Faculty Connection is an online set of real-world resources and shared peer knowledge, the goal of the Faculty Connection site is to put relevant and applicable tools and information at the fingertips of technology educators.
The UK Academic Team is responsible for offering IT students and faculty members free access to software, for enhancing knowledge and skills by providing curriculum materials and other learning opportunities, for helping students achieve their dreams by organizing an international competition, and finally for assisting last year students through career resources and job opportunities at our customers and partners.
With this blog we want to inform you on our latest initiatives.
Enjoy reading and stay tuned!
Day 15-Using Launchers and Choosers with your app
Before beginning your submission, you will want to review the App Hub Application submission walkthrough. This will help prepare you for the application submission process.
Additional Resources
Week 1 Resources
Week 2 Resources
Applying a theme Performing page navigation Working with tiles Camera capture Photo chooser Storing files and folders Using the Isolated Storage Explorer Code samples for Windows Phone Build a basic RSS reader
Week 3 Resources
Launchers Choosers Pictures extensibility Integrate music and videos Extending search Accessing the microphone Windows Azure toolkit Accessing the camera
Week 4 Resources
Background agents Localizing your app Creating a trial application Adding ads Deploying and testing Capture performance data Creating screenshots Marketplace test kit App Hub Application submission walkthrough
Wherever you are, whatever your field, Tech.Days bring you more opportunities than ever to explore our latest technologies and engage with the UK and Europe's leading technologists.
Discover key trends at your own pace and your own place with our online conferences. Get hands-on experience with our immersive one-day bootcamps. Or share insights into the technical topics that matter to you with our programme of sponsored regional events. However you choose to connect, Tech.Days provides the perfect environment to grow both your professional skill set and your peer network.
We welcome you to join our Summer/Autumn edition of Windows 8, Windows Phone and Windows Azure Dev Camps. You will get hands-on learning, assistance and support which will allow you to pick up the skills required to make the most of Microsoft's newest developer offerings.
We'll be adding new events over the coming months so follow us @uktechdays to keep up to date with new announcements.
Full dates of FREE training now available across the country in July, August and September see here http://uktechdays.cloudapp.net/upcoming-events.aspx
Go download the Windows 8 Release Preview now!
DreamSpark Premium subscribers can go to the subscriptions page for additional downloads and BUILD 2011 attendees can go to the BUILD attendee Connect site for additional downloads.
For more details see http://www.buildwindows.com/
So its now the summer holidays, well its the perfect time to get skilled up for Windows 8, to do this you will need to be fully prepared. To confirm RTM of Windows 8 has been confirmed for August and General Release for Oct 2012.
So to help you get prepared we have created a 6 week plan for you.The plan is based on a minimum of 10 hours study time per week. The better prepared you are the better you will do with implementing Windows 8 within your curricula or even simply having the discussion with students using Windows 8 next term.
From a Microsoft perspective we have a massive amount of materials to help you prepare and create a very comprehensive application and we provide you with the suite of Tools and Documentation to help you create their very first Metro 8 App.
Additionally we have also made available a large array of Samples, Examples and Templates as well as Video tutorials and blogs. If you follow these you will find the path to releasing your first game or application for Windows 8.
Apps can be written in C#, C++, HTML or even using a new bespoke tool aimed at Designers. The most import thing is to start right now, read and work your way through the plan, install Windows 8 and the Metro SDK and start developing.
So here is the six week plan for Windows 8 development.
1. Introduction
a. What is a Windows 8 Metro App, click Here
b. A great intro Blog for you, click Here c. Understand the UX Guidelines click Here
b. A great intro Blog for you, click Here
c. Understand the UX Guidelines click Here
2. Getting started with Metro style apps, click Here
a. Installing Windows 8
b. Download and install SDK & Dev Tools
3. Get the Developer Licence, Click Here
a. Install the" Windows 8 camp in a box", click Here
b. Quickly get an overview of all the presentations
4. Choose your preferred Development environment/Language
a. JavaScript and HTML (recommended for Designers & Artists)
b. Download relevant documentation, click Here
c. C#, Visual Basic and XAML (recommended for Designers & Artists)
d Download relevant documentation, click Here
e. C++ and DirectX (recommended for Programmers or teams with Programmers in)
f. Download relevant documentation, click Here
5. Understanding What makes a great Metro app, click Here
6. Planning your first App, click Here
a. Planning for Monetisation, click Here
b. Planning for Quality and Certification, click Here
c. Planning for different devices, click Here
d. Plan for a Global Market, click Here
e. Plan for Usability, click Here and Here
1. Review available Templates and sample Apps, click Here and Here
2. Take a look at the Samples and Examples in the Windows 8 Camp in a box
a. Work through these Examples
3. Take a look at the Windows 8 Faculty game examples, click Here
a. Consider how you could use these examples to create your own game
4. Download Designer PSD’s, click Here
5. Play, with your chosen development
a. Set up Visual Studios
b. Work through a simple “Hello World”, style tutorial
c. C++, click Here
d. HTML5/Javascript, click Here
e. Visual Basic, click Here f. C#, click Here
e. Visual Basic, click Here
f. C#, click Here
f. Get your development processed organised and ready to go
6. Plan and design your first simple app,
7. Create it
1. Re-review progress so far, and create second more complicated app
2. Further reading on what makes a great Metro App, click Here
3. Looking at ways to speed up your development, click Here
4. Using Blend, click Here and Here
5. Continue with your chosen Development training
a. C++, click Here
b. HTML5/Javascript, click Here
c. Visual Basic, click Here d. C#, click Here
c. Visual Basic, click Here
d. C#, click Here
1. Continue with your detailed studies and tutorials
2. Watch as many YouTube Tutorials and App sample videos as you can
3. Advanced considerations, click Here
a. Selling apps
b. Concepts and architecture
c. API reference
d. End-to-end apps.
2. Planning for the Assessments or Developing Games
a. Some Great Game building Links, click Here
b. How to Design a great Metro 8 Game, click Here
c. More Game / Entertainment considerations, click Here
2. Finally, understand about Metro 8 App Publishing, click Here
a. Market Opportunity
b. Designed for discovery
c. Flexible business models
d. Uber-transparency
e. Best economics
Microsoft's official Metro 8 App site
Microsoft's UK Student and Faculty resources
A complete list of resources for METRO Windows 8 Developers
Microsoft's App Publishing – Declaring capabilities
· Manifest Designer
· How to specify capabilities in a package manifest.
Intro to Window 8 & the App store
One on One style tutorial Webcasts on Metro 8 development
BUILD Conference Resources
Designing for Windows
UX GuideLines
Windows User Experience Training
Windows Camp Resources
Additional Videos
Content
URL
Details
Windows 8 Consumer Preview Download
http://bitly.com/WIN8cp
Windows 8 Consumer Preview download (web installer or ISO’s), videos, and FAQ’s.
Developer downloads for Metro style apps
http://bitly.com/metroDwnld
Visual Studio 11 Express and the Windows 8 SDK + all the extra tools and SDK’s for Metro style app development.
Design assets for Metro style apps
http://bitly.com/MetroUX
100+ Photoshop files with common controls, shell components, tiles, icons, animation clips, color wheel references, and more.
Metro style app developer content
Windows Dev Center home
http://bitly.com/DevCtr
Links to Metro style app, Desktop app, Hardware, and IE development.
Metro style app development home
http://bitly.com/MetroCtr
Links to key resources for designing, developing, and selling Metro style apps.
Product guide for developers
http://bitly.com/PGwin8
Windows 8 Consumer Preview Product Guide for Developers.
Official documentation
http://bitly.com/MetroDocs
Comprehensive docs, articles, quickstarts, roadmaps, tutorials, checklists, developer agreements, and whitepapers covering all aspects of app design, development, and selling:
· Getting started
· Planning apps
· Designing UX for apps
· Developing apps
· Packaging apps
· Debugging and testing apps
· Selling apps
· API reference
· Concepts and architecture
· Language reference
· End-to-end apps
Design resources
http://bitly.com/DesignUX
Design principles, UX design patterns, detailed UX guidelines, downloadable design assets, assessing usability.
Selling apps in the Windows Store
http://bitly.com/W8Store
Windows Store markets, developer agreements, and checklists to prepare.
http://bitly.com/DwnldsMetro
Visual Studio Express and the Windows 8 SDK + extra tools and SDK’s for Metro style app development.
Metro style app samples
http://bitly.com/MetroSmpls
Over 200 official samples from Microsoft are available in multiple programming languages. You can copy code inline, upload new code, rate, and leave comments.
Developer forums
http://bitly.com/MetroForums
Developer forums for Metro style apps covering designing, developing, and selling apps.
Blogs for developers
Blog Name
Building Windows 8 blog (B8)
http://blogs.msdn.com/b/b8/
An inside look at how, what, and why different features of Windows 8 are being built. This blog is written by Windows President Steven Sinofsky together with members of the Windows engineering team.
Windows Store blog for developers
http://blogs.msdn.com/b/windowsstore
All about doing business in the Windows Store. Members of the engineering team who’ve built the Windows Store write posts along with Antoine Leblond, Vice President of Windows Web Services.
Windows 8 app developer blog (D8)
http://blogs.msdn.com/b/windowsappdev
Explores best practices for coding and designing Metro style apps. It is written by the team of developers who are building Windows 8.
IE blog
http://blogs.msdn.com/b/ie/
Windows Internet Explorer Engineering Team Blog.
Inside Windows Live blog
http://windowsteamblog.com/ windows_live/b/windowslive/
The engineering being Hotmail, Messenger, SkyDrive, and Windows Live.
Visual Studio Blog
http://blogs.msdn.com/b/visualstudio/
The official source of product insight from the Visual Studio Engineering Team.
The Windows Blog
http://windowsteamblog.com/
Consumer and general interest topics.
I recently presented at the Windows Azure User group in Manchester. Also presenting was Alan Smith. I wanted to share my finding from Alan’s presentation which was a demo of a ray tracing render farm hosted in Windows Azure using worker roles and the Azure Storage service.
At the start of the presentation he deployed an Azure application that uses 256 worker roles to render a 1,500 frame 3D ray-traced animation in one hour at the end of the presentation, when the animation was complete, he simply played the animation and then deleted the Azure deployment.
What was amazing about this presentation and demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective.
A fully documented write up of the entire presentation is here http://geekswithblogs.net/asmith/archive/2012/06/25/150043.aspx
The virtual pin board contains 11,481 pins, with the scene file containing 2,000 scene files will be created via a Microsoft Kinect device.
The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the 2,000 frames in the animation would take over 148 hours, or a little over 6 days.
The completed animation can be viewed in 1280x720 resolution
The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server.
Number of Servers
Cost
1
$500
16
$8,000
256
$128,000
The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below.
Number of Worker Roles
Render Time
256 hours
$30.72
16 hours
1 hour
Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles.
Effective Use of Resources
The monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. With the average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively.
Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective.
· Windows Azure can provide massive compute power, on demand, in a matter of minutes.
· The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution.
· Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget.
· No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective.
Alan suggested the following tips when implementing a grid computing project in Windows Azure.
· Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances.
· Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required.
· Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started.
· Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle.
· If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective.
· Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles.
· Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!
Windows 8’s new Metro platform offers developers the possibility to build not only apps, but also new, immersive NUI (natural user interface) gaming experiences.
In the UK we have over 217 gaming courses, Microsoft is working to make sure that gaming devs have the necessary resources to start creating Metro games tailored to the next version of Windows and allow students to start developing some real portfolio and experience of gaming industry by allowing them to easily and simply upload their completed games to the Windows Store.
We have a selection of material available to help educators and students get started on the Windows 8 Metro Style Game development with resources such as ‘Building your first Metro style game with C++’ which is available via the Windows Dev Center. The Windows Dev Center offers developers the guidance they need to start coding. Additionally we have resources at the dev center for XAML/C#, HTML5/JS and it’s important to understand that leveraging C++ implies that the games built will be much more than simple Metro apps or existing XNA windows phone or XNA creator apps.
Again in terms of curricula change and enhancement, it is important to understand that A Metro style game with C++ is a game developed using native C++ APIs, such as DirectX, that have been made available to the Windows Runtime. This model is more complex than the usual Metro style app, but it provides greater flexibility and greater access to system resources, especially graphics devices. So, it is a good model for the experienced developer.
Essentially, a Windows 8 Metro DirectX game built with C++ implies delivering a graphics- or multimedia-intensive experience to end users, taking advantage of the graphics hardware.
The following Channel9 Video http://channel9.msdn.com/Events/Windows-Camp/Developing-Windows-8-Metro-style-apps-in-Cpp/Cpp-and-DirectX-for-Metro-Style-Games goes into more detail and there is a whole set of resources for Developing Windows 8 Metro Style Apps in C++ http://channel9.msdn.com/Events/Windows-Camp/Developing-Windows-8-Metro-style-apps-in-Cpp
In terms of gaming technologies and development skills, I like to break them down into the following categories
In terms of academic module constructs you ideally need to break them down as follows
1) Windows 8 Developer Overview – From the UX-to-the-Store see Windows 8 Curricula and resources now at Faculty Connection.
2) What does a game developer need to think about doing with their game for Windows 8 (e.g. input mechanisms, screen sizes and resolutions, settings, WinRT APIs for storage and settings, suspend/resume APIs). see Windows 8 Metro Style Gaming
Resources and Curricula
Your source for curriculum resources and tools to help with your teaching needs. Visit the Microsoft Faculty Connection Resource Center.
From my previous post on developing for Windows 8. I just wanted to make you aware of the many great virtual labs for exploring our latest technologies.
MSDN Virtual Labs enable you to quickly evaluate and test Microsoft's newest products and technologies through a series of guided, hands-on labs that you can complete in 90 minutes or less. There is no complex setup or installation required, and you can use MSDN Virtual Labs online immediately, free. Check here for system requirements.
MSDN Windows 8 Developer Virtual Labs
From the perspective of schools, college and universities, with highly secure MDE’s ‘managed desktop environments’ these virtual labs and the opportunity of running Windows 8 development and the latest technologies may be a valuable resource.
The process of the Labs are completed is opening a web page, which then create an interactive remote desktop session with a Windows Server 2003 which then allows you to remotes into a desktop image. Their are full instructions, guidance and set time limit which your allocated to undertake the lab and guide the user through the learning exercise.
Do to these labs utilising a remote desktop session you may encounter some performance issues, a colleague Eric Nelson has played with a few settings to improve things by changing the remote desktop experience to improve the graphics performance due to bandwidth constraints which may be faced specifically by School networks.
After you make these changes, disconnect and reconnect to the session to experience the improvements.
Jon Roskill and Steve Clayton join one of my colleague Dr Dave Brown at the Microsoft Worldwide Partner Conference (WPC) 2012 in Toronto for live a demonstration of the Samsung SUR40 with Microsoft PixelSense featuring Dave's creation NUIverse.
NUIverse is simply an amazing example of natural user interface and highlights the unique properties of the Samsung SUR40 and PixelSense technology that enables collaborative multitouch experience using objects. Developed by Dave over the past year NUIverse really does show off the power of Pixel Sense and the immersive nature of the SUR40 device for more indepth details of the development process concepts and Dave's patents for Users controls see http://drdave.co.uk/blog
More information: Samsung SUR40 with Microsoft PixelSense http://www.samsunglfd.com/solution/sur40.do
I am looking forward to what the researchers and post docs at your institutions can do with these amazing devices.
The University of Manchester - Animation12 competition took place on Friday 13th of July 2012. The event have over 300 registered competitors.
The University of Manchester School of Computer Science launched the UK Schools Computer Animation Competition in 2008 as part of Digital60 - celebrating the 60th Anniversary of "The Baby", the world's first stored-program computer, designed and built at The University of Manchester.
The UK Schools Computer Animation Competition was launched to introduce UK schoolchildren to the fun side of basic programming whilst animating.
The Competition is an annual event, to show schoolchildren that computers can be used creatively, and to stimulate them to learn about programming. The Competition's summer Awards Festival is held in Manchester, when winners receive their prizes, and over 300 guests attend talks and spend time in activity rooms exploring the fun side of computing.
The Competition is open to all UK schoolchildren aged 7-19, and is completely free.
“Youngsters love gadgets. So wouldn’t it be great if they could build their own, and at school? This is exactly what more than 80 of the competitors, ages 7 to 19, did using .NET Gadgeteer during a hands on session at the event.
The .NET Gadgeteer pilot project aligns with the UK’s commitment to prioritize computer science education in schools, as spelled out by the Education Secretary, Michael Gove, in his speech at the BETT Show (see School ICT to be replaced by computer science programme) and will be a key part in the AQA GCSE Computer Science course starting in Sept 2012.
We look forward to more schools, colleges, and universities utilizing .NET Gadgeteer to unleash their students’ creativity and enthusiasm in technology in the UK, and beyond. Scarlet Schwiderski-Grosche, Program Manager, Microsoft Research Connections EMEA, and Steve Hodges, Principal Hardware Engineer, Microsoft Research Cambridge
We had over 80 students attend the pre booked Gadgeteer workshop sessions which took place throughout the day in all we ran 4 x 30 min sessions demonstrating hands on how to Build a Digital Camera with .NET Gadgeteer in 30 mins.
Resources
Animation12 Web Site – Learn more about Animation12 and see details of the event.
Microsoft .NET Gadgeteer is an open-source toolkit for building small electronic devices using the .NET Micro Framework and Visual Studio/Visual C# Express. Build all manner of electronic gadgets quickly and easily with .NET Gadgeteer! LEARN HOW TO GET STARTED
Reading Materials
Getting Started with .NET Gadgeteer by Simon Monk - This book explains .NET Gadgeteer to the novice and to using only the parts available in the Fez Spider Starter Kit. This is the most common starter kit if components for the Gadgeteer.
Curricula Resources
Teaching Material for .NET Gadgeteer in School .NET Gadgeteer can be used in schools to help students make gadgets and learn C# programming along the way. These lesson plans give teachers all the material needed to run 8 1-hour sessions using .NET Gadgeteer, including session plans, student handouts and PowerPoint presentations.
After a great week at the Develop Conference, I wanted to share some great Windows 8 gaming guides and Tutorials from Dave Isbitski @davedev http://blogs.msdn.com/davedev
The following Tutorials and resources contain the following technologies:
Available Resources and Toolkits
Additional Resources for developing Windows 8 Metro Style Games
Hands on Labs for XAML/C# using HyperV Windows 8 Virtual Machines, so you don't need to own a machine with Windows 8 Release Preview installed.