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Tom Miller's Blog
The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.
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Tom Miller's Blog
This blog is now retired, please follow my new site instead.
Posted
over 2 years ago
by
Tom Miller - MS
0
Comments
I've migrated to my new site now at http://millermansworld.com Hope to see you there!
Tom Miller's Blog
It occurs to me that I forgot to announce a few things on my blog..
Posted
over 3 years ago
by
Tom Miller - MS
4
Comments
For starters, I never mentioned that I had left the XNA team here. After spending approximately a decade working on XNA and it's predecessors, I had finally decided it was time to move on. An opportunity came up within MGS (Microsoft Game Studios) that...
Tom Miller's Blog
Artists wanted!
Posted
over 3 years ago
by
Tom Miller - MS
2
Comments
Oh yeah, are you a game artist and you want to see your art in an upcoming book? Then you should contact me and we should chat!
Tom Miller's Blog
A new book on Game Studio 4.0
Posted
over 3 years ago
by
Tom Miller - MS
2
Comments
It has been about five years since my last book came out. During that time, a lot has happened. Heck, that book was about Managed DirectX, and at the time it came out XNA Game Studio didn’t even exist as an idea, much less a product. ...
Tom Miller's Blog
Oh yeah, I should have posted this before
Posted
over 3 years ago
by
Tom Miller - MS
0
Comments
Much like Shawn mentioned recently, I too got a twitter account after all this time. Although I guess I can say that I *still* do not have a cell phone in 2010, so I guess I’m a bit of a luddite myself. You can follow me @Mill3rman and welcome both...
Tom Miller's Blog
XNA Game Studio 3.1 Zune HD Extensions
Posted
over 4 years ago
by
Tom Miller - MS
0
Comments
If you were already developing games for your Zune using XNA Game Studio, you’ll be happy to know that moving that game over to the new Zune HD will be remarkably easy. Today we’ve released the XNA Game Studio 3.1 Zune HD Extensions that will allow...
Tom Miller's Blog
2009 Dream.Build.Play winners announced
Posted
over 4 years ago
by
Tom Miller - MS
0
Comments
At PAX this year, we announced the winners of the 2009 Dream.Build.Play contest with Dust: An Elysian Tail taking home the grand prize. Big congratulations go out to all of the entries, and to the winners, keep up the amazing work.
Tom Miller's Blog
Dream Build Play 2009 finalists…
Posted
over 4 years ago
by
Tom Miller - MS
1
Comments
Once again, the Dream-Build-Play 2009 competition has provided a ton of great games. The finalist this years have been announced here , and the winner will be picked at PAX in just a few short days. The talent and ability the people making these...
Tom Miller's Blog
My blog is a constant source of new and exciting information…
Posted
over 4 years ago
by
Tom Miller - MS
2
Comments
It’s been over a year since my last post, and despite my many promises to myself (and anyone who still reads this thing), I never seem to find time to post here. Well, other than right now, since I obviously am doing it now. A lot has happened since...
Tom Miller's Blog
Make money from your amazing game creations!
Posted
over 5 years ago
by
Tom Miller - MS
6
Comments
Today we announced the Xbox LIVE Community Games . You can read more information about it (including a FAQ) here . What is the big thing in the announcements that could be considered exciting? You'll be able to make money from your creations. As...
Tom Miller's Blog
Community Games!
Posted
over 5 years ago
by
Tom Miller - MS
1
Comments
For those of you who don't read the XNA Team Blog the Community Games on Xbox LIVE feature has gone into a beta release! Plus, the web site looks much cooler now. So, what does this mean? It means that premium members can create a game, submit it...
Tom Miller's Blog
Introducing XNA Game Studio Mind Edition...
Posted
over 5 years ago
by
Tom Miller - MS
1
Comments
I'm probably going to get in trouble for announcing this before any press release has went out publicly, but I find it hard to hold back my excitement! The next version of the XNA Game Studio product line will be the "XNA Game Studio Mind Edition". ...
Tom Miller's Blog
I just tried to use four render targets on my Xbox 360 and it failed!!
Posted
over 5 years ago
by
Tom Miller - MS
1
Comments
Dear Mr Miller, you suck. I'm running in 1080p resolution, and needed to have four simultaneous render targets, and a depth buffer, and I can't do it. -- Now, to be fair, I didn't actually receive a message like that, but I could see it happening...
Tom Miller's Blog
Why CornflowerBlue?
Posted
over 5 years ago
by
Tom Miller - MS
6
Comments
This post will be purely speculation by me! Take a time travel machine back in time to early 2003. It might have even been late 2002, but I think it was 2003. I was coming up with the concepts and code that would eventually be my first kick start book...
Tom Miller's Blog
Not quite what I had in mind...
Posted
over 5 years ago
by
Tom Miller - MS
1
Comments
Well, so far my promise to myself to write new blog posts more often has been working out well. I've almost written as much this week as I did the entirety of last year (and I have to admit, four blog posts over the course of a year is pretty pathetic...
Tom Miller's Blog
Why purple?
Posted
over 5 years ago
by
Tom Miller - MS
6
Comments
One of the things I'm going to try to do this year is write more on my blog. The publisher for my books is hoping I'll write something new for them this year as well, although at the moment I don't know if I'd have the time, or what I'd write about anyway...
Tom Miller's Blog
Big Announcements!
Posted
over 5 years ago
by
Tom Miller - MS
2
Comments
Well, another conference has come and we have more announcements it seems. Hard to believe I've neglected this blog for so long that it's been since last August that I wrote anything. This is probably because we have so many other team members who are...
Tom Miller's Blog
Gamefest (or "I never seem to write blog posts anymore")
Posted
over 6 years ago
by
Tom Miller - MS
5
Comments
Well, Gamefest started today, and with that our team blog posted a new announcement . Exciting stuff! I also realize I rarely update this blog. I'd love to say that I'm working on improving that, but the truth is, aside from being busy, I have I guess...
Tom Miller's Blog
XNA Game Studio Express Update
Posted
over 6 years ago
by
Tom Miller - MS
3
Comments
Next month we'll be releasing an update with a small sampling of some of things we've been working on. You can read more about it on our team blog here .
Tom Miller's Blog
GDC? Books? A web site? A blog post?
Posted
over 6 years ago
by
Tom Miller - MS
7
Comments
I never seem to find time to write posts here anymore. Well, to be more accurate, I get frustrated with the number of things I get as direct responses to posts (or even just random mails from people from this blog). Honestly the top two questions I get...
Tom Miller's Blog
Reflection
Posted
over 6 years ago
by
Tom Miller - MS
5
Comments
With a title like that I’m bound to start discussing the intricacies of one of the CLR features am I not? Well given the day, I have to say of course not. I’m going to take this time to remind myself of the things that have happened over the last year...
Tom Miller's Blog
XNA Game Studio Express Beta 2
Posted
over 7 years ago
by
Tom Miller - MS
1
Comments
Yay, Beta2! Check out our newly updated site on MSDN .
Tom Miller's Blog
Managed Games? Of course!
Posted
over 7 years ago
by
Tom Miller - MS
5
Comments
You may remember me talking about Koios Works before. They wrote one of the first retail games using Managed DirectX. They have an entirely new 3D game out now called Panzer Command: Operation Winterstorm Not only are they still using Managed DirectX...
Tom Miller's Blog
Download the Xna Game Studio Express (Beta) now..
Posted
over 7 years ago
by
Tom Miller - MS
8
Comments
Just click this link .
Tom Miller's Blog
Beta?
Posted
over 7 years ago
by
Tom Miller - MS
4
Comments
I heard somewhere that we might be having a beta of the Xna Game Studio Express before the end of the month.. And the end of the month is almost here! I bet you could sign up here for it right now!
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