirectX 9.0 SDK Update (Summer 2004)! The DirectX 9.0 SDK Update (Summer 2004) contains updated versions of the D3DX...
Tom Miller's Blog
Moving Day!!!
Posted
over 9 years ago
by
Tom Miller - MS
3
Comments
Hard to believe that in a little less than 20 hours I'll be moved into our new house. While the wait between signing the papers to have the house constructed (November of last year) until now has seemed to take eons upon eons to get here, in reality,...
Tom Miller's Blog
Why are these textures taking up so much memory..
Posted
over 9 years ago
by
Tom Miller - MS
4
Comments
Someone on the newsgroups was recently asking why loading his simple 800x600 texture was taking up so much memory (more than 5 megs). He was using code something like the following: Texture myTexture = TextureLoader.FromFile(myDevice, somePath); ...
Tom Miller's Blog
Now that the Whidbey Beta is out, what about Managed DirectX?
Posted
over 9 years ago
by
Tom Miller - MS
22
Comments
With the release of the Whidbey (err, I mean Visual Studio.NET 2005) beta a few weeks ago, my thoughts have drifted towards how Managed DirectX may work in this new release. For those of you who haven't seen VS2005, or the new CLR, the changes there are...
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