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Zemblanity
The DirectX blog is up
Posted
over 3 years ago
by
Tom_Mulcahy
1
Comments
The DirectX blog can be found at http://blogs.msdn.com/DirectX . Any Direct2D posts I write will go on the DirectX blog instead of this blog, but I may still post occasionally about non-Direct2D topics. Please subscribe to the DirectX blog.
Zemblanity
Windows And Video Memory
Posted
over 3 years ago
by
Tom_Mulcahy
1
Comments
The following explanations are overviews. In the interests of brevity, they neglect some corner cases. Definitions: Video memory: For our purposes, memory accessible by the GPU. For details, please see the “Graphics Memory Reporting through WDDM...
Zemblanity
Optimizing Animations Using Direct2D
Posted
over 4 years ago
by
Tom_Mulcahy
2
Comments
(click image for larger view) ( video from Tom's Blog ) In my previous post I demonstrated rendering text in the style of the Star Wars opening credits. The demo works and the animation is smooth (on my machine at least), but the CPU consumption...
Zemblanity
Rendering Text In The Style Of The Star Wars Opening Credits Using Direct2D with Direct3D interop
Posted
over 4 years ago
by
Tom_Mulcahy
3
Comments
(Click the image for a larger view) This is a fun little sample I created. I based it off of a Hands On Lab that was presented at PDC. If you remember two spinning cubes, one rotating around the other, that's the one. My version is very similar. The...
Zemblanity
Blogging about Direct2D
Posted
over 4 years ago
by
Tom_Mulcahy
1
Comments
Hello, my name is Tom Mulcahy. I'm a developer on the Direct2D team and this is my first blog post. To begin with, I will explain the name of this blog. Zemblanity is the opposite of serendipity (as coined by William Boyd in Armadillo ). It means the...
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