Sign in
Microsoft UK Faculty Connection
Common Tasks
Blog Home
Email Blog Author
About
OK
RSS for comments
RSS for posts
Atom
Search Form
Tag Cloud
Academic
Azure
Certification
Cloud
Competition
Curricula
DreamSpark
Faculty
Gaming
Kinect
Kinect SDK
MS Research
Research
Software
Software Engineering
STEM
Students
Training
Visual Studio
Windows 8
Windows 8 apps
Windows Phone
Windows RT
Windows Store
WP7
Monthly Archives
Archives
May 2013
(13)
April 2013
(23)
March 2013
(25)
February 2013
(29)
January 2013
(38)
December 2012
(32)
November 2012
(30)
October 2012
(37)
September 2012
(31)
August 2012
(26)
July 2012
(30)
June 2012
(13)
May 2012
(23)
April 2012
(25)
March 2012
(26)
February 2012
(29)
January 2012
(27)
December 2011
(16)
November 2011
(27)
October 2011
(24)
September 2011
(25)
August 2011
(24)
July 2011
(30)
June 2011
(35)
May 2011
(15)
April 2011
(44)
March 2011
(17)
Browse by Tags
MSDN Blogs
>
Microsoft UK Faculty Connection
>
All Tags
>
gaming
Tagged Content List
Blog Post:
Cinder C++ now supports Windows 8 Store Apps/Games
Lee Stott
Cinder is a cross platform framework for C++ design engineering. In order to run and Apple, Android and Windows devices prior to Windows 8, the rendering libraries leveraged OpenGL as the open source, cross platform solution. Even though DirectX has been Microsoft's preferred rendering solution for advanced...
on
16 May 2013
Blog Post:
Rapid2D v1.3 C++ DirectX Windows 8 and Windows Phone 8 Game Dev has never been better!
Lee Stott
Rapid2D v1.3 introduces Rapid2D Pro which allows you to deploy to Windows Phone ! Now you can release your game onto desktop, tablets and mobiles with a single click! Y ou now have greater control over your game’s objects ; adjust the finer details of how they behave, right in the editor...
on
14 May 2013
Blog Post:
Want to know more about Windows 8 Attend this FREE event in Kingston, London 17th May 2013
Lee Stott
Register here http://kingstonmicrosoftapps.eventbrite.co.uk With Windows 8 and Windows Phone 8 Stores you have a choice of, a variety of devices tablets, notebooks and all in ones, to a stunning array of phones from manufactures such as Nokia, HTC and Samsung. With Windows 8 features such as live...
on
1 May 2013
Blog Post:
Using the Windows Azure Cloud - Makes all your development dreams possible
Lee Stott
Following on from Sarah Lamb great post at UK MSDN “Imagine a scenario in which you were able to add new levels to a platform game immediately after they have been built. Using a cloud backend makes this all possible, and when you can also track significant quantities of data to keep your game flow smooth...
on
30 Apr 2013
Blog Post:
Top Tips for Windows 8 App & Game Designers
Lee Stott
Next week, I have been asked to present to a group of developers who are new to Windows 8. The group have been developing their first Windows 8 store apps and wanted me to cover the following topics. 1) Design guidelines and how make your app look beautiful 2) How to successful submit and publish your...
on
26 Apr 2013
Blog Post:
Windows 8 Scottish Universities Game Jam
Lee Stott
On the 3rd 4th and 5th of April, The Windows Games Ambassadors hosted the Scottish Universities Jam at the University of West of Scotland ‘UWS’ in Glasgow. The event was an intense weekend of game development based on Windows 8 games with a focus on students developing a portfolio of Windows...
on
24 Apr 2013
Blog Post:
Build your next great Windows 8 Game using these FREE Resources
Lee Stott
Simply visit http://wootstudio.ca/win8platstarter 1. Download your free Visual Studio for Windows 8 for all the tools you will need. 2. Download the Platformer Game Starter Kit . 3. Mix it up and build your own epic game using FREE Art work 4. Open...
on
23 Apr 2013
Blog Post:
UNITY, Windows 8, Windows Phone 8 and Windows Azure
Lee Stott
Over the past few weeks with the Public Beta of Unity for Windows 8 and Windows Phone 8 have had a number of questions about the opportunity of Windows 8, Windows Phone 8 and UNITY3D. Unity is popular cross-platform game engine with a built-in IDE developed by Unity Technologies . It is used to develop...
on
23 Apr 2013
Blog Post:
Construct2 HTML5/JS Windows 8 and Windows Phone 8 Games
Lee Stott
Construct 2 supports publishing Windows Store games Don't have Construct2 For one week you can purchase Construct 2 Personal and Business Edition licenses with a 40% discount see https://www.scirra.com/blog/111/spring-sale-40-off?utm_source=Email&utm_medium=LinkToBlogPost&utm_campaign...
on
22 Apr 2013
Blog Post:
Windows Azure Gaming Technical Briefings
Lee Stott
Are you interested in the Cloud for gaming opportunities? Attend one of these FREE day technical briefings on the Windows Azure Platform, these briefings are designed to help games companies explore the opportunities presented by Windows Azure as a rich, extensible, scalable, resilient and geo...
on
21 Apr 2013
Blog Post:
We love Windows 8. The live tiles and the ease of operation makes it a magical operating system to work with……..
Lee Stott
“We love Windows 8. The live tiles and the ease of operation makes it a magical operating system to work with…….. We are extremely proud of the Rapid2D engine and want as many developers, both professional and novice, to discover all the benefits of using it.” David Fletcher, Rapid 2D This engine...
on
21 Apr 2013
Blog Post:
Windows 8 with Unity3D - Windows Games Ambassadors Event
Lee Stott
On Saturday 23rd March, 12 of the Windows Games Ambassadors battled the snowy conditions to attend weekend long session aimed at helping them understand the opportunity of Unity and Windows 8. The weekend was simply focused on Windows 8 and Unity3d exposure. The Windows Games Ambassadors are group...
on
10 Apr 2013
Blog Post:
Windows In Academia Presentations
Lee Stott
On the 26th of March we held an event to help raise awareness of the opportunity of Windows 8 and Windows Phone within academic gaming courses. The intention of the event was to.. 1. Introduce the latest technology released by Microsoft 2. Present the curricula resources available for academics 3. Provide...
on
10 Apr 2013
Blog Post:
Getting started with the Game Starter Kit with Azure Mobile Services
Lee Stott
This kit includes all the basic functionalities to get a game published to Windows Store. Introducing The Game Starter Kit for Windows 8 with Windows Azure backend. One of the key challenges for student game developers is simply where to start. The purpose of the Game Starter Kit is simply to provide...
on
5 Apr 2013
Blog Post:
Getting to grips with UNITY and Windows 8
Lee Stott
If your institution has access to UNITY you need to join us for a Two day event, which will be LIVE STREAMED on the 9th and 10th of April 2013 This two day event Includes: Comprehensive introduction to Unity 3D Intro to Windows Store, Advanced tips and tricks on development techniques for...
on
27 Mar 2013
Blog Post:
Unity 4 open beta program for Windows Store apps and Windows Phone 8
Lee Stott
You can now enrol on the UNITY Windows Store apps Beta here . You can now enrol on the UNITY Windows Phone Beta here . If you enrol in both the Unity 4 Windows Store apps and Windows Phone 8 apps beta programs, you can develop games for the entire Windows ecosystem. People around the world can...
on
27 Mar 2013
Blog Post:
ZERO260 is a virtual training session on Construct2
Lee Stott
ZERO260 is a virtual training session , that will get you up to speed FAST with Windows 8 game creation. In just 2 hours, participants will learn everything needed to create, upload and distribute a new game. As you know I think Construct2 by Scirra , is an superb game framework that allows students...
on
27 Mar 2013
Blog Post:
Cocos2d-x for Windows Phone 8.
Lee Stott
Today the Cocos2d-x community released the v2.0 version of Cocos2d-x for Windows Phone 8. Note that it is the first version for wp8 which has v2.x API set migrated, this has been a cooperation between the Open Source community Microsoft and Nokia Download link: Cocos2dx-2.1.0-wp8-2.0-alpha.zip...
on
27 Mar 2013
Blog Post:
Focus on C++ and DirectX
Lee Stott
For the most high-fidelity and rich experiences in 3D games, you’ll want to use the Windows 8 DirectX APIs. This is the easiest version of DirectX to develop with. It supports a wide range of graphics feature levels, from DirectX 9.1 to all the latest hardware features exposed in DirectX 11.1. It allows...
on
25 Mar 2013
Blog Post:
Developing Games on Windows 8
Lee Stott
So if you’re a Student or an Academic why should you learn and teach game development for the Windows Store? Perhaps your an academic coming a different platform, iOS, Android or you have previously developed and curriculum for game development on an earlier version of DirectX on Windows XP or Windows...
on
25 Mar 2013
Blog Post:
Develop iOS apps in C# with Visual Studio
Lee Stott
One of the questions I have had this week, is from Mobile development course leaders, how they can teach, Windows Phone, iOS and Android in the same lab? For the first time ever, you can write native iOS apps in Visual Studio using C#. So I know a number of academics love Resharper...
on
16 Mar 2013
Blog Post:
Ensuring your Windows 8 Game Passes Certification
Lee Stott
Support for PEGI and other ratings systems is an important part of the Windows Store. PEGI and game age rating should be of interest to anyone who is distributing creating games that they have made. If you are developing games and uploading them to any store for people to play then you should...
on
16 Mar 2013
Blog Post:
Want to learn HTML5 Game Development
Lee Stott
Yeti Bowl has been developed to instruct and inspire developers to produce games in HTML5. YetiBowl is now a Triple Play teaching solution supporting Window 8 App, Web and Windows Phone 8 its codebase is FREE on CodePlex . So if your interested in teaching HTML5 for the web or for apps its perfect...
on
28 Feb 2013
Blog Post:
Irelands Game Developer Conference – Live Stream
Lee Stott
It is less than 24 hours until Ireland’s largest ever game developer’s conference takes place. I would like to share the live streaming link http://aka.ms/GamingStream They whole day will be live streamed at http://aka.ms/GamingStream so even if your not in Ireland you...
on
27 Feb 2013
Blog Post:
Design Students – What a challenge!
Lee Stott
Yippee Entertainment are launching a unique competition. Yippee are offering one person in the UK and one in the US a chance to design a member of Chuck’s Chimpact family and have their design turned into a character in the Windows 8 & Windows Phone 8 versions of the game. Chimpact is available on...
on
25 Feb 2013
Page 1 of 4 (94 items)
1
2
3
4