• Zemblanity

    Rendering Text In The Style Of The Star Wars Opening Credits Using Direct2D with Direct3D interop

    • 3 Comments
    (Click the image for a larger view) This is a fun little sample I created. I based it off of a Hands On Lab that was presented at PDC. If you remember two spinning cubes, one rotating around the other, that's the one. My version is very similar. The...
  • Zemblanity

    Optimizing Animations Using Direct2D

    • 2 Comments
    (click image for larger view) ( video from Tom's Blog ) In my previous post I demonstrated rendering text in the style of the Star Wars opening credits. The demo works and the animation is smooth (on my machine at least), but the CPU consumption...
  • Zemblanity

    Windows And Video Memory

    • 1 Comments
    The following explanations are overviews. In the interests of brevity, they neglect some corner cases. Definitions: Video memory: For our purposes, memory accessible by the GPU. For details, please see the “Graphics Memory Reporting through WDDM...
  • Zemblanity

    The DirectX blog is up

    • 1 Comments
    The DirectX blog can be found at http://blogs.msdn.com/DirectX . Any Direct2D posts I write will go on the DirectX blog instead of this blog, but I may still post occasionally about non-Direct2D topics. Please subscribe to the DirectX blog.
  • Zemblanity

    Blogging about Direct2D

    • 1 Comments
    Hello, my name is Tom Mulcahy. I'm a developer on the Direct2D team and this is my first blog post. To begin with, I will explain the name of this blog. Zemblanity is the opposite of serendipity (as coined by William Boyd in Armadillo ). It means the...
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