Whether you are using Unity Pro or Unity Free, the add-ons for Windows Phone 8 and Windows Store are available free of charge.
So why not give your app or game the maximum possible reach, by bringing it to the Windows stores. If you are a educator or student you can even get your store account for free through DreamSpark!
There are two great sessions to help you learn the ins and outs of taking a Unity game to the Windows store:
Mickey MacDonald and Bryan Griffiths show you how to bring your Unity games to the Windows and Windows Phone platforms. You’ll see how easy it is to customize your app to take advantage of the built-in Windows 8.1 features; for example, increase user interaction by using Share and bring users back to your game by updating Live Tiles with the latest high scores or gamer info. If you already have a Unity game in another store and you want to increase downloads/revenue by adding it to the Windows stores, this is where you’ll learn how to do it.
You will learn
Watch the event on demand at Microsoft Virtual Academy website
You can see all the sessions at the Developer Dojo page on Channel 9. Check out the Developer Dojo session on Unity and Gaming.
There are two sessions of interest to Unity developers.
Fun trivia fact: Unity fans might be interested to know that the dojo background used to display the presentation was actually built by the presenter using Unity.
Introduction to Code Kwondo/A Close look at Unity for Windows 8 and Windows Phone
In part 1 of Jonathan Rozenblit introduces Code Kwondo, Mickey MacDonald then takes you on a close look at Unity and how you can bring in your Unity assets into Visual Studio 2013 to create Windows 8 and Windows Phone versions of your games/apps.
Unity to Visual Studio to Windows and Windows Phone store
In part 2 of this Mickey MacDonald and Jonathan Rozenblit will show just how easy it is to go from Unity to Visual Studio to the Windows and Windows Phone Stores. Watch this session to get checklist of things to check and do before submitting your game/app for certification and his recap checklist of things to consider before getting deep down into design and code.