Tom Miller's Blog

The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.

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  • Blog Post: My blog is a constant source of new and exciting information…

    It’s been over a year since my last post, and despite my many promises to myself (and anyone who still reads this thing), I never seem to find time to post here.  Well, other than right now, since I obviously am doing it now. A lot has happened since my last post.  We shipped Game Studio 3...
  • Blog Post: Introducing XNA Game Studio Mind Edition...

    I'm probably going to get in trouble for announcing this before any press release has went out publicly, but I find it hard to hold back my excitement! The next version of the XNA Game Studio product line will be the "XNA Game Studio Mind Edition". I suspect everyone will want to upgrade to Game Studio...
  • Blog Post: Why CornflowerBlue?

    This post will be purely speculation by me! Take a time travel machine back in time to early 2003. It might have even been late 2002, but I think it was 2003. I was coming up with the concepts and code that would eventually be my first kick start book, and was rendering everything on a bland black...
  • Blog Post: Not quite what I had in mind...

    Well, so far my promise to myself to write new blog posts more often has been working out well. I've almost written as much this week as I did the entirety of last year (and I have to admit, four blog posts over the course of a year is pretty pathetic, which is what I had last year). This post though...
  • Blog Post: Why purple?

    One of the things I'm going to try to do this year is write more on my blog. The publisher for my books is hoping I'll write something new for them this year as well, although at the moment I don't know if I'd have the time, or what I'd write about anyway.. Anyone have suggestions on topics they'd like...
  • Blog Post: Reflection

    With a title like that I’m bound to start discussing the intricacies of one of the CLR features am I not? Well given the day, I have to say of course not. I’m going to take this time to remind myself of the things that have happened over the last year. Have you heard? We shipped the Xna Game Studio...
  • Blog Post: Random XNA thoughts and links..

    Well, maybe not so random. First, ever wonder what the XNA Framework was? Look at Mitch's latest post on the Xna Team Blog .. Second, a coworker has recently started a blog, and he has a number of interesting posts, including explaining why he joined the Xna team . Which makes me get quite nostalgic...
  • Blog Post: Cornucopia of topics, redux...

    So much has been going on, it's hard to believe that it's been since April since I made my last post. Well, aside from being quite busy I was pretty annoyed at the spam I was getting before, so I guess a break was a good thing. It's been a while since i've posted though, and heck, Gamefest is right...
  • Blog Post: Exciting new announcements!

    Well I have to admit, I've been anxiously awaiting the opportunity where I could finally get out and let the public know some of these things, and now the reigns have been taken off and I've never felt better about the opportunity to write a blog post. First and foremost, myself. After almost 8 long...
  • Blog Post: So many topics today..

    This will be the first of a number of posts today.. It seems today is just the 'news' day for me I guess.. First topic today, nothing to do with MDX at all, but a link to a great article on Gamasutra by David Sirlin on World of Warcraft. The article is quite accurate in my opinion and a great read...
  • Blog Post: The COMPLETE Effect and HLSL Guide

    I just recently acquired a copy of " The COMPLETE Effect and HLSL Guide " and I must say, it delivers *exactly* what the title implies. It also included a little 'abbreviated version' that is a few pages long and the size of two credit cards that makes an excellent quick reference.. I'm not entirely...
  • Blog Post: World of Warcraft - Redux

    Aside from this one sentence here, this entire post will be completely devoid of any information about Managed DirectX. Instead today, I'm going to discuss World of Warcraft. I'd put a link to the site here, but gee, it happens to be down right now. Anyway, i've played the game for a significant period...
  • Blog Post: 360

    Although it is probably a mistake, I've put my Xbox Live Gamertag on my blog page. Despite my potentially obvious bias, I'm quite pleased with the new console. For all of you still waiting to get theirs, if it makes you feel any better, I just got mine yesterday, and I've been trying hard since launch...
  • Blog Post: Probably not quite what he intended..

    I got an email recently from Phil Vaira about a new RPG he was working on.. So, like I normally do, I went and checked out the link. What I found though was a new post detailing his 'advice' on native DX vs Managed DX. Naturally, I read that as well. What i've found is that it contains many misconceptions...
  • Blog Post: Las Vegas.. Without the driving...

    Like i said the last time i was blogging about trips to Vegas, next time I wouldn't be driving.. Prophetic, since i'm leaving for Vegas and (imagine this) flying this time.. These Vegas trips have been happening every year for a while now.. Hopefully i'm not addicted!
  • Blog Post: Slides from Game Developers Conference..

    Have just been posted.. You can get them here: http://msdn.microsoft.com/directx/directxcommunity/default.aspx
  • Blog Post: Game Developers Conference...

    In a little over twelve hours from now I leave once again for the annual Game Developers Conference . This year there are a few things different.. One, it's earlier in the year than previously.. Two, it's in San Francisco rather than San Jose this year.. Three, I'm not actually speaking at this one....
  • Blog Post: World of Warcraft - Game of the... Months?

    Now, I'm not much of what you might call a "MMORPG" type gamer. I've tried many of them in the past, and never really got into them at all. That all changed with World of Warcraft, which I found engaging and fun right from the start.. I was in beta for the majority of time it was open, and now that the...
  • Blog Post: I guess I have to blame it on Kent..

    Since I wouldn't have known about this site without his post blaming someone else.. It's a vicious circle no doubt. At least I got a "good" score.. Depending on how you look at it I suppose. =)
  • Blog Post: Interview..

    Jason Olson recently conducted an interview with me about various Managed DirectX topics.. I imagine some people might enjoy that kind of stuff. Oh, and also, before anyone asks, I don't expect to agree to anymore interviews in the short term. =)
  • Blog Post: It turns out, my new book is already out...

    I really need to pay more attention to things like that.. Here are links for Amazon and Barnes and Noble Oh, and welcome to 2005.. Hopefully i'll have more time to post this year..
  • Blog Post: Who would have thought road trips involved so much driving?

    I guess I should have realized that since I did use Streets And Trips 2005 to actually plan the trip, but I'm here to tell you.. Reading about a 2-day 19 hour one way drive is a lot different than actually *doing* said drive. That being said though, once you ignore all of the driving that was done, once...
  • Blog Post: Road Trip!

    Like Greg mentioned earlier this week, my birthday is rapidly approaching (oh, happy birthday to Greg too!), so since i rarely get to go on vacation, I decided to take a road trip.. I'll be gone for about a week.. Will barely have access to a computer, won't have access to email or anything.. Instead...
  • Blog Post: Moving Day!!!

    Hard to believe that in a little less than 20 hours I'll be moved into our new house. While the wait between signing the papers to have the house constructed (November of last year) until now has seemed to take eons upon eons to get here, in reality, it hasn't been that long at all.. And now that the...
  • Blog Post: Visual Studio 2005 - Beta 1 Available Now

    You can download the first beta of Visual Studio 2005 right now.
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