Tom Miller's Blog

The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.
  • Tom Miller's Blog

    Probably not quite what he intended..

    • 260 Comments
    I got an email recently from Phil Vaira about a new RPG he was working on.. So, like I normally do, I went and checked out the link. What I found though was a new post detailing his 'advice' on native DX vs Managed DX. Naturally, I read that as well....
  • Tom Miller's Blog

    What would stop you from using Managed DirectX?

    • 76 Comments
    This is a question that is interesting in more ways than one. One of the more common answers to this question i hear is naturally centered around performance, even though many times the person with the 'fear' of the performance hasn't actually tried to...
  • Tom Miller's Blog

    World of Warcraft - Game of the... Months?

    • 50 Comments
    Now, I'm not much of what you might call a "MMORPG" type gamer. I've tried many of them in the past, and never really got into them at all. That all changed with World of Warcraft, which I found engaging and fun right from the start.. I was in beta for...
  • Tom Miller's Blog

    Features? Whidbey? Oh My!!

    • 48 Comments
    Well, as I'm sure most of you are already aware, the Whidbey beta has been out for a while now, and hopefully some of you have gotten a chance to play with it. Assuming you have, what features are you seeing that you absolutely love? What features do...
  • Tom Miller's Blog

    Managed DirectX - Have you used it?

    • 35 Comments
    So I asked before what types of features you would like to see in Managed DirectX (and the feedback was awesome - I'm still interested in this topic).. What I'm also interested in that I didn't ask about back then though was what types of things people...
  • Tom Miller's Blog

    My last post on render loops (hopefully)..

    • 29 Comments
    The most common topic on my blog returns again. This time it will be brief as all I'm going to to do now is show you the render loop the June'05 SDK will be using. A coworker in another group came up with this markedly simple, yet deceptively effective...
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    Writing a game using Managed DirectX.. The Contest..

    • 29 Comments
    With the upcoming release of my new book, I thought it would be pretty cool if there was a contest held for writing the 'best game' using Managed DX. Details are sketchy right now (like will people outside of the US be allowed to enter), but it's something...
  • Tom Miller's Blog

    The code!!! It doesn't compile!!!

    • 29 Comments
    So I was looking at my latest book on Amazon and noticed it had a review.. Only 1 star.. Apparently 'Phoenix Guy' can't get the code to compile, and really there's nothing else to say.. (Although, if you read this 'Phoenix Guy', please stop using all...
  • Tom Miller's Blog

    Managed DirectX 2.0, Xna and Me...

    • 29 Comments
    One of the Program Managers for the Xna Framework recently started his first blog . Unless you have the main RSS feed of this site subscribed, you probably didn't notice his first post , which talks about a lot. You may have also seen the 'official...
  • Tom Miller's Blog

    The Summer 2004 SDK Update For DirectX has been released..

    • 28 Comments
    -- Official announcement - DX Web site should be updated soon.. The DirectX(r) Team is pleased to announce the final release of DirectX 9.0 SDK Update (Summer 2004)! The DirectX 9.0 SDK Update (Summer 2004) contains updated versions of the D3DX...
  • Tom Miller's Blog

    Busy busy busy!!

    • 23 Comments
    Lots of changes been going on over here recently which have been keeping me quite busy (well, more busy than usual). I've recently switched groups over to the Xbox team (and the XNA team specifically), and I'm quite excited about the stuff we're working...
  • Tom Miller's Blog

    Now that the Whidbey Beta is out, what about Managed DirectX?

    • 22 Comments
    With the release of the Whidbey (err, I mean Visual Studio.NET 2005) beta a few weeks ago, my thoughts have drifted towards how Managed DirectX may work in this new release. For those of you who haven't seen VS2005, or the new CLR, the changes there are...
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    World of Warcraft - Redux

    • 21 Comments
    Aside from this one sentence here, this entire post will be completely devoid of any information about Managed DirectX. Instead today, I'm going to discuss World of Warcraft. I'd put a link to the site here, but gee, it happens to be down right now. ...
  • Tom Miller's Blog

    Managed DirectX Graphics And Game Programming Kickstart

    • 20 Comments
    My book is available....
  • Tom Miller's Blog

    Whidbey Managed DirectX

    • 20 Comments
    The October SDK release is now available and (if you read ZMan's blog, you already know) it includes the first beta of the Managed DirectX for the 2.0 CLR. I'm extremely interested in your feedback on this, particularly design decisions that were made...
  • Tom Miller's Blog

    It's a revolution...

    • 19 Comments
    Ok, I hate to admit it, but the fact is I totally love the Dance Dance Revolution Ultramix game for the XBox.. It's addicitive, upbeat, and best of all you get a workout! How many 'video games' can you play and work up a sweat after an hour or so? I remember...
  • Tom Miller's Blog

    Exciting new announcements!

    • 19 Comments
    Well I have to admit, I've been anxiously awaiting the opportunity where I could finally get out and let the public know some of these things, and now the reigns have been taken off and I've never felt better about the opportunity to write a blog post...
  • Tom Miller's Blog

    Known issues with Whidbey Managed DirectX

    • 18 Comments
    So, how is it that I can get scooped by my own information? (Just kidding ZMan, I appreciate it!) Anyway, two main known issues with the Whidbey MDX Beta. First, it requires VS2005 Beta2. Nothing later. Those of you using RC0 will get "FileNotFound...
  • Tom Miller's Blog

    The speed of Managed DirectX

    • 17 Comments
    Is it fast?...
  • Tom Miller's Blog

    February 2006 SDK Available..

    • 17 Comments
    I'm always the last person to announce these things , but.. Hey.. Did you hear? The February SDK is out! While the MDX2 assembly is still in beta form for this release, it's still pretty exciting for me currently. The time in which it will be in release...
  • Tom Miller's Blog

    Wait, you can make your own Xbox 360 Games?

    • 14 Comments
    Turns out, Microsoft can't seem to wait until tomorrow. The press releases are all out, and woah, we made an announcement! Xna Game Studio Express? The ability to make your own games for the Xbox 360 console? Anyone and everyone? Game programming on...
  • Tom Miller's Blog

    The Render Loop

    • 14 Comments
    Why the SDK samples are wrong....
  • Tom Miller's Blog

    Books, Books, and more Books..

    • 13 Comments
    For me personally, it's great to see a number of books coming out using Managed DirectX (even if I am the one writing some of them). Like Dave already mentioned in his blog he has a book on .NET gaming coming out around the same time as this years GDC...
  • Tom Miller's Blog

    Direct3D and the FPU..

    • 13 Comments
    I had an email this morning about Managed Direct3D 'breaking' the math functions in the CLR. The person who wrote discovered that this method: public void AssertMath() { double dMin = 0.54797677334988781; double dMax = 4.61816551621179; double dScale...
  • Tom Miller's Blog

    The Renderloop Re-Revisted...

    • 13 Comments
    Ah, the good ol' render loop. Everyone's favorite topic of conversation. As I'm sure everyone is aware, the Managed DirectX samples that shipped with the DirectX9 SDK as well as the Summer 2003 update used the 'dreaded' DoEvents() loop I speak so negatively...
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