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Blog Post:
Windows Azure for Game Developers
Lee Stott
Windows Azure allows game developers to focus on development and scale in the face of unpredictable demand. These resources showcase how real-life game developers are benefiting from Windows Azure. Quotes from developers “With Hadoop on Windows Azure, we can mine data and understand our audience in a...
on
15 Jun 2013
Blog Post:
Dare To Be Digital 2013
Lee Stott
The UK students game competition Dare to be Digital 2013, is now LIVE . I recently had a trip up to Scotland to meet with Elaine Russell programme manager for Dare to be Digital to be introduced to the 15 teams from all around the world who have come together for the next nine weeks...
on
12 Jun 2013
Blog Post:
BAFTA Breakthrough Brits is a new initiative that supports and celebrates up-and-coming British talent
Lee Stott
BAFTA is searching for talented newcomers in Film, TV and Games as part of a brand new initiative. In partnership with Burberry, Breakthrough Brits will showcase and support the next generation of creative talent. Applications open: 04 June Application Deadline: 08 July at 10am Jump to the detailed information...
on
12 Jun 2013
Blog Post:
What is Nokia/Microsoft AppCampus?
Lee Stott
Background to http://www.Appcampus.fi Appcampus.fi is a joint effort between Nokia and Microsoft to build a new global mobile eco-system around the Windows Phone platform. Nokia and Microsoft selected Aalto University as a partner to accelerate the development of the eco-system globally...
on
7 Jun 2013
Blog Post:
Making games in partnership with local Schoolchildren
Lee Stott
Guest blog by David Renton Reid Kerr College This year our HNC Games students at Reid Kerr College worked in partnership with a local Primary School, Lochfield Primary in Paisley , to produce games for their HNC Group graded unit project. This is the third year we have worked in partnership with Lochfield...
on
5 Jun 2013
Blog Post:
Lemon Moose Games a student to indie studio story
Lee Stott
Guest blog from James Mintram Director Lemon Moose Games Lemon Moose Games was founded during my, and my business partner Tomasz Kandziora’s, first semester of our second year at Northumbria University . Northumbria University offers a great enterprise development department which helped us register...
on
5 Jun 2013
Blog Post:
Windows Azure as a Cloud Gaming Platform – half day technical briefing, Monday 1st July, 2pm, London
Lee Stott
This half day technical briefing is designed for developers, designers and architects in the games industry to help you explore the Microsoft’s Windows Azure platform, and discover how it can be used as a powerful and flexible cloud platform to extend and enhance your current games or the ones to come...
on
3 Jun 2013
Blog Post:
How to publish and update your Windows 8 Store App
Lee Stott
For the last few weeks, I have been attending a number of final year project submission meetings across the UK. I have seen a number of amazing apps/games and projects from students across the UK many of these have been produced as part of their academic coursework and now being used to demonstrate the...
on
2 Jun 2013
Blog Post:
TouchDevelop.com Create Apps and Games Anywhere on all devices
Lee Stott
Do you remember this? Well now you can do much more… on any device which supports Html5 So what is Touchdevelop.com •Create apps on mobile devices for mobile devices •Create and run apps instantly on any HTML5 enabled device (PC, Laptop, Phone, Tablet) •Requires HTML5 Web browsers (IE10, Chrome...
on
29 May 2013
Blog Post:
Unity step up their support for small Indies and Students by going FREE
Lee Stott
“The basic version of Windows Store will be free, so Win8 desktop/tablet/WP8 are all covered. Also all users of Unity Pro will get the basic Windows Store product for free.” Andy Brammall, EMEA Biz Dev for Unity Announced by Unity is their support for small indies and students (as measured...
on
21 May 2013
Blog Post:
Cinder C++ now supports Windows 8 Store Apps/Games
Lee Stott
Cinder is a cross platform framework for C++ design engineering. In order to run and Apple, Android and Windows devices prior to Windows 8, the rendering libraries leveraged OpenGL as the open source, cross platform solution. Even though DirectX has been Microsoft's preferred rendering solution for advanced...
on
16 May 2013
Blog Post:
Rapid2D v1.3 C++ DirectX Windows 8 and Windows Phone 8 Game Dev has never been better!
Lee Stott
Rapid2D v1.3 introduces Rapid2D Pro which allows you to deploy to Windows Phone ! Now you can release your game onto desktop, tablets and mobiles with a single click! Y ou now have greater control over your game’s objects ; adjust the finer details of how they behave, right in the editor...
on
14 May 2013
Blog Post:
Want to know more about Windows 8 Attend this FREE event in Kingston, London 17th May 2013
Lee Stott
Register here http://kingstonmicrosoftapps.eventbrite.co.uk With Windows 8 and Windows Phone 8 Stores you have a choice of, a variety of devices tablets, notebooks and all in ones, to a stunning array of phones from manufactures such as Nokia, HTC and Samsung. With Windows 8 features such as live...
on
1 May 2013
Blog Post:
Using the Windows Azure Cloud - Makes all your development dreams possible
Lee Stott
Following on from Sarah Lamb great post at UK MSDN “Imagine a scenario in which you were able to add new levels to a platform game immediately after they have been built. Using a cloud backend makes this all possible, and when you can also track significant quantities of data to keep your game flow smooth...
on
30 Apr 2013
Blog Post:
Top Tips for Windows 8 App & Game Designers
Lee Stott
Next week, I have been asked to present to a group of developers who are new to Windows 8. The group have been developing their first Windows 8 store apps and wanted me to cover the following topics. 1) Design guidelines and how make your app look beautiful 2) How to successful submit and publish your...
on
26 Apr 2013
Blog Post:
Windows 8 Scottish Universities Game Jam
Lee Stott
On the 3rd 4th and 5th of April, The Windows Games Ambassadors hosted the Scottish Universities Jam at the University of West of Scotland ‘UWS’ in Glasgow. The event was an intense weekend of game development based on Windows 8 games with a focus on students developing a portfolio of Windows...
on
24 Apr 2013
Blog Post:
Build your next great Windows 8 Game using these FREE Resources
Lee Stott
Simply visit http://wootstudio.ca/win8platstarter 1. Download your free Visual Studio for Windows 8 for all the tools you will need. 2. Download the Platformer Game Starter Kit . 3. Mix it up and build your own epic game using FREE Art work 4. Open...
on
23 Apr 2013
Blog Post:
UNITY, Windows 8, Windows Phone 8 and Windows Azure
Lee Stott
Over the past few weeks with the Public Beta of Unity for Windows 8 and Windows Phone 8 have had a number of questions about the opportunity of Windows 8, Windows Phone 8 and UNITY3D. Unity is popular cross-platform game engine with a built-in IDE developed by Unity Technologies . It is used to develop...
on
23 Apr 2013
Blog Post:
Construct2 HTML5/JS Windows 8 and Windows Phone 8 Games
Lee Stott
Construct 2 supports publishing Windows Store games Don't have Construct2 For one week you can purchase Construct 2 Personal and Business Edition licenses with a 40% discount see https://www.scirra.com/blog/111/spring-sale-40-off?utm_source=Email&utm_medium=LinkToBlogPost&utm_campaign...
on
22 Apr 2013
Blog Post:
Windows Azure Gaming Technical Briefings
Lee Stott
Are you interested in the Cloud for gaming opportunities? Attend one of these FREE day technical briefings on the Windows Azure Platform, these briefings are designed to help games companies explore the opportunities presented by Windows Azure as a rich, extensible, scalable, resilient and geo...
on
21 Apr 2013
Blog Post:
We love Windows 8. The live tiles and the ease of operation makes it a magical operating system to work with……..
Lee Stott
“We love Windows 8. The live tiles and the ease of operation makes it a magical operating system to work with…….. We are extremely proud of the Rapid2D engine and want as many developers, both professional and novice, to discover all the benefits of using it.” David Fletcher, Rapid 2D This engine...
on
21 Apr 2013
Blog Post:
Windows 8 with Unity3D - Windows Games Ambassadors Event
Lee Stott
On Saturday 23rd March, 12 of the Windows Games Ambassadors battled the snowy conditions to attend weekend long session aimed at helping them understand the opportunity of Unity and Windows 8. The weekend was simply focused on Windows 8 and Unity3d exposure. The Windows Games Ambassadors are group...
on
10 Apr 2013
Blog Post:
Windows In Academia Presentations
Lee Stott
On the 26th of March we held an event to help raise awareness of the opportunity of Windows 8 and Windows Phone within academic gaming courses. The intention of the event was to.. 1. Introduce the latest technology released by Microsoft 2. Present the curricula resources available for academics 3. Provide...
on
10 Apr 2013
Blog Post:
Getting started with the Game Starter Kit with Azure Mobile Services
Lee Stott
This kit includes all the basic functionalities to get a game published to Windows Store. Introducing The Game Starter Kit for Windows 8 with Windows Azure backend. One of the key challenges for student game developers is simply where to start. The purpose of the Game Starter Kit is simply to provide...
on
5 Apr 2013
Blog Post:
Getting to grips with UNITY and Windows 8
Lee Stott
If your institution has access to UNITY you need to join us for a Two day event, which will be LIVE STREAMED on the 9th and 10th of April 2013 This two day event Includes: Comprehensive introduction to Unity 3D Intro to Windows Store, Advanced tips and tricks on development techniques for...
on
27 Mar 2013
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