Start your professional training with Microsoft Virtual Academy Building Apps for Windows Phone 8 Jump Start


This Microsoft Virtual Academy course is tailored for developers looking to leverage C#/XAML to build cool apps and games for Windows Phone 8. This platform is another leap forward in Microsoft’s overall mobile strategy and the developer community has taken notice. Now is the time to embrace your opportunity and start building Windows Phone apps.

This fast-paced, demo-rich online course features two mobile development thought leaders as presenters: Andy Wigley, a sought-after mobile app developer and co-author of three best-selling books on mobile application development and Rob Tiffany, mobile strategist, author, and speaker for Microsoft.

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Modules and MVA Points

01 | Introducing Windows Phone 8 Development   7 Points -  Level 200

After some brief introductions and a detailed overview of the agenda, expert instructors Andy Wigley and Rob Tiffany kick off the course with an information-packed introduction. This module has two parts. In the first part of a two-part module and covers the new app platform in Windows Phone 8, application development models, the Windows Phone 8 version of WinRT, supported application models and a "getting started with WP8 app development" section. In the second half of a two-part course introduction led by Andy Wigley and Rob Tiffany. This section provides a broad new features overview (details of these new features are covered in later modules), Windows Phone 7x compatibility, and using the Windows Phone Developer Tools.

02 | Designing Windows Phone 8 Apps  4 Points -  Level 200

With Windows Phone 8, it's more essential than ever that developers know how to properly express apps so they adhere to the overall look and feel of the phone. In this session, Andy and Rob introduce the Windows Phone design language and how to start designing an app; application structure and navigation models, getting started with XAML, understanding Themes and built-in control styles; new features in Windows Phone 8 to help you align controls correctly; how to generate design time data in Blend, an introduction to MVVM and databinding; ListBox and LongListSelector and designing list item layout templates.

03 | Building Windows Phone 8 Apps  4 Points -  Level 200

This module provides developers with a comprehensive understanding of the key components required to build a Windows Phone 8 App, including Page Navigation, the Application Bar, building UI for multiple screen resolutions and portrait/landscape orientations, implementing page transition animations with the Windows Phone Toolkit and Localization.

04 | Files and Storage on Windows Phone 8  4 Points -  Level 200

This module covers new storage concepts for Windows Phone 8. The concepts covered in this module include accessing the Installation folder or the Local folder using the Windows Phone Runtime Windows.Storage APIs. Additionally, Andy and Rob focus on background file transfers, Special Folders (Shared/Media, Shared/ShellContent, Shared/Transfers), and exploring the local folder with ISET Using Removable SD cards. If you're looking for Local Database information, see modules 8a and 8b from the Windows Phone Mango Jump Start (see related links).

05 | Windows Phone 8 Application Lifecycle  4 Points -  Level 200

During this session, Andy Wigley and Rob Tiffany focus on key concepts like the Windows Phone 8 program lifecycle (Launching and Closing, Deactivating and Activating, Dormant and Tombstoned applications and the Simulation Dashboard). Next, they discuss Idle Detection on Windows Phone and Detecting Obscured events, Fast Application Resume, Lifecycle design, and Page Navigation and the Back Stack.

06 | Background Agents  4 Points -  Level 200

Andy Wigely and Rob Tiffany cover concepts during this module that will help ensure your apps help ensure the best possible performance and battery life for the phone user. Topics such as Windows Phone task management, multi-tasking with background agents, updating tiles from a background agent, creating tasks in Visual Studio, File transfer tasks, and Background notifications will be covered.

07 | Tiles and Lock Screen Notifications  4 Points -  Level 200

In this module, developers learn about Tiles in Windows Phone 8. Topics include Local Tiles API, Updating Tiles from ShellTileSchedule, Updating Tiles from Background Agents, Lock screen notifications for Windows Phone, and Lock screen background for Windows Phone.

08 | Push Notifications 4 Points -  Level 200

During this session, Push Notifications and server-initiated communications are covered. Andy and Rob discuss Push Notifications Infrastructure and demonstrate three kinds of Notifications: Raw, Toast and Tile, then cover Push Response Headers.

09 | Using Phone Resources in Windows Phone 8  4 Points -  Level 200

Andy & Rob demonstrate how to leverage a variety of Windows Phone 8 resources in tihs module. Working with Launchers and Choosers, using Contacts and Calendars (SaveAppointment Task, Custom Contacts API), taking still images and manipulating video streams (Camera APIs, lenses), working with the Windows Phone Microphone and Sensors (such as the Motion sensor) and working with Video Content are all covered in this module.

10 | App to App Communication in Windows Phone 8  4 Points -  Level 200

In this session, Andy and Rob demonstrate app to app communication in Windows Phone 8. Topics such as auto-launching with File and Protocol Associations (URI), launching apps to handle particular File Types, and launching one app from another are covered.

11 | Network Communication in Windows Phone 8  4 Points -  Level 200

During this module, developers learn how to leverage patterns for asynchronous use of networking APIs. Topics include WebClient, HttpWebRequest, Listener Sockets, Web Services and OData V3, Data Compression support, Simulation Dashboard, Data Sense and applications. Storing data in Skydrive. Encryption and Authentication. Accessing services running on localhost.

12 | Proximity Sensors and Bluetooth in Windows Phone 8  4 Points -  Level 200

Andy & Rob cover local communication with Windows Phone 8 in this module. After a Bluetooth Overview, using Bluetooth from an application, Near Field Communications (NFC), bump-to-connect, using NFC from an application and proximity API functionality are covered.

13 | Speech Input in Windows Phone 8  4 Points -  Level 200

In this session, Andy and Rob illustrate the vast speech capabilities for developers on Windows Phone 8, including speech synthesis, controlling apps using speech (voice command definition files, building conversations, selecting application entry points), simple speech input/speec recognition, and speech input and grammars, such as using Grammar Lists.

14 | Maps and Location in Windows Phone 8  4 Points -  Level 200

During this module, developers learn how to leverage the new Location API and new Maps Controls with Windows Phone 8. Primary topics include the Windows Phone Runtime Location API, acquring the phone’s current location, continuously tracking the phone’s location, running location-tracking apps in the background, the New Map Control, specifying Map center and zoom, animating Map Display using Map Views.

15 | Wallet Support  4 Points -  Level 200

Andy Wigley and Rob Tiffany provide and important overview for Wallet Support during this session. After the Wallet Overview (applications and wallet storage, wallet capabilities), they cover creating and using a membership card, the Wallet Background Agent, and creating and using a payment instrument card.

16 | In-App Purchasing  4 Points -  Level 200

During this module, developers learn how to support In App Purchases. Rob and Andy cover topics such as adding products to your application (durable and consumable items), the purchase lifecycle, and the Application Programmer Interface (finding products, purchasing products, using product receipts).

17 | The Windows Phone Store  4 Points -  Level 200

This key module provides important content for preparing your app succesfully for the Windows Phone Store. Performance Analysis, creating an Application (configuring the application, the Store Testing Tool), Distributing an Application, the Windows Phone Store, Advertising Supported Applications, and Maximising Uptake will be covered.

18 | Enterprise App Architecture  4 Points -  Level 200

Rob Tiffany illustrates a variety of ways Windows Phone 8 can be effectively leveraged in the enterprise. During this module, focus is on both enterprise architecture, publishing and device management. Specific topics include Mobile Enterprise Concepts, building mobile middleware with SQL Server 2012 + IIS, securely publishing enterprise data out to the Internet, consuming and working with data on Windows Phone, Phone Devices in the Enterprise, managed and unmanaged devices, Device Enrollment, and distributing the enrollment key.

19 | Windows 8 Cross Platform Development  4 Points -  Level 200

Building for consistent experiences across Windows devices (Tiles, Notifications, Animations for differing screen sizes, controls, Lifecycle), Minimizing Development through reuse (Portable Class Library) and Sharing Code from Windows Phone Runtime and the Windows Runtime, and Architecture (Architecture APIs, Visualizing Data, and Navigation).

20 | Mobile Web  4 Points -  Level 200

Teresa Greiner joins Rob Tiffany for this strategic final session of the Building Apps for Windows Phone 8 Jump Start. By 2015, Gartner predicts that 80% of all mobile applications developed will be hybrid or mobile web-oriented. Teresa shares important approaches developers and application architects can take now to best prepare for this coming reality. Additionally, Teresa and Rob will discuss a myriad of mobile web best practices. Finally, Rob explains how you can leverage new HTML5 capabilities to build enterprise web apps.

If you’re a developer or architect who needs to move beyond the hype and come face-to-face with what’s real, you will love this experience.

Register and complete your training for FREE here