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Blog Post:
Optimizing Animations Using Direct2D
Tom_Mulcahy
(click image for larger view) ( video from Tom's Blog ) In my previous post I demonstrated rendering text in the style of the Star Wars opening credits. The demo works and the animation is smooth (on my machine at least), but the CPU consumption is much higher than necessary. Even though Direct2D...
on
31 Oct 2008
Blog Post:
Rendering Text In The Style Of The Star Wars Opening Credits Using Direct2D with Direct3D interop
Tom_Mulcahy
(Click the image for a larger view) This is a fun little sample I created. I based it off of a Hands On Lab that was presented at PDC. If you remember two spinning cubes, one rotating around the other, that's the one. My version is very similar. The main differences are: removed code related...
on
30 Oct 2008
Blog Post:
Blogging about Direct2D
Tom_Mulcahy
Hello, my name is Tom Mulcahy. I'm a developer on the Direct2D team and this is my first blog post. To begin with, I will explain the name of this blog. Zemblanity is the opposite of serendipity (as coined by William Boyd in Armadillo ). It means the unexpected discovery of bad things. I think the...
on
29 Oct 2008
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