Tom Miller's Blog

The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.
  • Tom Miller's Blog

    My last post on render loops (hopefully)..

    • 29 Comments
    The most common topic on my blog returns again. This time it will be brief as all I'm going to to do now is show you the render loop the June'05 SDK will be using. A coworker in another group came up with this markedly simple, yet deceptively effective...
  • Tom Miller's Blog

    World of Warcraft - Game of the... Months?

    • 50 Comments
    Now, I'm not much of what you might call a "MMORPG" type gamer. I've tried many of them in the past, and never really got into them at all. That all changed with World of Warcraft, which I found engaging and fun right from the start.. I was in beta for...
  • Tom Miller's Blog

    Probably not quite what he intended..

    • 260 Comments
    I got an email recently from Phil Vaira about a new RPG he was working on.. So, like I normally do, I went and checked out the link. What I found though was a new post detailing his 'advice' on native DX vs Managed DX. Naturally, I read that as well....
  • Tom Miller's Blog

    Wait, you can make your own Xbox 360 Games?

    • 14 Comments
    Turns out, Microsoft can't seem to wait until tomorrow. The press releases are all out, and woah, we made an announcement! Xna Game Studio Express? The ability to make your own games for the Xbox 360 console? Anyone and everyone? Game programming on...
  • Tom Miller's Blog

    Managed DirectX 2.0, Xna and Me...

    • 29 Comments
    One of the Program Managers for the Xna Framework recently started his first blog . Unless you have the main RSS feed of this site subscribed, you probably didn't notice his first post , which talks about a lot. You may have also seen the 'official...
  • Tom Miller's Blog

    The code!!! It doesn't compile!!!

    • 29 Comments
    So I was looking at my latest book on Amazon and noticed it had a review.. Only 1 star.. Apparently 'Phoenix Guy' can't get the code to compile, and really there's nothing else to say.. (Although, if you read this 'Phoenix Guy', please stop using all...
  • Tom Miller's Blog

    Writing a game using Managed DirectX.. The Contest..

    • 29 Comments
    With the upcoming release of my new book, I thought it would be pretty cool if there was a contest held for writing the 'best game' using Managed DX. Details are sketchy right now (like will people outside of the US be allowed to enter), but it's something...
  • Tom Miller's Blog

    The Render Loop

    • 14 Comments
    Why the SDK samples are wrong....
  • Tom Miller's Blog

    What would stop you from using Managed DirectX?

    • 76 Comments
    This is a question that is interesting in more ways than one. One of the more common answers to this question i hear is naturally centered around performance, even though many times the person with the 'fear' of the performance hasn't actually tried to...
  • Tom Miller's Blog

    The speed of Managed DirectX

    • 17 Comments
    Is it fast?...
  • Tom Miller's Blog

    February DirectX SDK Available!

    • 9 Comments
    It's actually been available a few days, but.. Here are the new features: What’s New in this Release: For a complete list of updates, please refer to the SDK Documentation "What's New" sections. SDK Windows 2000 is no longer a supported platform for the...
  • Tom Miller's Blog

    Managed DirectX - Have you used it?

    • 35 Comments
    So I asked before what types of features you would like to see in Managed DirectX (and the feedback was awesome - I'm still interested in this topic).. What I'm also interested in that I didn't ask about back then though was what types of things people...
  • Tom Miller's Blog

    Features? Whidbey? Oh My!!

    • 48 Comments
    Well, as I'm sure most of you are already aware, the Whidbey beta has been out for a while now, and hopefully some of you have gotten a chance to play with it. Assuming you have, what features are you seeing that you absolutely love? What features do...
  • Tom Miller's Blog

    Why can't I compile Managed DX code using the MC++ Compiler?

    • 5 Comments
    This has become a popular quest recently, so naturally that means it must be time to blog about it.. People have been discovering that simple MDX code just doesn't seem to compile with the Summer 2004 release of the Managed DX assemblies.. Simple code...
  • Tom Miller's Blog

    The Render Loop Revisited

    • 4 Comments
    So what is the best render loop?...
  • Tom Miller's Blog

    The Summer 2004 SDK Update For DirectX has been released..

    • 28 Comments
    -- Official announcement - DX Web site should be updated soon.. The DirectX(r) Team is pleased to announce the final release of DirectX 9.0 SDK Update (Summer 2004)! The DirectX 9.0 SDK Update (Summer 2004) contains updated versions of the D3DX...
  • Tom Miller's Blog

    The first Managed DirectX game..

    • 7 Comments
    To my knowledge, the first 'retail' game written in Managed DirectX has been released.. It's called " Tin Soliders: Alexander the Great ", and you can read more about it here . It seems to be a turned based strategy game. I've never played it, I really...
  • Tom Miller's Blog

    A cornucopia of topics!

    • 8 Comments
    It's been a while since I've written anything here, but a few other posts today have gotten me to change that now. First David Weller tries answering the question "Does Managed DirectX discriminate against VB.NET Developers".. Since he put me on the spot...
  • Tom Miller's Blog

    Oh yeah, I should have posted this before

    • 0 Comments
    Much like Shawn mentioned recently, I too got a twitter account after all this time.  Although I guess I can say that I *still* do not have a cell phone in 2010, so I guess I’m a bit of a luddite myself. You can follow me @Mill3rman and welcome both...
  • Tom Miller's Blog

    February 2006 SDK Available..

    • 17 Comments
    I'm always the last person to announce these things , but.. Hey.. Did you hear? The February SDK is out! While the MDX2 assembly is still in beta form for this release, it's still pretty exciting for me currently. The time in which it will be in release...
  • Tom Miller's Blog

    Las Vegas.. Without the driving...

    • 2 Comments
    Like i said the last time i was blogging about trips to Vegas, next time I wouldn't be driving.. Prophetic, since i'm leaving for Vegas and (imagine this) flying this time.. These Vegas trips have been happening every year for a while now.. Hopefully...
  • Tom Miller's Blog

    Game Developers Conference...

    • 6 Comments
    In a little over twelve hours from now I leave once again for the annual Game Developers Conference . This year there are a few things different.. One, it's earlier in the year than previously.. Two, it's in San Francisco rather than San Jose this year...
  • Tom Miller's Blog

    World of Warcraft - Redux

    • 21 Comments
    Aside from this one sentence here, this entire post will be completely devoid of any information about Managed DirectX. Instead today, I'm going to discuss World of Warcraft. I'd put a link to the site here, but gee, it happens to be down right now. ...
  • Tom Miller's Blog

    Managed Games? Of course!

    • 5 Comments
    You may remember me talking about Koios Works before. They wrote one of the first retail games using Managed DirectX. They have an entirely new 3D game out now called Panzer Command: Operation Winterstorm Not only are they still using Managed DirectX...
  • Tom Miller's Blog

    April 2005 SDK Released..

    • 7 Comments
    Managed specific changes: All of the D3DX updates mentioned below are implemented in MDX Better support in the control panel for MDX including switching retail/debug on a per-dll basis MDX installed by default by redist setup (no more /InstallManagedDX...
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