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With this blog we want to inform you on our latest initiatives.
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Today, there are millions of people out there are just waiting to press the download button.
So the questions you now need to ask yourself are..
So how are you going to grab their attention?
How will you convince them to download your app?
Here are some great links
We have additionally put together some low-to-no-cost tools and tips that can help you market and sell your app.
Great way of showing your windows phone games and app projects to your fellow students well with Windows Phone 8.1 you now have the option of projecting your screen either via miacast or via a USB.
Here are the steps for setting up your phone to project via the project my screen app via USB
By using the Project my Screen app on a PC you simply need to connect your Windows Phone 8.1 devices to your PC running Windows 7, Windows 8 or Windows 8.1 with a USB cable
How to install it To make use of the Project my Screen app, you need to do the following:
There is a limited number of commands available in the application to control the demo experience. The table below summarizes the commands available to you (you can get this list in app by hitting F1):
View the help screen <F1>
Quit to windowed mode <ESC>
Toggle background image on/off B
Toggle the expanded screen mode E
Toggle full-screen mode F or <Alt>+<Enter>
Toggle the phone shell image P
Toggle visibility of ‘touch dots’ T
Display the current [desktop] frame rate R
Force orientation to landscape left Left arrow key
Force orientation to landscape right Right arrow key
Force orientation to portrait up Up arrow key
Force orientation to portrait down Down arrow key
Reset orientation to match phone <spacebar>
If you don’t get a prompt on your phone and the Project my Screen app remains blank/black, you may have old driver so you need to uninstall these via device manager.
To do this, do the following steps, keeping the Phone plugged in:
One of the most popular question I am getting at present is how to get started or improve my knowledge of Unity the easy answer is simply keep building and playing?
However here some quick guides and links to get you started no matter what level of experience you have.
This list has been a collation of resources from the community and tips and tricks so thanks to Simon Jackson and the Windows Games Ambassadors who have been helping me with www.unityportinguk.com and collating and sharing these great resources with the attendees.
Tools for Visual Programming:
TechEd Europe is Microsoft’s premier technology conference for IT Professionals and Enterprise Developers, providing the technical education, product evaluation, and community resources to plan, architect, deploy, manage and secure a connected enterprise.
We are excited to announce that TechEd Europe will be held October 28-31 at Fira Barcelona in Barcelona, Spain. We hope you will join us to increase your technical expertise through deep hands-on learning, sharing of best practices and interaction with Microsoft and a variety of industry experts.
Find out more about the TechEd agenda.
Discount pricing options – limited time only
Cocos2D-x is a great open source C++ cross-platform gaming engine for building games for mobile devices. Microsoft Open Technologies is contributing code to the open source project for the Windows devices support.
Cocos2D-x. Cocos2D-X is originally based on OpenGL ES. Microsoft Open Technologies contributing support for Windows Devices
In order to port Cocos2D-X to Windows Devices MS Open Tech have used the Angle project, The Angle Project simply translates OpenGL ES 2 API calls to DirectX API calls.
To learn more about MS Open Tech's work with the Angle Project, check out our blog post.
To participate/contribute/just check out our work, you can visit our GitHub repo.
To learn how to port your existing iOS or Android Cocos2D-x game to Windows Store or Windows Phone, check out this white paper.
Six Top Tips for Poring your Cocos2dx Game to Windows
These tips in a white paper that details the 6 main steps required to port games to Windows on Cocos2D-x and are happy to share it broadly on our projects page.
Here is a quick overview of the six steps which are required to get your existing code to run on Windows Phone and/or Windows Store:
The Back button – Windows Phone requires handset manufacturers to implement a hardware back button for a consistent user experience. Because of this, your game should behave similar to the guidance below in order to pass certification.
Here’s a code sample of handling the back button
in Unity the back button can be handled by the Escape Key Mapping