July, 2012

  

  • Microsoft UK Faculty Connection

    Windows 8 Metro Style Gaming

    • 4 Comments

    Next week I will be at the Develop Conference, attending some of the 103 sessions, 5 keynotes, and on the Microsoft stand at the Expo. I’m looking forward to networking with the 1500 developers and 450 companies during the event and discussing the opportunity of developing Windows 8 Metro Style games.

    develop

    On http://msdn.microsoft.com/en-us/library/windows/apps/hh452780.aspx we list options for developing Windows 8 games.

    At present there are over 50 games available in the store using the above technologies, here are some good links to get started

    · Metro style app using JavaScript. You can use the established web technologies: HTML5, CSS3, and JavaScript to develop full-screen, chrome-free games.

    Slide2

    http://bit.ly/metroGamesJS

    · Metro style app using C++, C#, or Visual Basic and XAML. You can use managed code languages like C# and Visual Basic to develop 2D (and lightweight 3D) games. If you have developed in Silverlight for Internet Explorer or Windows Phone 7, this model will feel very familiar.

    Slide1

    http://bit.ly/metroGames

    · Metro style C++ with DirectX. You can develop both 2D and 3D games that effectively use the graphics processing horsepower on a range of Windows desktops and 3D-enabled Windows devices, from high powered gaming rigs to low power slates. It requires a strong working knowledge of Windows programming and native C/C++.

    Slide3

    http://bit.ly/metroGamesDX

    Tutorials

    C++/Direct3D

    There are a number of online tutorial around Marble Maze which is a DirectX game written in C++. This leads you to the more basic “Hello World” example over here although while the results of that example are “Hello World” in nature.

    There’s another, more realistic sample over here with a walk-through to build up a Metro style shooting game. It takes the form of a completed code sample and a walk through of what’s going on in that sample.

    It runs to around 40 source files.

    The key learning outcome for starting to build games for Metro are as follows as these would make excellent starting points for curricula development for Developing Metro Style Games.

    1) Understanding how a Metro style app gets on the screen – i.e. the infrastructure around IFrameworkViewSource and IFrameworkView.

    2) Understanding C++/CX which is a bunch of C++ extensions relatively familiar to people like me who’ve come from the C++/CLI world but a bit odd to a regular C++ developer.

    3) Understanding some of the technologies used like the Parallel Patterns Library (PPL) which our default templates throw at you.

    4) Understanding some of the C++ 11 techniques like lambdas which our default templates also throw at you.

    5) Understanding how a Metro style app is meant to work from the point of view of lifecycle management (i.e. suspend/resume/terminate).

    6) Understanding the WinRT APIs available and their main usage and purpose.

    Steps 5 & 6 are common to any Windows 8 Metro style app developer.

    JavaScript

    There is a JavaScript tutorial but the game involved is very, very basic.

    Frameworks

    As we are all aware, there are many game engines /frameworks (middleware) available. Some of these are already supporting development for Win 8 metro games whilst others are planning to support it within the coming months. I have listed the ones which are or have short terms plans to support W8 metro apps. I am sure that there will be more to come…

    Unity

    http://unity3d.com/

    A full games development tool/suite – physics, rendering, scripting, AI etc.

    Windows 8 Metro support:                         coming soon (for GA)

    Dev languages:                                                 (game scripting) C#, Javascript

    MonoGame

    http://monogame.codeplex.com/

    An Open Source, OpenGL implementation of the Microsoft XNA 4 Framework

    Windows 8 Metro support:                         coming soon (‘later this year’)

    Dev languages:                                                 C#/XNA

    SharpDX

    http://sharpdx.org/

    SharpDX is an open-source project delivering the full DirectX API under the .Net platform, allowing the development of high performance game, 2D and 3D graphics rendering as well as realtime sound application.

    Windows 8 Metro support:                         Now

    Dev languages:                                                 C#

  • Microsoft UK Faculty Connection

    C++ & Direct X on Windows 8

    • 3 Comments

    Windows 8’s new Metro platform offers developers the possibility to build not only apps, but also new, immersive NUI (natural user interface) gaming experiences.
     

    In the UK we have over 217 gaming courses, Microsoft is working to make sure that gaming devs have the necessary resources to start creating Metro games tailored to the next version of Windows and allow students to start developing some real portfolio and experience of gaming industry by allowing them to easily and simply upload their completed games to the Windows Store.

    We have a selection of material available to help educators and students get started on the Windows 8 Metro Style Game development with resources such as ‘Building your first Metro style game with C++’ which is available via the Windows Dev Center. The Windows Dev Center offers developers the guidance they need to start coding.   Additionally we have resources at the dev center for XAML/C#, HTML5/JS and it’s important to understand that leveraging C++ implies that the games built will be much more than simple Metro apps or existing XNA windows phone or XNA creator apps.

    Again in terms of curricula change and enhancement, it is important to understand that A Metro style game with C++ is a game developed using native C++ APIs, such as DirectX, that have been made available to the Windows Runtime. This model is more complex than the usual Metro style app, but it provides greater flexibility and greater access to system resources, especially graphics devices. So, it is a good model for the experienced developer.

    Essentially, a Windows 8 Metro DirectX game built with C++ implies delivering a graphics- or multimedia-intensive experience to end users, taking advantage of the graphics hardware.

    Games 

    The following Channel9 Video http://channel9.msdn.com/Events/Windows-Camp/Developing-Windows-8-Metro-style-apps-in-Cpp/Cpp-and-DirectX-for-Metro-Style-Games goes into more detail and there is a whole set of resources for Developing  Windows 8 Metro Style Apps in C++ http://channel9.msdn.com/Events/Windows-Camp/Developing-Windows-8-Metro-style-apps-in-Cpp

    In terms of gaming technologies and development skills, I like to break them down into the following categories

    • HTML/JS casual game developer.
    • XNA/.NET developer.
    • C++/DirectX developer.

    In terms of  academic module constructs you ideally need to break them down as follows

    1) Windows 8 Developer Overview – From the UX-to-the-Store see Windows 8 Curricula and resources now at Faculty Connection.

    2) What does a game developer need to think about doing with their game for Windows 8 (e.g. input mechanisms, screen sizes and resolutions, settings, WinRT APIs for storage and settings, suspend/resume APIs). see Windows 8 Metro Style Gaming  


        
    Resources and Curricula

    Your source for curriculum resources and tools to help with your teaching needs. Visit the Microsoft Faculty Connection Resource Center.

  • Microsoft UK Faculty Connection

    Get up to speed on Windows 8 in 6 weeks

    • 3 Comments

     

         win8_screenSurfaceDreamSpark

    So its now the summer holidays, well its the perfect time to get skilled up for Windows 8, to do this you will need to be fully prepared. To confirm RTM of Windows 8 has been confirmed for August and General Release for Oct 2012.

     

    So to help you get prepared we have created a 6 week plan for you.The plan is based on a minimum of 10 hours study time per week. The better prepared you are the better you will do with implementing Windows 8 within your curricula or even simply having the discussion with students using Windows 8 next term.

    From a Microsoft perspective we have a massive amount of materials to help you prepare and create a very comprehensive application and we provide you with the suite of Tools and Documentation to help you create their very first Metro 8 App.

    Additionally we have also made available a large array of Samples, Examples and Templates as well as Video tutorials and blogs. If you follow these you will find the path to releasing your first game or application for Windows 8.

    Apps can be written in C#, C++, HTML or even using a new bespoke tool aimed at Designers. The most import thing is to start right now, read and work your way through the plan, install Windows 8 and the Metro SDK and start developing.

    So here is the six week plan for Windows 8 development.

    Week One

    1. Introduction

    a. What is a Windows 8 Metro App, click Here

    b. A great intro Blog for you, click Here

    c. Understand the UX Guidelines click Here

    2. Getting started with Metro style apps, click Here

    a. Installing Windows 8

    b. Download and install SDK & Dev Tools

    3. Get the Developer Licence, Click Here

    a. Install the" Windows 8 camp in a box", click Here

    b. Quickly get an overview of all the presentations

    4. Choose your preferred Development environment/Language

    a. JavaScript and HTML (recommended for Designers & Artists)

    b. Download relevant documentation, click Here

    c. C#, Visual Basic and XAML (recommended for Designers & Artists)

    d Download relevant documentation, click Here

    e. C++ and DirectX (recommended for Programmers or teams with Programmers in)

    f. Download relevant documentation, click Here

    5. Understanding What makes a great Metro app, click Here

    6. Planning your first App, click Here

    a. Planning for Monetisation, click Here

    b. Planning for Quality and Certification, click Here

    c. Planning for different devices, click Here

    d. Plan for a Global Market, click Here

    e. Plan for Usability, click Here and Here

    Week Two

    1. Review available Templates and sample Apps, click Here and Here

    2. Take a look at the Samples and Examples in the Windows 8 Camp in a box

    a. Work through these Examples

    3. Take a look at the Windows 8 Faculty game examples, click Here

    a. Consider how you could use these examples to create your own game

    4. Download Designer PSD’s, click Here

    5. Play, with your chosen development

    a. Set up Visual Studios

    b. Work through a simple “Hello World”, style tutorial

    c. C++, click Here

    d. HTML5/Javascript, click Here

    e. Visual Basic, click Here

    f. C#, click Here

    f. Get your development processed organised and ready to go

    6. Plan and design your first simple app,

    7. Create it

    Week 3

    1. Re-review progress so far, and create second more complicated app

    2. Further reading on what makes a great Metro App, click Here

    3. Looking at ways to speed up your development, click Here

    4. Using Blend, click Here and Here

    5. Continue with your chosen Development training

    a. C++, click Here

    b. HTML5/Javascript, click Here

    c. Visual Basic, click Here

    d. C#, click Here

    Week 4

    1. Continue with your detailed studies and tutorials

    2. Watch as many YouTube Tutorials and App sample videos as you can

    3. Advanced considerations, click Here

    a. Selling apps

    b. Concepts and architecture

    c. API reference

    d. End-to-end apps.

    Week 5

    1. Continue with your detailed studies and tutorials

    2. Planning for the Assessments or Developing Games

    a. Some Great Game building Links, click Here

    b. How to Design a great Metro 8 Game, click Here

    c. More Game / Entertainment considerations, click Here

    Week 6

    1. Continue with your detailed studies and tutorials

    2. Finally, understand about Metro 8 App Publishing, click Here

    a. Market Opportunity

    b. Designed for discovery

    c. Flexible business models

    d. Uber-transparency

    e. Best economics

    Some Great Links

    Microsoft's official Metro 8 App site

    Microsoft's UK Student and Faculty resources 

    A complete list of resources for METRO Windows 8 Developers

    Microsoft's App Publishing – Declaring capabilities

    · Manifest Designer

    · How to specify capabilities in a package manifest.

    Intro to Window 8 & the App store

    One on One style tutorial Webcasts on Metro 8 development

    BUILD Conference Resources  

    Designing for Windows

    UX GuideLines

    Windows User Experience Training

    Windows Camp Resources

    Additional Videos

     

    Windows 8–Developer Resources

    Developer downloads

    Content

    URL

    Details

    Windows 8 Consumer Preview Download

    http://bitly.com/WIN8cp

    Windows 8 Consumer Preview download (web installer or ISO’s), videos, and FAQ’s.

    Developer downloads for Metro style apps

    http://bitly.com/metroDwnld

    Visual Studio 11 Express and the Windows 8 SDK + all the extra tools and SDK’s for Metro style app development.

    Design assets for Metro style apps

    http://bitly.com/MetroUX

    100+ Photoshop files with common controls, shell components, tiles, icons, animation clips, color wheel references, and more.


    Metro style app developer content

    Content

    URL

    Details

    Windows Dev Center home

    http://bitly.com/DevCtr

    Links to Metro style app, Desktop app, Hardware, and IE development.

    Metro style app development home

    http://bitly.com/MetroCtr

    Links to key resources for designing, developing, and selling Metro style apps.

    Product guide for developers

    http://bitly.com/PGwin8

    Windows 8 Consumer Preview Product Guide for Developers.

    Official documentation

    http://bitly.com/MetroDocs

    Comprehensive docs, articles, quickstarts, roadmaps, tutorials, checklists, developer agreements, and whitepapers covering all aspects of app design, development, and selling:

    · Getting started

    · Planning apps

    · Designing UX for apps

    · Developing apps

    · Packaging apps

    · Debugging and testing apps

    · Selling apps

    · API reference

    · Concepts and architecture

    · Language reference

    · End-to-end apps

    Design resources

    http://bitly.com/DesignUX

    Design principles, UX design patterns, detailed UX guidelines, downloadable design assets, assessing usability.

    Selling apps in the Windows Store

    http://bitly.com/W8Store

    Windows Store markets, developer agreements, and checklists to prepare.

    Developer downloads for Metro style apps

    http://bitly.com/DwnldsMetro

    Visual Studio Express and the Windows 8 SDK + extra tools and SDK’s for Metro style app development.

    Metro style app samples

    http://bitly.com/MetroSmpls

    Over 200 official samples from Microsoft are available in multiple programming languages. You can copy code inline, upload new code, rate, and leave comments.

    Developer forums

    http://bitly.com/MetroForums

    Developer forums for Metro style apps covering designing, developing, and selling apps.

    Blogs for developers

    Blog Name

    URL

    Details

    Building Windows 8 blog (B8)

    http://blogs.msdn.com/b/b8/

    An inside look at how, what, and why different features of Windows 8 are being built. This blog is written by Windows President Steven Sinofsky together with members of the Windows engineering team.

    Windows Store blog for developers

    http://blogs.msdn.com/b/windowsstore

    All about doing business in the Windows Store. Members of the engineering team who’ve built the Windows Store write posts along with Antoine Leblond, Vice President of Windows Web Services.

    Windows 8 app developer blog (D8)

    http://blogs.msdn.com/b/windowsappdev

    Explores best practices for coding and designing Metro style apps. It is written by the team of developers who are building Windows 8.

    IE blog

    http://blogs.msdn.com/b/ie/

    Windows Internet Explorer Engineering Team Blog.

    Inside Windows Live blog

    http://windowsteamblog.com/
    windows_live/b/windowslive/

    The engineering being Hotmail, Messenger, SkyDrive, and Windows Live.

    Visual Studio Blog

    http://blogs.msdn.com/b/visualstudio/

    The official source of product insight from the Visual Studio Engineering Team.

    The Windows Blog

    http://windowsteamblog.com/

    Consumer and general interest topics.

  • Microsoft UK Faculty Connection

    SUR40 Pixel Sense NUIverse Demo

    • 2 Comments

     

    Jon Roskill and Steve Clayton join one of my colleague Dr Dave Brown at the Microsoft Worldwide Partner Conference (WPC) 2012 in Toronto for live a demonstration of the Samsung SUR40 with Microsoft PixelSense featuring Dave's creation NUIverse.

    NUIverse is simply an amazing example of natural user interface and highlights the unique properties of the Samsung SUR40 and PixelSense technology that enables collaborative multitouch experience using objects. Developed by Dave over the past year NUIverse really does show off the power of Pixel Sense and the immersive nature of the SUR40 device for more indepth details of the development process concepts and Dave's patents for Users controls see http://drdave.co.uk/blog

    More information: Samsung SUR40 with Microsoft PixelSense http://www.samsunglfd.com/solution/sur40.do

    I am looking forward to what the researchers and post docs at your institutions can do with these amazing devices.

  • Microsoft UK Faculty Connection

    .NET Gadgeteer at Animation 12

    • 1 Comments

    imageimage_thumb[3]

    The University of ManchesterAnimation12 competition took place on Friday 13th of July 2012. The event have over 300 registered competitors.

    The University of Manchester School of Computer Science launched the UK Schools Computer Animation Competition in 2008 as part of Digital60 - celebrating the 60th Anniversary of "The Baby", the world's first stored-program computer, designed and built at The University of Manchester.

    The UK Schools Computer Animation Competition was launched to introduce UK schoolchildren to the fun side of basic programming whilst animating.

    The Competition is an annual event, to show schoolchildren that computers can be used creatively, and to stimulate them to learn about programming. The Competition's summer Awards Festival is held in Manchester, when winners receive their prizes, and over 300 guests attend talks and spend time in activity rooms exploring the fun side of computing.

    The Competition is open to all UK schoolchildren aged 7-19, and is completely free.

    “Youngsters love gadgets. So wouldn’t it be great if they could build their own, and at school? This is exactly what more than 80 of the competitors, ages 7 to 19, did  using .NET Gadgeteer during a hands on session at the event.

    image

    The .NET Gadgeteer pilot project aligns with the UK’s commitment to prioritize computer science education in schools, as spelled out by the Education Secretary, Michael Gove, in his speech at the BETT Show (see School ICT to be replaced by computer science programme) and will be a key part in the AQA GCSE Computer Science course starting in Sept 2012.

    We look forward to more schools, colleges, and universities utilizing .NET Gadgeteer to unleash their students’ creativity and enthusiasm in technology in the UK, and beyond. Scarlet Schwiderski-Grosche, Program Manager, Microsoft Research Connections EMEA, and Steve Hodges, Principal Hardware Engineer, Microsoft Research Cambridge

    image_thumb[5]imageimage

    We had over 80 students attend the pre booked Gadgeteer workshop sessions which took place throughout the day in all we ran 4 x 30 min sessions demonstrating hands on how to Build a Digital Camera with .NET Gadgeteer in 30 mins.

    Resources

    Animation12 Web Site – Learn more about Animation12 and see details of the event.

    Microsoft .NET Gadgeteer is an open-source toolkit for building small electronic devices using the .NET Micro Framework and Visual Studio/Visual C# Express.
    Build all manner of electronic gadgets quickly and easily with .NET Gadgeteer! LEARN HOW TO GET STARTED

    Reading Materials

    getting started

    Getting Started with .NET Gadgeteer by Simon Monk - This book explains .NET Gadgeteer to the novice and to using only the parts available in the Fez Spider Starter Kit. This is the most common starter kit if components for the Gadgeteer.

    Curricula Resources

    Teaching Material for .NET Gadgeteer in School  
    .NET Gadgeteer can be used in schools to help students make gadgets and learn C# programming along the way. These lesson plans give teachers all the material needed to run 8 1-hour sessions using .NET Gadgeteer, including session plans, student handouts and PowerPoint presentations.

  • Microsoft UK Faculty Connection

    Windows 8 – Develop great Metro Style Apps

    • 1 Comments
     

    image

    So how do you go about developing Metro Style Apps for Windows 8?

    ‘Metro style’ apps are built for the new Metro touch interface for Windows 8, and will be able to run on any Windows 8 device, whether that’s full function PCs and laptops, or the different kind of Windows 8 slate devices running Intel or ARM chips. If you’re already testing the Windows 8 Release Preview, you’ll know that an Intel-based computer running Windows 8 can run all of your existing Windows software, plus the new Metro style apps.

    Microsoft Surface http://www.surface.com  

    The following presentation is a nice Introduction to Windows 8 within Academia
    View more presentations from Microsoft Education UK

    Useful resources to building Windows 8 Metro Style apps

    Resources from TechEd Europe

    teched

    A Selection of useful videos from Microsoft TechEd Europe 2012 on Metro Style App development

    FREE Ebook

    ebook

    • The life story of a Metro Style App
    • Quickstart
    • App Anatomy and Page Navigation
    • Controls, Control Styling, and Basic Data Binding

    And the further 14 chapters will come out over the next few months. But if you’re interested in getting started, or you’ve got students that you know will want to have a go, then this is a good start.

    You can either download it in PDF directly, or go and read a bit more about it on the Microsoft Press blog.

    mspress

    Here’s a long list of more free technical ebooks from Microsoft Press.

  • Microsoft UK Faculty Connection

    LIVE Coverage of the Microsoft Research Faculty Summit, July 16–17, 2012

    • 0 Comments

    clip_image001

    LIVE Coverage of the Microsoft Research Faculty Summit, July 16–17, 2012

    For the first time, we'll be broadcasting the Microsoft Research Faculty Summit live. We will stream the keynotes from the Faculty Summit plus entertaining interviews with scientific and academic visionaries who will discuss how they're tackling some of today's top research and computer science challenges.

    Join us for the live broadcast of the Faculty Summit on July 16 and 17, 9:00 A.M. to 1:30 P.M. Pacific Time.

    · See what’s in store and view the Faculty Summit broadcast live.

    · Join the conversation through Twitter hashtag #FacSumm.

    logo_msr

    Visit Microsoft Research website: Microsoft Research Connections

  • Microsoft UK Faculty Connection

    More Cloud Services on Project Hawaii

    • 0 Comments

    windows phoneproject_hawaii

     

    Microsoft Research’s Project Hawaii extends the Windows Phone with the power of the cloud. The smartphone provides the sensors, mobility, and data; the cloud provides powerful algorithms to enable scenarios that would otherwise not be possible. The newly released Project Hawaii Software Development Kit (SDK) 2.0, developed by the Mobility and Research Group, has added four more cloud services to Project Hawaii’s existing line-up, namely:

    · Key value pair, which enables the storage of any data in the cloud—easily and quickly

    · Translation, which, well, translates from one language to another

    · Text to speech, which does just what its name implies

    · Path prediction, which narrows location searches based on the direction of travel

    Microsoft Research continues to offer Project Hawaii to a growing list of universities worldwide (50 by spring 2012), with more than 2,000 students already using the Hawaii SDK in the last year or so.

    Take a look at some of these exciting projects developed by students.

    If your interested in the opportunities of Hawaii Learn more about Project Hawaii by reading the following blog.

    If your interested in experimenting with Hawaii you can download the SDK.

  • Microsoft UK Faculty Connection

    Imagine Cup 2012 Starting 06/07/2012

    • 0 Comments

     

    THE WORLDWIDE FINALS ARE UNDERWAY

    Follow the action from Australia July 6 - 10 on Facebook, Twitter, Flickr and the Imagine Cup blog.

    Imagine Cup 2012 - Registration

    WATCH LIVE

    Microsoft Student Partners, acting as roving reporters, are covering Imagine Cup and broadcasting live! Sit back, relax, and join in the fun.

    Imagine Cup 2012 - Registration

    ROCK THE VOTE!

    There’s still time to choose your favourite team and help them win the People’s Choice Award. Vote for your favourite videos by July 9 and the winning team will go home with $10,000!

    Imagine Cup 2012 - Registration

    MEET THE FINALISTS!

    The Imagine Cup yearbook lists the project descriptions and introduces you to the teams competing in Sydney. Read about their inspiring apps, and wish them luck! .

    We are going to live stream the following Imagine Cup events,  here http://icsocialmediateam.com/live-stream/

    Best of luck to Team EyeWork @teameyeworks from Newcastle College and Northumbria University representing the UK.

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  • Microsoft UK Faculty Connection

    Registration open for July Windows 8 Camps

    • 0 Comments

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    The Windows 8 Camps have been designed to show you how to build a Windows 8 app. You can tailor the day to make it as personally productive and rewarding as possible. You can work on your own projects with assistance from Windows 8 experts, network with others and also have the option of attending short tutorial sessions on Windows 8 related topics. 

    The Windows 8 Camps will cover an introductory overview session as well as a range of short tutorial sessions. Short tutorial sessions will include topics such as the basics of the OS and interaction with the OS, Metro style UX with examples in Store apps, The Store and the developer opportunity, the high level view of the platform – i.e. WinRT and the choice around implementation technology, and the tooling – the role of Visual Studio and Expression Blend.

    In addition, you will learn how you can publish your Windows 8 app into the Windows Store in advance of general release through the Windows 8 App Excellence Labs at this camp.

    Wednesday 18th July, Windows Phone DevCamp

    Thursday 19th July, Windows 8 DevCamp

    Friday 20th July, Windows 8 DevCamp

    Saturday 21st July,Windows 8 DevCamp

    Monday 23rd July, Windows Phone DevCamp

    Tuesday 24th July, Windows 8 DevCamp

    Wednesday 25th July, Windows 8 DevCamp

    Thursday 26th July, Windows 8 DevCamp

    The Windows 8 Camp will kick off at 9am and officially finish at 6pm, or 9pm for the hardcore attendees.

    Requirements & Prerequisites for Attendees

    IMPORTANT: Bring a suitable laptop with the following downloaded:

    1) Windows 8 Release Preview installed and running on your machine - http://windows.microsoft.com/en-US/windows-8/download?ocid=W_MSC_W8R_DevCenter_MetroDL_EN-US

    2) Visual Studio 2012 Express RC installed - http://msdn.microsoft.com/en-us/windows/apps/br229516

    Lastly, please let us know as soon as you can if you cannot make the camp as there will be many developers who are keen to take your spot. Please let us know via email (microsoft@delegate.com) at least 2 days in advance if you are unable to attend the camp or a £20 administration fee will be charged. Please respect the trainers and your fellow delegates by turning up if you have registered and committed.

    Thank you and we look forward to seeing you at the Windows 8 Camp

    Windows 8 Camps Agenda:

            

    08:30

    Registration

    09:00

    Welcome & Explanation of the Day’s Format

     

    Presentation Room

    Work Room

    09:15

    Windows 8 Overview – UX, Store & Opportunity

    Hands On Labs

    (.NET and HJC)

    App Migrating and UX Reviews

    10:30

    Break

    10:45

    Windows 8 App Features 1

    11:45

    Break

    12:00

    Windows 8 App Features 2

    13:00

    Lunch

    14:00

       

    Hands On Labs

    (.NET and HJC)

    App Migrating and UX Reviews

    15:00

    16:00

    17:00

    18:00

    19:00

    For the committed only to continue their labs/migrating.

    21:00

    Close

     

    Click here to register http://uktechdays.cloudapp.net/upcoming-events.aspx

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