Last week I attended the International Conference on the Foundations of Digital Games which was hosted in the beautiful city of Bordeaux. FDG is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay and game design.
The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play.
FDG 2011 was an interesting event and well attended by academics, commercial gaming vendors along with a number of staff from Microsoft Academic Developer Evangelists teams from the US and a group from Microsoft Game Studios.
As part of the event the entire US and UK team developed, created and presented the final keynote presentation entitled ‘Kinect in the Classroom’.
The presentation featured a history and the evolution of gaming consoles, controller and then closed with details on the Kinect device hardware configuration and a drill down on the newly released Kinect SDK. The presentation also included information on Microsoft Game Studio’s Edison Project which includes Kinect Fun Labs and the Kinect Share community which were launched recently on to the Xbox community.
Integrating Imagine Cup into current and proposed Curricula
Andrew Parsons, Microsoft US ADE team and Captain of the Imagine Cup Game Design Competition chaired an interesting panel session on the value of leveraging Imagine Cup within the academic curriculum.
The panel included Tara Walker Microsoft US ADE, Professor Frank Lee from Drexel University, Ian Parberry from the University of Texas and Frederic Pedro, a former Imagine Cup game competitor and now CEO of his own game company, Pohlm Studio and mentor of this years French Imagine Cup winning team.
Each of the panel members recounted their success in integrating Imagine Cup into the academic curriculum. If your interested in learning more about the imagine cup please visit http://www.imaginecup.com
Andrew presented a showcase of this years entries and the video of entries including the following video on the order of this years competitors For information on this years Imagine Cup Game Design entries see the entry video below and visit Andrews blog for the latest information on the Games Design Competition and an analysis of this years competitors.
So if your interested in entering next years Imagine Cup and making students aware of the competition then these are the key dates for the Games Design competition are as follows more information will be posted on http://www.imaginecup.com
Round 1 – Storyboard/Summary Submission
July 13, 2011
February 14, 2012
Round 2 - Game Submission
February 16, 2012
March 13, 2012
Round 3 - Worldwide Finals Qualifying
April 3, 2012
May 1, 2012
Round 4 - Worldwide Finals