February, 2013

  

  • Microsoft UK Faculty Connection

    Get FREE certification exam for 70-480: Programming in HTML5 with JavaScript and CSS3

    • 21 Comments

     

    html5 Win8_logo

    Exam 70-480: Programming in HTML5 with JavaScript and CSS3, you complete the requirements for the following certification(s):

    counts as credit toward the following certification(s):

    • MCSD: Web Applications
    • MCSD: Windows Store Apps using HTML5


    Use code : HTMLJMP for a free exam credit, the exam will normally cost £99.


    After passing 70-480, you will be given a certification for Microsoft Specialist and this is one of the three exams which will ultimately certify you as MCSD (Microsoft Certified Solution Developer).

    MCSD is one tier above MCSA (Associate) and is a respectable title in the field of web development.

    Exam registration: http://www.microsoft.com/learning/en/us/exam.aspx?id=70-480
    Link for free online training: https://www.microsoftvirtualacademy.com/tracks/developing-html5-apps-jump-start?o=1943
    Link to MCSD page: http://www.microsoft.com/learning/en/us/certification/mcsd.aspx

    This offer is available for a limited time only until March 2013 and is open to IT Academy members also so all students undertaking a course can sit a free exam at  any prometric testing centre.

  • Microsoft UK Faculty Connection

    Scirra Construct2 a tool for students to rapidly develop games for Windows 8

    • 4 Comments

    Guest blog by Andrew Wilson, Course Director, BSc (Hons) Computer Games Technology, Birmingham City University

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    Introducing students to the processes of game development that is designing, prototyping, play testing and refining the original idea has to be fun and engaging. Many students joining game development courses such as ours at Birmingham City University have little exposure to programming and can be frustrated by not being able to develop their game ideas as quickly as they hoped.

    Therefore to complement the teaching of software development tools such as Microsoft XNA Game Studio, MonoGame or Unity3D we need tools where our students can quickly produce fun playable games and which they can learn very quickly.

    As an experiment in 2012 a group of first year students were asked to develop a mobile game based on a brief set by a local independent games studio Distorted Poetry. The students were allowed to use a tool of their choice as long as it was free and that they were comfortable with teaching it to themselves. Teaching other people is one of the best ways of learning and an approach we encourage and cultivate on the BSc Computer Games Technology course a skill that has rewarded several of our students with employment in local games studios.

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    The 2012 teams predominately chose Scirra’s Construct2 as developing games in HTML5 was high on their agenda. Construct2 is a very nice tool to learn game development without the overhead of learning complex coding practises. Once the students mastered the environment they quickly developed game ideas within a few hours.

    Construct2 game Soul survivor developed by first year BCU Computer Games Technology students (2102)

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    This year’s first years were given the challenge of developing a Construct2 game for Microsoft’s Imagine Cup 2013. They have just completed their prototypes and are in the process of play-testing their games.

    Their ideas are clever and innovative and demonstrates how easy Construct2 is to learn and what is achievable with it

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    First year Computer Games Technology (2013) prototypes for this year’s Microsoft Imagine Cup

    Deploying to different platforms has also been made incredible easy with the export function and can be published onto the Windows 8 App store which is available to students via dreamspark. A great addition that helps students develop their portfolio of published games which is very important for a career as a games developer.

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    Usman Mohammad, a second year Computer Games Technology student, is working on a Birmingham City University Student Academic Partner Programme.

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    This scheme is a unique partnership involving the Students' Union and Birmingham City University. The scheme topped the 2010 Times Higher Education (THE) Awards in the ‘Outstanding Support for Students’ category. Usman is working on developing a workshop using Construct2 which can be used in our University’s outreach and master class programmes, where school and college students can have an introduction to games development and experience studying in our University.

    So well done to Scirra and we hope you keep producing such an excellent teaching tool.

  • Microsoft UK Faculty Connection

    Design Students – What a challenge!

    • 3 Comments

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    Yippee Entertainment are launching a unique competition.

    Yippee are offering one person in the UK and one in the US a chance to design a member of Chuck’s Chimpact family and have their design turned into a character in the Windows 8 & Windows Phone 8 versions of the game. Chimpact is available on a variety of platforms but this is an exclusive to the Windows game versions that will have this new character.  What’s more the UK winner will get a chance to go to the Yippee Entertainment game studio in Manchester and see their creation turned into a video game character!

    You can find details to enter at the website: http://www.chimpact.com/competition/

    This competition is open to anyone in the UK or US who wants to draw, paint, crayon, use a software design programme or any art and crafts they fancy to design a new member of Chuck’s family on Windows 8 and Windows Phone 8.

  • Microsoft UK Faculty Connection

    Are you a gaming student? Want to be Mobile App Developer? Want to be an Indie? Do you need £10,000? Get building your portfolio and win an awesome prize

    • 2 Comments

    Rapid2D £10,000 Competition
    Want to be a Mobile App Developer Do you need £10,000?


    If so, we have a competition that could provide you with just that! Rapid2D, the brand new Game Engine (which is designed specifically for developing on the Windows 8 platform) is running a competition which has a first prize of £10,000. That's a serious amount of money! The competition involves making a number of apps for the Windows 8 Marketplace.

    Rules

    Each entry can be an individual or a team; the competition rules, terms and conditions are the same whether you enter as an individual or a team. If entering as a team, the maximum number of people allowed in any one team is SIX, including the team captain. Each entry - whether the entrant is an individual or a team - must publish a minimum of FIVE apps per entry in order to be entered for the prize draw and have the chance of winning the first prize of £10,000. If 6 or more games are published, the individual or team will receive one additional entry into the prize draw.

    Team area

    When you enter the competition you will be given access to a team progress area where you can enter the names and statuses of the games as they are produced. Please note that you must self-publish every app you produce to the UK Windows 8 Store. Just entering the name and status of the game on your progress page within Rapid2D does not constitute publishing the app. You must publish every app to the UK Windows 8 Store in order for it to be considered for this competition.

    Closing

    The closing date for app publication to the UK Windows 8 Store is 11:59:59pm GMT on 2nd April 2013. All apps which are to be considered for the competition must be published to the UK Windows 8 Store by this time. Apart from the main prize of £10,000 there will be runner up prize for 2nd place of an Xbox 360 console and games bundles for each individual entrant or member of the runner up teams.
    Click here for more information

  • Microsoft UK Faculty Connection

    Welcome to the Windows Games Ambassadors

    • 2 Comments

    With the launch of Windows 8 and Windows Phone 8, this academic year promises to be our biggest yet for the opportunity of building amazing games in a variety of technologies and frameworks including C#, HTML5/JS,  C++, DirectX, Unity, MonoGame, Marmalade, Construct2 and GameMaker!

    So we decided to recruit a bunch of talented gaming students to become Windows Games Ambassadors

    On Feb 13th 2013 the team was inaugurated, at an event at Yammer HQ in Central London.

    Firstly Huge thanks to all the team and speakers who made this possible and the support from MonoGame, YoYo Games GameMaker, Scirra Construct2, Rapid2D, Yammer and Nokia

        

    Yammer is great vibrate location, from the comments, it wasn't what the Windows Games Ambassadors had expected or even imagined a Microsoft office to be like. So from my perspective this was a great start of resetting impressions of Microsoft.

    The Agenda

    9.00 Welcome and Introduction to the Windows Game Ambassadors Scheme – Lee Stott
    9.45  The Opportunity of Windows 8 and Windows Phone 8 – Aj Grand-Scrutton Dlala Studio
    10.45 Break
    11.00 Windows Phone 8 - Riaz Ahmed Nokia
    12:00 The Role of Windows Games Ambassador - Lee Stott
    12.30  Lunch
    13.15 Technical overview of Rapid2D.com C++/DX - Myra Smallman
    14:00 Technical Overview of Construct 2 from an indie developer - Henry Hoffman Mudvark
    15:30 Break
    15:45 Technical Overview MonoGame - Dominque Louis & Dean Ellis Xamarin
    17:15 TIGA – Nick Brown Boss Level Games
    17:30 Execution Plan
    18:15 Close

    Here are some of the highlights of the day from the team

    Aj Grand-Scrutton of http://dlalastudios.com and now one part of the recently announced Microsoft Lift Studio Incubators.

    Aj’s talk was also very inspiring and shows success in the games industry really is within reach, but it takes hard work and a lot of determination. I think he also showed us the sort of attitude we need to have to get people excited about making games and improving their portfolio.

    Aj Grand-Scrutton, CEO of DLala Studios, about his transition from University to making Facebook games, to making games out of his garage and finally to his current position as head of a studio working for Microsoft. It’s all rather inspiring and assuring; as long as I remain passionate then the capacity for amazing things to happen stays high.

    AJ's story really inspired me to work hard at that, because my aim is to start a company with Tim and produce great quality games and AJ story of how he went from nothing to having his company brought in-house by Microsoft to be "incubated" (basically DLaLa Studios stays as its own company and makes the games they want and builds a portfolio for after the incubation, but the IP of anything they make belongs to Microsoft, which I think is a very fair trade off).

    AJ’s story of where he started Dlala and how much they have grown has given me the drive to push forward

    Nokia

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    I really appreciated the phone demonstration as I was fairly new to the features which have been added since WP7 and it was interesting to find out what help Nokia offer for developers.

    Riaz and Junior at Nokia, who gave us a great presentation on the new features of the Nokia Lumia phones as well as a technical demonstration of the features and what kind of things can be achieved with the new Nokia Windows Phone 8's.

    Amazing devices and Developer resources!

    Huge thank you to Nokia for Supporting the Windows Games Ambassador Programme with nice new Lumia Windows Phone 8 devices

    Henry Hoffman from Mudvark presenting on Construct 2

    WP_20130213_002  WP_20130213_004

    Construct 2 looks like a really powerful piece of kit and a great learning tool. I would imagine that, akin to game maker, it would make a great introduction to games development for kids while at the same time being a powerful prototyping tool for developer. I particularly like the idea of a built in level designer. Henry was also very inspirational as he had a lot of success while being a student which is what we are trying to promote amongst our peers.

    Henry Hoffman Student to Indie Studio and creator of Mush!

    Henry showed us what you can achieve on the HTML5 2D game engine construct 2, a fantastic piece of software which gives efficiency for things like level design and collisions. I’ll defiantly be giving it a try in the coming weeks to make a game.

    Henry great story of student to Dare to be Digital Winner, BAFTA Winner to Indie with 160,000 + Downloads Inspiring!

    Huge thank you to Scirra for supporting the Windows Games Ambassadors with licenses for Construct2

     

    MonoGame

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    Being a big fan of MonoGame I really enjoyed their presentation 

    I think MonoGame is a great middle ground for students and developers who believe that tools such as GameMaker and Construct 2 are “cheating”.

    Monogame, my personal favourite Windows 8 development framework (so far anyway)

    Rapid2d

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    I've got to say it's a good engine, it's a C++/DX engine so if you're used to making games with DirectX and C++ it's a great engine to give you a rapid start on the beginning of your project or as the base engine of the project itself

     

    Overall conclusions.. one of my favourite quotes!

    I’ve learned a lot of new things and a lot of stuff that we can use to inspire other people and I've got to say I've been inspired even more to develop games and apps for Windows 8 and Windows Phone 8, and my general opinion of Microsoft has been changed due to a lot of the things I learnt and how much they are doing to try and get involved with the community and help indie developers like DLaLa Studios and how they are making a better reputation than they have had in the past.

    What do the Windows Games Ambassadors do?

    They help inspire students to overcome the following issues

    ·Lack of time. When you have deadlines all the time at university it can be hard to find the time or justify spending it on projects that are not coursework related. Quite often when you do get some free time you don’t want to be spending it working.

    ·Lack of belief. I think a lot of students, whilst they might believe in their ideas may not think they are able to get that game to market.

    ·Lack of support. This ties in with the previous point but whilst there is official support from Microsoft and other sites there is no dedicated support at University for helping you get your game to market and working through problems you have.

    ·Lack of motivation. Again when you’re spending all your time working on projects as part of university it can be hard to motivate yourself to work on an extra project.

    So who are they?

    These are regular Students Developers who are undertaking gaming course, but what made them stand out is their proactive and personable natures. They are all games development and have demonstrable skills in at least one of these technologies XNA, C++, C#, DirectX Unity and HTML5 and there to help inspire you to the next ninja!

    Like you they are all student studying a gaming related course at university in the UK and looking for an opportunity in the gaming industry and the Windows Games Ambassador is your and their launch platform.

    So what does it involve?

    As a team they are responsible for helping students, start-ups and indies design, create and publish great quality games for Windows 8, Windows Azure and Windows Phone.

    The Ambassador role is to help achieve this by:

    ·creating great quality games and showcasing their talents and portfolios

    ·writing great content and blogs that we can use to showcase student talent

    ·co-delivering content with Microsoft at events aimed at the gaming industry

    What skills have they already shown:

    · Software developers specifically in gaming check out their Windows 8 and Windows Phone apps see http://www.windowsgamesambassadors.co.uk

    · Are passionate about developing games and for Microsoft

    · Are able to prove this passion

    Learn more about the Windows Games Ambassadors

    Follow this blogroll dedicated to the Windows Games Ambassadors, providing a way for them to share their experience of development on Windows 8, Windows Phone 8 and helping inspire fellow students build a selection of awesome games to ensure they have the ideal portfolio.

    So what can you do?

    We do want to encourage discussion and debate about technology and hence your experiences and opinions are extremely valuable. If you want to share your passion and develop industry-leading skills, we want to hear from you, we want to play your games we want to share your games with others.

    So go ahead take the challenge download the software for FREE from http://www.dreamspark.com and developer licenses for FREE and publish your games to the Windows 8 and Windows Phone 8 Stores.

  • Microsoft UK Faculty Connection

    TechEd Europe, 25-28 June, IFEMA – Feria de Madrid Convention Centre, Madrid, Spain

    • 2 Comments

    TechEd13

    TechEd Europe,  25-28 June, IFEMA – Feria de Madrid Convention Centre,  Madrid, Spain

    Register by 22 March to take advantage of the Early Bird price of €1,695, a €300 savings off regular pricing there will be also a limited number of academic tickets available from the 12/02/2013 for $1,195 so ensure book as soon as possible.

    At TechEd you will get 4 days of hands-on learning, deep product exploration and countless opportunities to build relationships with a community of Microsoft experts and peers. Need to deliver maximum business value while managing your company's technology investments?

    Session and Speakers

    TechEd Europe has a wide range of education opportunities and the technical tracks. You will learn shortcuts, glean real-world guidance and get product roadmap details from Microsoft and industry experts.

    This Years Special Events

    Delegates will get access to the technologies and opportunities to meet one-on-one with Microsoft product experts and fellow professionals at our ancillary activities.

     

    clip_image012Welcome Reception

    Check out solutions and services from Microsoft partners and meet with the Microsoft product groups

    clip_image013 Delegate Party 

    Mingle with your fellow attendees and countrymen along with some fun activities.

    clip_image014Ask the Experts
    Meet one-on-one with Microsoft technology experts and peers to exchange feedback on technology trends and how to leverage these effectively in your business.

  • Microsoft UK Faculty Connection

    Windows 8 and Azure at Derby University

    • 1 Comments

     

    Guest blog by Gerald Haigh 18 February 2013 seeing first hand students achievements with Windows 8 in the curriculum.

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    Anyone – teacher, parent, student – who thinks degree level computer programming must be a boring affair should have been with me at Derby University’s Microsoft sponsored ‘Games@Derby Expo’ the other week. Held in the big atrium at the main Kedleston Road site, the Expo featured dozens of games and apps created by students so it’s not difficult to imagine the scene as crowds of students, high on success and enthusiasm, gathered round the big screens.

    My main reason for being there, though, was focussed on one particular screen displaying Windows 8 apps created by final year students of both the Computer Games Programming and Computer Science degrees. The task, one of the assessments for a final year module, was to develop a Windows 8 application that met the Microsoft certification requirements for release to the Windows Store. (Some, in fact, have made it to the store.)

    ‘We left it deliberately open-ended,’ says senior lecturer Wayne Rippin, ‘Challenging the imagination as well as their technical ability.’

    Before visiting the Expo, I had a long talk to Wayne about computer science at Derby. It quickly became apparent that Microsoft technologies have a key role to play in an innovative department focussed on producing creative, enterprising and highly employable graduates.

    DreamSpark

    ‘It’s important that the tools we give them are the ones they will use in industry once they leave University,’ says Wayne. ‘ Microsoft DreamSpark http://www.dreamspark.com allows us to do that affordably.’

    In particular, he says, the department’s labs are, as Wayne puts it,

    ‘Set up with the latest Windows technologies. We’re very aware that when the students go out into the world that’s what they’ll be working with. We were among the first with Windows 7 and so we wanted to give students early exposure to Windows 8. For us it’s an implementation platform that enables us to try different techniques in practice as well as in theory.’

    The module has proved a real success, he says.

    ‘Students like being able to use Windows 8 and to have an assignment that allows them to create an app that others can use.’

    As he says, it clearly ticks the employability box.

    ‘Imagine a student with a Windows Store app applying for a job and being able to say, “I wrote that. Would you like to try it out?”’

    Sixty five students from the two degree courses completed the app development module, says Wayne.

    ‘The overall quality was very good. At the Expo we’re showing thirteen apps, all of which have met the Windows Store requirements.’

    Leading on from that, second year students are now studying an application development module, the platform for which is also Windows 8.

    Azure_logo

    A considerable advantage here lies in the cost-effective availability for students of Microsoft’s ‘Azure’ cloud platform see http://www.windowsazure.com/education

    As Wayne explains,

    ‘They can have their own webspace, virtual machines, everything in the cloud so we don’t have to deal with web hosting. For example they can have admin access to their own space where typically in a university situation if we provide webspace we can’t give admin access. Azure gives us much more flexibility and ability to do things as in the real world.’

    I had a quick look at some of the student apps shown at the Expo, such as Kevin Chandler’s ‘London Transport Info’ which pulls together published feeds about buses and trains in the Capital, integrating it all into something really useful. A nice touch is the live tile on the start screen that keeps up to date with problems. I also saw Christopher Morley’s ‘Project Smash’, a game which adds a twist by incorporating live weather information as one of the variables to be negotiated. And, too, there was Karn Bianco’s mind-bending ‘Sliding Blocks’ and Luc Shelton’s ‘Meme Factory’ for creating internet memes. I had a chat to Luc at the Expo about his app and he explained that there’s already plenty of activity around memes on the internet, and what he wanted to was to produce something very functional, using the features of Windows 8.

    ‘For example I made use of the Charm Bar – sharing, searching, settings, so that users can customise the experience.’

    Thinking about the independent learning aspect of the task, I wondered if he’d had to ask for help at any point.

    ‘Once, I thought I’d got to email Wayne,’ he said, ‘But I decided I had to persevere on my own.’

    That self-driven approach was evident in each of the students I met, as was the determination to exploit the available technology. Luke Chester’s app, for example, ‘Memory Bank’ is actually a multi-media scrapbook, a place to drop thoughts, ideas, photographs. Like Luc, he’s exploited the Charm Bar as well as Bing Maps and GPS. What makes this app particularly attractive is the Windows 8 feature that allows it to be brought up while another app is being used, so it’s possible to add a very quick thought that occurs as it always does, when you’re in the middle of something else. Luke’s Memory Bank app is now available on the Windows Store - http://apps.microsoft.com/windows/en-US/app/memory-bank/8b08e5b2-f358-430e-a8c8-eabdf50dd69a

    The students view

    With schools in mind, I asked some of the students about their back stories. I found that Luc Shelton, for example, had arrived via an FE course that armed him with the right number of UCAS points. Karn Bianco did humanities at school, and kept all of his programming interests to his spare time. Now he’s found what he was looking for.

    ‘I wanted problem solving, and I didn’t get any of that at school.’

    In fact it’s important not to miss the pedagogical lessons that emerge from a course that’s run like the undergraduate programming degrees at Derby.

    ‘There’s no such thing as teaching to the test here,’ says Wayne. ‘We encourage independent learning. The student who sits and just listens to the lectures will pass, but if they want to get a good grade, they have to really demonstrate their ability to learn for themselves.‘

    Open ended assignments play a big part in this, he says.

    ‘We give them the minimum standard they need to pass and then to get the top grade they almost need to wow us. Really there are no constraints.’

    The thought is echoed by Dr Tommy Thompson, who leads BSc Computer Games Programming.

    Describing the project leading up to the Expo, where students had been given twelve weeks to develop a game to show, he says,

    ‘In the real world it would take two or three years. Some of them put in a ridiculous amount of time. There was an interesting moment when students asked me whether I thought I had overworked them. But they conceded that the problem really lay with their own expectations.’

    From the teacher’s point of view, says Tommy, it’s an ideal position to be in,

    ‘They want to be here. They have a passion for the programming.’

    That means, though, that their expectations of teaching are high.

    ‘We have to meet that, and always try to throw something at them that they’re not expecting.’

    I was interested, too, in Tommy’s insight into who are the successful students and the fact that it’s not necessarily about technical ability.

    ‘There are some in all years who, regardless of ability, have a fantastic maturity of general approach to taking the curriculum seriously.’

    Very clearly, what gives the teachers on such a course the necessary high credibility with their students is their record of long-term and continuing engagement with the industry. Tommy puts it briefly and clearly when he says,

    ‘We don’t just look at the application, we look at the code, and we’re people who’ve looked at code for a living.’

    This, in turn, means that courses are run with a continuing eye on employability. Both degrees are sandwich courses and, says Wayne,

    ‘Some students set up their own company during their placement year. The thing that’s changed for software development is the way the app stores have made it easier and cheaper to publish applications and make them available to a wide audience, so it becomes an interesting exercise to set a goal of producing a publishable app.’

    The enterprise aspects aren’t neglected either.

    ‘A key thing about this university is that a lot of the staff have real industry experience so a lot of the advice we give is not just about the programming. It’s about how to set up a company, creating business plans, and so on’

    This was one visit that gave me a lot to think about. I’m pretty sure, for example, that what’s happening in computer science at Derby, and no doubt at other universities such as UCL (we’ve covered their work extensively already) carries lessons for teachers of every level and subject about independent learning, motivation, creativity, and credible, real-world-relevant teaching.

  • Microsoft UK Faculty Connection

    Want to learn HTML5 Game Development

    • 1 Comments

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    Yeti Bowl has been developed to instruct and inspire developers to produce games in HTML5.

    YetiBowl is now a Triple Play teaching solution supporting Window 8 App, Web and Windows Phone 8 its codebase is FREE on CodePlex.  So if your interested in teaching HTML5 for the web or for apps its perfect!

    What is YetiBowl?

    YetiBowl is a HTML5 game development workshop.  With Windows 8 HTML5 development for the web or for the app markets on Windows 8 and Windows Phone.

    How do you play the game?

    Yeti bowl is a challenge oriented game where you play the Yeti.  Armed with snowballs you have to knock the hikers off the mountain before they reach the summit.  Once three hikers reach the top of the summit, game over.  Go ahead and try the web version of the game

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    Why is Yeti Bowl special?

    Yeti blow show the powerful portability of HTML5. With no changes to the code base, this web based game can easy be ported to both a Window 8 app and a Windows Phone 8 App.  You’ll see our Windows 8 App is also tricked out with additional features utilizing a handful with Windows 8 APIs to differentiate the App version from the web version of the game.  .

    Who is this for?

    Students:  To take student developer from the basics of building an HTML5 app, to the advanced features that will set an app apart.  Any student with a basic understanding of web standards should be able to be successful in this workshop.

    Web Developers:  Developers with asp, php, or even ruby skill sets will be comfortable with the constructs of an HTML page and JavaScript files.  Whether they are familiar with traditional Microsoft technologies or not, HTML5/JS app development often provides enough familiar grounds for them to build a great app. 

    JavaScript Developers: JavaScript developers have endless opportunities inside of a windows 8 app.  They can use their same skill set, and some of their same js libraries to build windows 8 apps. 

     

    HTML5 YetiBowl game: an HTML5 cross browser version of the game that works with keyboard or touch.  The game can be found in the “web” folder:

    https://yetibowl.codeplex.com/SourceControl/changeset/view/1738d57d6e63#YetiBowl_web/game.html

    Windows 8 game:  the windows 8 game requires you install the Microsoft Ad SDK first. You should then be able to open the game and install it:

    https://yetibowl.codeplex.com/SourceControl/changeset/view/1738d57d6e63#YetiBowl_Win8/YetiBowl/game.html

    Windows Phone 8 game:  the web version of the game ported to windows phone 8.

    Windows Phone 8 code:

    https://yetibowl.codeplex.com/SourceControl/changeset/view/1738d57d6e63#YetiBowl_WP8/Yeti/Html/game.html

    Live coding version of talk:  From build 2012

    Watch the follow session in which we live coded an HTML5 game then converted it to a Windows 8 Store app, all within the one hour session:

    http://channel9.msdn.com/Events/Build/2012/3-110

    Feedback

    This is version 1.1, and I want to continue to develop this content.  For that to happen we need your feedback.

  • Microsoft UK Faculty Connection

    March 12, 2013 – One day in the cloud that could change the trajectory of your career

    • 0 Comments

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    As the cloud transforms IT, the need for qualified IT professionals has never been more urgent, and certification has never been more valuable. Registration is now open for Certified Career Day, an interactive LIVE event for IT professionals.

    Attendees will join a Live Industry Panel Broadcast comprised of industry experts who will discuss how the cloud is redefining IT recruitment and the growing need for certification. Then, Microsoft Product Specialists will host Live Product Sessions—in-depth depth discussions on Windows Server 2012 and SQL Server 2012 that will help attendees learn how to prepare to get ahead of the inevitable shift to cloud-based technologies.

    So do you…

    Want to be a leader in Cloud technologies?

    Need training and tools you can use now?

    Join us for Certified Career Day on March 12 at 8:30AM PDT 16:30 GMT

    Registartion and further details here http://www.certifiedcareerday.com

  • Microsoft UK Faculty Connection

    Windows 8 and Windows Phone 8 Game Development in Education Event

    • 0 Comments

    Windows8opp

    FREE EVENT FOR UK ACADEMICS

    Date: March 26th 2013

    Time: 9am – 5 pm

    Register here – http://windowsinacademia.eventbrite.co.uk

    Location:

    Birmingham City University
    Faculty of Technology, Engineering and the Environment
    Millennium Point
    Curzon Street
    B4 7XG

    With the release of Microsoft’s most daring OS ever – Microsoft Windows 8. This revolutionary OS is considered to be a major milestones for Microsoft’s in regards to the shift from in-the-box computing to cloud computing. Adding to it, Windows 8 is one of the 3 key elements in Microsoft vision on what a total Eco-system should be like – an Eco-System that starts with PCs and moves to smart phones (Windows 8 Mobile) and personal tablets (Windows 8 Tablet).

    Understanding Windows 8 Games development in the curricula

    Microsoft UK is pleased to announce the launch an awareness seminars aiming to introduce the latest technology released by Microsoft and the curricula resources and 3rd party frameworks available to be used within your teaching, learning of games development. We will highlight the new changes PC users should expect from games developed in Windows 8, the new cool features available and the new integrated services in the OS and partner frameworks.

    9AM – 5PM FREE EVENT 

    Register here – http://windowsinacademia.eventbrite.co.uk

     

    windows 8

    student resources

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