During the Game Developers Conference in San Francisco, I met Alvaro, Felipe, Juan Pedro, and Sebastian from Pomelo Games. They are making a game called Bullet Boy. It’s a cool looking puzzle game with a mechanic near and dear to my heart, launching the main character out of a cannon!
I was lucky enough to be able to sit down with the four of them and record an episode with my portable podcasting rig. If the sound quality is not as good as other episodes, I apologize. It is because we were sitting in a hallway in the middle of the Moscone center.
I hope you enjoy hearing the story of their development, what they’ve learned, and their future plans for the game.
Click here to listen in!
“Be Indie Now” is a podcast about independent game development.
Join me as your host and moderator as each episode I talk to guest panelists on a range of game development topics. From the design, to the technical, to the business and marketing, we’ll cover everything you’ll need to know to create your own games.
Now is the best time in history to start an independent game company. From hobbyists experimenting on the side, to full-time entrepreneurs looking to make it big. The goal of the podcast to encourage everybody to become a game developer.
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