July, 2014

  

  • Microsoft UK Faculty Connection

    Microsoft ‘IoT’ Internet of Things Developer Program

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    About the Windows Developer Program for IoT

    Designed for developers

    This is the first in a series of Internet of Things (IoT) programs for the creation of connected devices.  This program is tailor-made for both makers and Windows developers entering into the IoT space.

    Rapid hardware development

    The accessibility of Arduino combined with the connectivity of Windows.  Quickly iterate and expand on hardware and software designs using existing shields and sketches.

    Windows platform with Visual Studio

    Leverage the Windows platform and its diverse hardware ecosystem. Utilize familiar Win32 programming using best in-class development and debugging tools.

    Open community

    Connect with your fellow developers and share code contributions through GIT. Participate and influence subsequent releases of the SDK.

    Start building

    LearnMakeExploreConnect

    Learn

    Learn how you can make great connected things and contribute back to the community.

    Make

    Set up your Galileo board and get your project rolling.

    Explore

    Find a sensor, look at samples, or check out the project the community is building.

    Connect

    If you're not already a part of the program, sign up here.

    Community resources

    Wiring for Windows

    Visit the Github repository for our open source implementation of the Arduino API set on Windows.

    Stack Overflow: Q&A

    Post questions and see responses about this Developer Program on Stack Overflow.

    Wiring API

    Visit Wiring.org to find a description of the elements that constitute the Wiring framework.

    Follow us on Twitter

    Follow the #winbuilder hashtag on Twitter.

    MSDN: forum

    Post questions and see responses about the Developer Program on the MSDN forums.

    IRC channel

    Listen in or contribute to the live community chat.

    Report bugs

    Review or submit bugs for Microsoft and the community at our Microsoft Connect site.

    YouTube channel

    Watch videos of maker events and community projects.

  • Microsoft UK Faculty Connection

    Kinect V2 Preview SDK now available includes UNITY3D plugin

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    This week we released a preview version of the Kinect for Windows SDK 2.0 and began shipping KinectV2 pre order devices to developer around the world.

    Whets New in Kinect V2

    • The new sensor can track as many as six complete skeletons and 25 joints per person.
    • Improved skeletal tracking: The enhanced fidelity of the depth camera, combined with improvements in the software, have led to a number skeletal tracking developments. In addition to now tracking as many as six complete skeletons (compared to two with the original sensor), and tracking 25 joints per person (as compared to 20 with the original sensor).
    • Higher depth fidelity: With higher depth fidelity and a significantly improved noise floor, the v2 sensor gives you better 3D visualization, increased ability to see smaller objects and all objects more clearly, and more stable skeletal tracking.
    • 1080p HD video: The colour camera captures full, beautiful 1080p video that can be displayed in the same resolution as the viewing screen, allowing for a broad range of powerful scenarios. In addition to improving video communications and video analytics applications, this provides a great input on which to build high-quality, augmented reality scenarios, digital signage, and more.
    • New active infrared capabilities: In addition to allowing the Kinect for Windows v2 sensor to see in the dark, the new infrared (IR) capabilities produce a lighting-independent view, which makes machine learning or computer-vision–based tasks much easier—because you don’t have to account for or model lighting-based variation. And, you can now use IR and colour at the same time.
    • Wider/expanded field of view: The expanded field of view enables a larger area of a scene to be captured by the camera. As a result, users can be closer to the camera and still in view, and the camera is effective over a larger total area.

    In addition to the new sensor’s key features, the Kinect for Windows SDK 2.0 includes:

    • Improved skeletal, hand, and joint orientation: With the ability to track as many as six people and 25 skeletal joints per person—including new joints for hand tips, thumbs, and shoulder centre—as well as improved understanding of the soft connective tissue and body positioning—you get more anatomically correct positions for crisp interactions and more accurate avateering.
    • Support for new development environments: New Unity support provides faster, cost-efficient, and high quality support for cross-platform development, enabling developers to build their apps for the Windows Store using tools they already know.
    • Powerful tooling: Thanks to Kinect Studio’s enhanced recording and playback features, developers can develop on the go, without the need to have a Kinect sensor with them at all times. And Gesture Builder lets developers build their own custom gestures that the system recognizes and uses to write code by using machine learning.
    • Advanced face tracking: With significantly increased resolution, applications can capture a face with a 2,000-point mesh that looks more true to life. This means that avatars will look more lifelike.
    • Simultaneous multi-app support: New multi-app support enables more than one application to access a single sensor simultaneously. This means you could have a business intelligence app running at the same time that a training or retail or education experience were running, allowing you to get analytics

    For Game developers, Architects and AR Professional.

    The new SDK 2.0 public preview includes Unity support for faster, cost-efficient, and high quality support for cross-platform development, enabling developers to build their apps for the Windows Store using tools they already know. see online training at http://channel9.msdn.com/coding4fun/kinect/Kinect-for-Windows-v2-SDK-and-Unity-3D

    Training

    Join our Microsoft Virtual Academy to learn from our experts and jump start your development.

    Key links

  • Microsoft UK Faculty Connection

    Game Developers Launch New Projects After £225,000 Funding From Creative England

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    Today we gathered at Dolby HQ in central London to celebrate UK Indie games developers.

    It was he chance of this years Greenshoots  teams to showcase their brand new games.

    Greenshoots is a programme from Creative England and Microsoft to support start-up game studios with bringing new and exciting game titles to the Windows platforms.

    From underwater shoot ‘em ups and robot-infested puzzle games, to futuristic galaxy battles and crazy golf, the nine selected developers each secured funding of £25,000 to support the development of their new games for mobile and tablet platforms.

    Greenshoots, which also includes workshops and business expertise from Microsoft, Creative England and industry partners, helps new and emerging companies to kick-start development of new intellectual property (IP) and reach a global audience. While developing their title for Windows 8 or Windows Phone, the programme encourages developers to push their game out across all platforms.

    Ian Livingstone CBE, Creative England board member, said: “The UK has a wealth of creative talent that is the driving force behind the booming indie games industry. But in order to scale, these businesses need the right investment and support. I’m delighted that vital funding is being provided by a dedicated team through the Greenshoots programme to meet this urgent need. The resultant games benefiting from this essential funding speak for themselves.”

    Jaspal Sohal, Creative England’s Head of Games and Digital, said: “These fantastic games are exactly what the Greenshoots programme is all about – supporting new and emerging games developers and seeing their ideas come to life. They are a prime example of what can be achieved with the right investment and support. We are proud to have worked with such a talented bunch of games developers whose passion has been evident throughout the whole process. Now get playing!”

    Details of Greenshoots Round 2 will be announced in September.

    Here is a quick video of the games from this years Greenshoot cohort http://youtu.be/X-BVQzgtulg

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