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  • Blog Post: ManifoldJS - Open Source framework that that can take a website and create an application for Windows, iOS, Android, Chrome, and Firefox

    At \\Build 2015 Day 2 keynote John Shewchuk showed off ManifoldJS . What is ManifoldJS ManifoldJS uses the W3C Manifest for Web Apps to create the apps for a number of platforms. ManifoldJS Supports the delivery of native apps for iOS, Android, Windows 8.1, Chrome, FireFox OS, and now Windows 10. ManifoldJS...
  • Blog Post: Visual Studio Enterprise 2015 Release Candidate Now Available and Visual Studio Code for Mac, Windows and Linux

      Download for Free Today The Release Candidate (RC) for Visual Studio Enterprise 2015 is now available for you to download for free and is offered in all of the core Visual Studio languages. You can explore what’s new in this release by checking out our release notes or by watching short feature...
  • Blog Post: Cocos2d-x $25,000 Game Development Contest

    Cocos2d-x is a open source, cross platform set of game development tools used by developers. This week Microsoft Open Technologies group announced the option to use JavaScript to develop Windows Universal Apps using Coco2d-x. This will allow developer to us a combination of JavaScript and C++ and Cocos2d...
  • Blog Post: New Announcement with Microsoft Visual Studio 2015

      Visual Studio 2015 Enterprise with MSDN   Microsoft is bringing Visual Studio Premium and Visual Studio Ultimate together into a single product called Visual Studio Enterprise with MSDN . see http://blogs.msdn.com/b/visualstudio/archive/2015/03/31/announcing-the-visual-studio-2015-product...
  • Blog Post: Using great Windows 8 and Windows Phone Unity3d Open Source plugin for Notifications and Facebook Authentication

      The issue is that they are building a F2P Windows Store app in Unity3d is the requirement of plugin support. For F2P games to be successful the ability of using Toast notifications and authentication is key factor of success and should be considered a core feature requirement! Without the ability...
  • Blog Post: Windows & Windows Phone Challenge

    Windows & Windows Phone Challenge Active Dates (GMT): Wed, 27 Nov 2013 00:01 - Wed, 30 Apr 2014 23:59 Who Can Compete? Students 16 and older worldwide What's the Team Size? Up to 4 competitors What's the Deadline? April 30th What Can You Win? $5000 and a trip to Seattle for first place Online or...
  • Blog Post: Adding a Try to Buy feature increases your chance of sale by 82%

    In recent post I talked about the benefit of adding Try to Buy   With the Windows store we have found over 82% of apps which are offered as a trial convert to a purchase. The try/buy option is a great USP for  Windows and Windows Phone stores each make it very simple to implement such an experience...
  • Blog Post: Calling all Game Developers – Microsoft Dev Center Contest

    Bring your best games to the Windows and Windows Phone Store and you could win* up to $10,000. Build a creative new game, or port one you’ve already made and you could win these prizes: First Prize: $10,000 USD Second Prize: $5,000 USD Third Prize: $3,000 USD 10 Honourable Mention Prizes: $1,000 USD...
  • Blog Post: Cross Promotion of your own content from within embedded Ads

    Today Microsoft Advertising released ‘house ads,’   Well what are house ads? Basically House ads are a new capability that enables developers that have two or more Windows or Windows Phone apps in the Store, to promote one of the apps in the other apps, using the Microsoft Ad SDK. So simply put...
  • Blog Post: Windows 10 Tech Preview unable to build to Windows Store in Unity?

    I had a few question from game developers running into problems with the technical preview of Windows 10. Windows 10 is now available for FREE via the Windows Insiders program and for MSDN Subscribers. over 1 million users are now running the technical preview. The problem which I have been seeing is...
  • Blog Post: Getting the maximum Performance out of your Game or App on Windows 8 and Windows Phone

    Performance tools and resources to help you get the best customer experience. Unity Profiler for Windows Phone & Windows 8 Windows Store Apps: Profiler You can connect Unity3d profiler to running Windows Store Application. Perform the following steps: Build Windows Store App Visual Studio solution...
  • Blog Post: Getting access to Developer Logs on Windows Phone and Windows 8

    This week I have been helping devs with a number of question about where are logs stored on the Windows Phone and Windows 8 Platforms Well here a nice summary of the location of logs   Logs (Windows Phone) Editor.log Located at %LOCALAPPDATA%\Unity\Editor\Editor.log UnityPlayer.log Located in App...
  • Blog Post: Adding Ads to your games and apps a introduction from AdRotator

    One of the most common questions I get is.. what is the best way to monetise my app? Well as a quick indication the following Image is how I generally advise people how to approach monetisation on the Windows Phone and Windows 8 Platform As the image above clearly indicates, one of the best ways of...
  • Blog Post: FREE Unity3d Plug-in for Windows 8 and Windows Phone

    There are three great plugin and Unity3d Asset available today Prime 31 Windows 8 Check the release notes page for up to the minute information about each release. Microsoft Store Plugin The Microsoft Store Plugin lets you offer your app as a free trial and sell in app purchases. Get full access to the...
  • Blog Post: Adding Try before you Buy to your Windows 8 Game or app

    Windows 8 allows you to build trial functionality right into your existing app, using the LicenseInformation class. Using the methods in this class, you wrap key functionality of your app inside conditional statements. You can then decide to time-limit these features in the trial version, disable them...
  • Blog Post: Project Siena Beta 3 building an app without programming skills

    Beta3 release of Project Siena . This new release makes it even easier for business experts, business analysts and other app imagineers to create powerful custom mobile apps that are connected to enterprise services, major SaaS, and popular web and social services. Siena Beta 3 The Beta3 release is a...
  • Blog Post: YoYo GameMaker Studio Resources

      GameMaker Instructions or Manual (Hit F1 within Gamemaker OR http://gamemaker.info/en/manual ) GameMaker Forums http://gmc.yoyogames.com/ GameMaker Wiki http://wiki.yoyogames.com/index.php/Main_Page GameMaker Tutorials and Examples Forum http://gmc.yoyogames.com/index.php?s=5192586f727260bcabcc7376a0bc6d69&showforum...
  • Blog Post: Windows Phone Key Resources

    Here a set of quick links for some of the most common asked questions I get re Windows Phone Marketplace Registration http://dev.windows.com/en-us/publish Marketplace Pricing http://msdn.microsoft.com/en-us/library/windows/apps/jj206732(v=vs.105).aspx App policies http://msdn.microsoft.com/library/windows...
  • Blog Post: Game Developers Launch New Projects After £225,000 Funding From Creative England

      Today we gathered at Dolby HQ in central London to celebrate UK Indie games developers. It was he chance of this years Greenshoots  teams to showcase their brand new games. Greenshoots is a programme from Creative England and Microsoft to support start-up game studios with bringing new and...
  • Blog Post: Plugins for Unity3d

    Fortumo is making carrier billing on Windows Phone and Windows 8 available to more app developers. Fortumo have launched a custom version of our Windows in-app purchasing SDK for developers using Unity to build their apps.Integrating carrier billing to your Windows Phone or Windows 8 app built with Unity...
  • Blog Post: Unity and the Windows 8 & Windows Phone Opportunity

    The Unity 5.0 lowdown There’s plenty to look forward to in Unity 5 . Thanks to UNITY Teleporter demo you can see just how versatile our new physically-based shader is. Plus, get an overview of what you can expect from it here . New GUI this summer Learn about how the new Unity GUI   and with less...
  • Blog Post: How to Market and Promote your apps on Windows Phone and Windows 8

    Today, there are millions of people out there are just waiting to press the download button. So the questions you now need to ask yourself are.. So how are you going to grab their attention? How will you convince them to download your app? Here are some great links Marketing Tutorials A nice HowTo guide...
  • Blog Post: Getting Started with Unity3D here is the 1 stop of shop of great resources

    One of the most popular question I am getting at present is how to get started or improve my knowledge of Unity the easy answer is simply keep building and playing? However here some quick guides and links to get you started no matter what level of experience you have. This list has been a collation...
  • Blog Post: Porting your Cocos2D-x game to Windows devices

    Cocos2D-x is a great open source C++ cross-platform gaming engine for building games for mobile devices. Microsoft Open Technologies is contributing code to the open source project for the Windows devices support. What is MS Open Tech doing with Cocos2D-X? Cocos2D-x. Cocos2D-X is originally based on...
  • Blog Post: Get your game/app ready for Windows store publication?

    Privacy Policy – If you game/app accesses the internet for any reason, including advertising, you must have a privacy policy readily available for the player to read – whether it’s hosted directly in your game or just a link to a web-hosted policy. See section 2.7.2 in the certification requirements...
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