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With this blog we want to inform you on our latest initiatives.
Enjoy reading and stay tuned!
This is the first in a series of Internet of Things (IoT) programs for the creation of connected devices. This program is tailor-made for both makers and Windows developers entering into the IoT space.
The accessibility of Arduino combined with the connectivity of Windows. Quickly iterate and expand on hardware and software designs using existing shields and sketches.
Leverage the Windows platform and its diverse hardware ecosystem. Utilize familiar Win32 programming using best in-class development and debugging tools.
Connect with your fellow developers and share code contributions through GIT. Participate and influence subsequent releases of the SDK.
Learn how you can make great connected things and contribute back to the community.
Set up your Galileo board and get your project rolling.
Find a sensor, look at samples, or check out the project the community is building.
If you're not already a part of the program, sign up here.
Visit the Github repository for our open source implementation of the Arduino API set on Windows.
Post questions and see responses about this Developer Program on Stack Overflow.
Visit Wiring.org to find a description of the elements that constitute the Wiring framework.
Follow the #winbuilder hashtag on Twitter.
Post questions and see responses about the Developer Program on the MSDN forums.
Listen in or contribute to the live community chat.
Review or submit bugs for Microsoft and the community at our Microsoft Connect site.
Watch videos of maker events and community projects.
This week we released a preview version of the Kinect for Windows SDK 2.0 and began shipping KinectV2 pre order devices to developer around the world.
Whets New in Kinect V2
In addition to the new sensor’s key features, the Kinect for Windows SDK 2.0 includes:
For Game developers, Architects and AR Professional.
The new SDK 2.0 public preview includes Unity support for faster, cost-efficient, and high quality support for cross-platform development, enabling developers to build their apps for the Windows Store using tools they already know. see online training at http://channel9.msdn.com/coding4fun/kinect/Kinect-for-Windows-v2-SDK-and-Unity-3D
Join our Microsoft Virtual Academy to learn from our experts and jump start your development.
Today we gathered at Dolby HQ in central London to celebrate UK Indie games developers.
It was he chance of this years Greenshoots teams to showcase their brand new games.
Greenshoots is a programme from Creative England and Microsoft to support start-up game studios with bringing new and exciting game titles to the Windows platforms.
From underwater shoot ‘em ups and robot-infested puzzle games, to futuristic galaxy battles and crazy golf, the nine selected developers each secured funding of £25,000 to support the development of their new games for mobile and tablet platforms.
Greenshoots, which also includes workshops and business expertise from Microsoft, Creative England and industry partners, helps new and emerging companies to kick-start development of new intellectual property (IP) and reach a global audience. While developing their title for Windows 8 or Windows Phone, the programme encourages developers to push their game out across all platforms.
Ian Livingstone CBE, Creative England board member, said: “The UK has a wealth of creative talent that is the driving force behind the booming indie games industry. But in order to scale, these businesses need the right investment and support. I’m delighted that vital funding is being provided by a dedicated team through the Greenshoots programme to meet this urgent need. The resultant games benefiting from this essential funding speak for themselves.”
Jaspal Sohal, Creative England’s Head of Games and Digital, said: “These fantastic games are exactly what the Greenshoots programme is all about – supporting new and emerging games developers and seeing their ideas come to life. They are a prime example of what can be achieved with the right investment and support. We are proud to have worked with such a talented bunch of games developers whose passion has been evident throughout the whole process. Now get playing!”
Details of Greenshoots Round 2 will be announced in September.
Here is a quick video of the games from this years Greenshoot cohort http://youtu.be/X-BVQzgtulg