Tom Miller's Blog

The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.

My blog is a constant source of new and exciting information…

My blog is a constant source of new and exciting information…

  • Comments 2

It’s been over a year since my last post, and despite my many promises to myself (and anyone who still reads this thing), I never seem to find time to post here.  Well, other than right now, since I obviously am doing it now.

A lot has happened since my last post.  We shipped Game Studio 3.0 and opened up the Indie Games on Xbox Live, although it was so long ago, it wasn’t even *called* Indie Games back then, it was called Community Games.  I’m sure everyone has heard about it by now, and I still think it’s awesome that you can sell games you’ve created.  Then again, we also shipped a completely new version since then as well in Game Studio 3.1!  Wow, I really am behind aren’t I?  We added cool new stuff like Avatar support in that version.

I even completely forgot about my annual Aprils Fools post!  Of course, I didn’t really come up with a cool topic for that anyway.  I’d make up something outlandish now, but that wouldn’t be nearly as effective since it’s September.

Speaking of Indie Games though, I think I’ve finally decided the game I’m going to write to ship there.  Of course, my idea is way too ambitious for my artistic talent (read; zero), and I have no idea where I’m going to find the time to actually write it, but no matter.  I will finish it and ship it and suffer the ridicule of the masses!

Maybe that will even give me the impetus for writing more here.  We can hope…  If not, lets hope I’ll remember to write something sooner than the next two versions of Game Studio.

  • as long as you and your team keep delivering consistently awesome improvements to XNA, we will forgive your transgressions on blogging ;-)

  • Yeah it would have been good to get an april fools post from you.

    But like Joel says keep the delivers going on the awesome improvement so XNA. ahaah

Page 1 of 1 (2 items)