Tom Miller's Blog

The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.
  • Tom Miller's Blog

    360

    • 3 Comments
    Although it is probably a mistake, I've put my Xbox Live Gamertag on my blog page. Despite my potentially obvious bias, I'm quite pleased with the new console. For all of you still waiting to get theirs, if it makes you feel any better, I just got mine...
  • Tom Miller's Blog

    A few cool uses of MDX @ Columbia

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    From a colleague here.. Innovative uses of MDX: http://www.columbia.edu/~me133/
  • Tom Miller's Blog

    December SDK Available.. Better late than never?

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    I blame my self-imposed umm.. isolation? while on vacation for the lack of a Dec SDK release announcement. Since i'm so late and lazy now though, i'm just going to copy David's post: The Windows Graphics and Gaming Technology Team is proud to announce...
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    Probably not quite what he intended..

    • 260 Comments
    I got an email recently from Phil Vaira about a new RPG he was working on.. So, like I normally do, I went and checked out the link. What I found though was a new post detailing his 'advice' on native DX vs Managed DX. Naturally, I read that as well....
  • Tom Miller's Blog

    Stacks!

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    So I have a buddy that recently embarked on a new adventure that could be quite thrilling. Ok, so he got a new job. Now, i've had friends get new jobs before, so what makes me go decide to talk about this one? Simple, he is now working for the company...
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    Known issues with Whidbey Managed DirectX

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    So, how is it that I can get scooped by my own information? (Just kidding ZMan, I appreciate it!) Anyway, two main known issues with the Whidbey MDX Beta. First, it requires VS2005 Beta2. Nothing later. Those of you using RC0 will get "FileNotFound...
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    Whidbey Managed DirectX

    • 20 Comments
    The October SDK release is now available and (if you read ZMan's blog, you already know) it includes the first beta of the Managed DirectX for the 2.0 CLR. I'm extremely interested in your feedback on this, particularly design decisions that were made...
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    Way to go Aaron!

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    Saw this post on the newsgroups, and I got a kick out of both the story and the little game Aaron wrote. Hopefully this post doesn't give him 'too much' publicity.. =) (Oh, and Aaron, my feedback is 'nice job' in the short time you worked on it.. I...
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    Managed DirectX Game Engine..

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    I just got an email from the folks @ Suva Interactive , and it seems they have a game engine using exclusively managed code and MDX in particular. I haven't had enough time to actually look at it in depth, but it looks promising from what I did see...
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    Professional Game Developers use Managed DirectX?

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    Check out the video that David Weller did with Steve Lacey, the graphics lead for Flight Simulator. About 3/4 through the video his comments: "The Managed DirectX stuff these days is a great starting point, and for a lot of people a great finishing...
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    Wait, so you're telling me I gotta work with this guy?!?

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    Well, after 'unofficially' working with David for the last few years, we'll now be able to work together 'officially' for a while. I look forward to the community he'll help foster for the group. You can read his 'sensationalist' piece about his departure...
  • Tom Miller's Blog

    Features? Whidbey? Oh My!!

    • 48 Comments
    Well, as I'm sure most of you are already aware, the Whidbey beta has been out for a while now, and hopefully some of you have gotten a chance to play with it. Assuming you have, what features are you seeing that you absolutely love? What features do...
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    My last post on render loops (hopefully)..

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    The most common topic on my blog returns again. This time it will be brief as all I'm going to to do now is show you the render loop the June'05 SDK will be using. A coworker in another group came up with this markedly simple, yet deceptively effective...
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    Win a prize ($50,000) for writing Managed DX apps..

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    Since I'm feeling quite lazy, I'm just going to copy the basic post from the Zbuffer site.. So you think you are a good Managed DirectX programmer eh ? Well if you have some SQL skills (or a friend who does) then you could be ready to enter the Connected...
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    They're back!!

    • 0 Comments
    It seems the folks over at Koios Works are back at it, and this time in full 3D.. From what I've heard Tin Soldiers: Julius Caesar has just gone live.. Developing games quickly.. Now there's a benefit of MDX I like!
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    VB.NET and MDX chat scheduled for next week..

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    Taken from the Chat Announcements blog: DirectX 9.0 Direct3D Graphics with Visual Basic .NET Tuesday, April 26, 2005 from 1:00 - 2:00 P.M. Pacific Time ( Additional Time Zones ) Hosts: Tom Miller and Adam Gallant. More to come... Do you have...
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    April 2005 SDK Released..

    • 7 Comments
    Managed specific changes: All of the D3DX updates mentioned below are implemented in MDX Better support in the control panel for MDX including switching retail/debug on a per-dll basis MDX installed by default by redist setup (no more /InstallManagedDX...
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    The Renderloop.. Re-re-re-revisited.

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    My coworker Rick has taken the time to write out his thoughts on the infamous render loop. Naturally, he needed to do this for his upcoming book , but it's something we here have been talking about for a long time and I simply haven't had the time to...
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    Las Vegas.. Without the driving...

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    Like i said the last time i was blogging about trips to Vegas, next time I wouldn't be driving.. Prophetic, since i'm leaving for Vegas and (imagine this) flying this time.. These Vegas trips have been happening every year for a while now.. Hopefully...
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    Slides from Game Developers Conference..

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    Have just been posted.. You can get them here: http://msdn.microsoft.com/directx/directxcommunity/default.aspx
  • Tom Miller's Blog

    A case study..

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    Recently I was asked some questions for a case study that was recently published on the Microsoft site.
  • Tom Miller's Blog

    A Managed Game Programming site...

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    I was recently pointed to the Inner Realm , which apparently is a Managed Game Programming site.. I haven't had the time to look it over much, but the topic is interesting nonetheless.. Go check it out..
  • Tom Miller's Blog

    Game Developers Conference...

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    In a little over twelve hours from now I leave once again for the annual Game Developers Conference . This year there are a few things different.. One, it's earlier in the year than previously.. Two, it's in San Francisco rather than San Jose this year...
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    Interested in working on the Parental Controls system for the next version of Windows?

    • 0 Comments
    Nothing Managed DX related, but an exciting opportunity for developers nonetheless. Our group is hiring a few motivated and talented developers just for this role! There are two positions open currently, you can find out more about the first position...
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    Two (Three?) new Managed DirectX applications I've recently discovered..

    • 1 Comments
    First, NASA's World Wind.. If you haven't seen this, you should check it out here: http://worldwind.arc.nasa.gov/ Second, I noticed two new games from Sand Lot Games that are in the MS Partner Pack .. Both of these games are written in Managed DirectX...
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