Tom Miller's Blog

The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.

Browse by Tags

Tagged Content List
  • Blog Post: Managed Games? Of course!

    You may remember me talking about Koios Works before. They wrote one of the first retail games using Managed DirectX. They have an entirely new 3D game out now called Panzer Command: Operation Winterstorm Not only are they still using Managed DirectX and having a full 3d game going, they won first...
  • Blog Post: Have you seen the XNA Team Blog?

    In one of my posts yesterday I linked to it , but it is a good blog to read. I really enjoyed the little bit of extra information from Boyd in today's post .
  • Blog Post: So you wanna be a game developer?

    (I'm gonna copy/paste since i'm in a lazy mood) Are you a hobby, casual or Indie game developer? If so, we're looking for participants in a usability study which will help us build better products and technologies to help serve your needs in this area. Participation criteria: You must have...
  • Blog Post: According to Amazon, I had a new book come out this week!

    If the title didn't give it away, I regret to inform you that I didn't. I'm sure everyone is aware that a long time ago I had signed up for writing a 3rd book.. A more "advanced" game programming book that took an already completed game I had written, disected it, and showed the techniques I used...
  • Blog Post: Managed DirectX 2.0, Xna and Me...

    One of the Program Managers for the Xna Framework recently started his first blog . Unless you have the main RSS feed of this site subscribed, you probably didn't notice his first post , which talks about a lot. You may have also seen the 'official' press release announcing the Xna Framework. If...
  • Blog Post: Busy busy busy!!

    Lots of changes been going on over here recently which have been keeping me quite busy (well, more busy than usual). I've recently switched groups over to the Xbox team (and the XNA team specifically), and I'm quite excited about the stuff we're working on. Don't think this means I've "forgotten"...
  • Blog Post: TrayGames..

    Joe from TrayGames contacted me earlier and apparently they have a public beta available now. You can read more about it on Zman's site , or here .
  • Blog Post: Koios Works, at it again..

    So amongst the other mails I got today, i also got one from Marshall Belew from Koiois Works . You may remember them from my posts way back since they were one of the first commercial MDX games out. I'm sure you can guess that since i'm blogging about it now, that game #3 is coming soon. It's called...
  • Blog Post: More Academia using MDX?

    I got an email today from "Matthias" who did some MDX work last semester at the University of Technology in Vienna, Austria.. The screenshots in the link he gave me look quite nice (apparently they took 2nd place in this years competition).. It seems there are also some videos .. Good stuff!
  • Blog Post: February 2006 SDK Available..

    I'm always the last person to announce these things , but.. Hey.. Did you hear? The February SDK is out! While the MDX2 assembly is still in beta form for this release, it's still pretty exciting for me currently. The time in which it will be in release mode is rapidly approaching, and I'd be lying...
  • Blog Post: Haddd 3D

    Rather than just copy and paste the stuff that ZMan already wrote, i'll just link directly to his post .
  • Blog Post: Book Source Code..

    I think I blogged about this once before. If I did, I don't remember when and can't find it. Since there have been a number of questions on the topic though, I'll post this again, even if it is a duplicate. ZMan has already done the 'work' for getting the source code from my two books to compile with...
  • Blog Post: Managed DirectX - It's not just games..

    So here at Microsoft, we have this thing called a 'buddy program' which you can read more about at http://msdn.microsoft.com/isv/isvbuddy/ . I'm signed up for this program and have a 'buddy' who works for a company (I assume in Germany) doing Managed DirectX work (amongst other things). (Sorry, I only...
  • Blog Post: MDXInfo

    Just was shown a new website dedicated to MDX Info, called (strangely enough) http://www.mdxinfo.com/ New, but looks like a nice little start.
  • Blog Post: Probably not quite what he intended..

    I got an email recently from Phil Vaira about a new RPG he was working on.. So, like I normally do, I went and checked out the link. What I found though was a new post detailing his 'advice' on native DX vs Managed DX. Naturally, I read that as well. What i've found is that it contains many misconceptions...
  • Blog Post: Wait, so you're telling me I gotta work with this guy?!?

    Well, after 'unofficially' working with David for the last few years, we'll now be able to work together 'officially' for a while. I look forward to the community he'll help foster for the group. You can read his 'sensationalist' piece about his departure from his old group here .
  • Blog Post: Features? Whidbey? Oh My!!

    Well, as I'm sure most of you are already aware, the Whidbey beta has been out for a while now, and hopefully some of you have gotten a chance to play with it. Assuming you have, what features are you seeing that you absolutely love? What features do you now find 'missing' when looking at the Managed...
  • Blog Post: My last post on render loops (hopefully)..

    The most common topic on my blog returns again. This time it will be brief as all I'm going to to do now is show you the render loop the June'05 SDK will be using. A coworker in another group came up with this markedly simple, yet deceptively effective loop for that groups projects. I liked it so much...
  • Blog Post: Win a prize ($50,000) for writing Managed DX apps..

    Since I'm feeling quite lazy, I'm just going to copy the basic post from the Zbuffer site.. So you think you are a good Managed DirectX programmer eh ? Well if you have some SQL skills (or a friend who does) then you could be ready to enter the Connected Systems Developer Competition . There are 15...
  • Blog Post: They're back!!

    It seems the folks over at Koios Works are back at it, and this time in full 3D.. From what I've heard Tin Soldiers: Julius Caesar has just gone live.. Developing games quickly.. Now there's a benefit of MDX I like!
  • Blog Post: VB.NET and MDX chat scheduled for next week..

    Taken from the Chat Announcements blog: DirectX 9.0 Direct3D Graphics with Visual Basic .NET Tuesday, April 26, 2005 from 1:00 - 2:00 P.M. Pacific Time ( Additional Time Zones ) Hosts: Tom Miller and Adam Gallant. More to come... Do you have questions about how to best use Visual Basic .NET...
  • Blog Post: April 2005 SDK Released..

    Managed specific changes: All of the D3DX updates mentioned below are implemented in MDX Better support in the control panel for MDX including switching retail/debug on a per-dll basis MDX installed by default by redist setup (no more /InstallManagedDX flag which was removed) The Sample Utility Toolkit...
  • Blog Post: The Renderloop.. Re-re-re-revisited.

    My coworker Rick has taken the time to write out his thoughts on the infamous render loop. Naturally, he needed to do this for his upcoming book , but it's something we here have been talking about for a long time and I simply haven't had the time to look at very indepth.. He's bounced some ideas off...
  • Blog Post: A case study..

    Recently I was asked some questions for a case study that was recently published on the Microsoft site.
  • Blog Post: A Managed Game Programming site...

    I was recently pointed to the Inner Realm , which apparently is a Managed Game Programming site.. I haven't had the time to look it over much, but the topic is interesting nonetheless.. Go check it out..
Page 1 of 3 (62 items) 123