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  • Blog Post: Game Developers Launch New Projects After £225,000 Funding From Creative England

      Today we gathered at Dolby HQ in central London to celebrate UK Indie games developers. It was he chance of this years Greenshoots  teams to showcase their brand new games. Greenshoots is a programme from Creative England and Microsoft to support start-up game studios with bringing new and...
  • Blog Post: Plugins for Unity3d

    Fortumo is making carrier billing on Windows Phone and Windows 8 available to more app developers. Fortumo have launched a custom version of our Windows in-app purchasing SDK for developers using Unity to build their apps.Integrating carrier billing to your Windows Phone or Windows 8 app built with Unity...
  • Blog Post: Unity and the Windows 8 & Windows Phone Opportunity

    The Unity 5.0 lowdown There’s plenty to look forward to in Unity 5 . Thanks to UNITY Teleporter demo you can see just how versatile our new physically-based shader is. Plus, get an overview of what you can expect from it here . New GUI this summer Learn about how the new Unity GUI   and with less...
  • Blog Post: How to Market and Promote your apps on Windows Phone and Windows 8

    Today, there are millions of people out there are just waiting to press the download button. So the questions you now need to ask yourself are.. So how are you going to grab their attention? How will you convince them to download your app? Here are some great links Marketing Tutorials A nice HowTo guide...
  • Blog Post: Getting Started with Unity3D here is the 1 stop of shop of great resources

    One of the most popular question I am getting at present is how to get started or improve my knowledge of Unity the easy answer is simply keep building and playing? However here some quick guides and links to get you started no matter what level of experience you have. This list has been a collation...
  • Blog Post: Porting your Cocos2D-x game to Windows devices

    Cocos2D-x is a great open source C++ cross-platform gaming engine for building games for mobile devices. Microsoft Open Technologies is contributing code to the open source project for the Windows devices support. What is MS Open Tech doing with Cocos2D-X? Cocos2D-x. Cocos2D-X is originally based on...
  • Blog Post: Get your game/app ready for Windows store publication?

    Privacy Policy – If you game/app accesses the internet for any reason, including advertising, you must have a privacy policy readily available for the player to read – whether it’s hosted directly in your game or just a link to a web-hosted policy. See section 2.7.2 in the certification requirements...
  • Blog Post: BAFTA Breakthrough Brits is Back!

    BAFTA, in partnership with Burberry, is looking for the next generation of British talent in Film, TV and Games. If you're working professionally in these industries and making a name for yourself in your chosen field – or you know someone who is – then we want to hear from you. Up to 20 talented newcomers...
  • Blog Post: Socket-based networking APIs for Windows Phone

    I have had a few questions from Game developers asking about the use of networking classes in System.Net Some of the name spaces they are trying to utilise are simply not available on in .Net for Windows Phone or they have to changed from Windows 8 to WinRT. The following Unity project sample below includes...
  • Blog Post: Microsoft Guidance on Deploying Windows 8.1 in education

    The following has been taken form the guidance for education which has been published at  http://technet.microsoft.com/library/dn645494.aspx?ocid=wc-nl-insider The guide includes details for deploying the Windows 8.1 operating system in an educational environment This includes some high level talking...
  • Blog Post: Programming Windows Store Apps with HTML, CSS, and JavaScript, Second Edition, by Kraig Brockschmidt

    Download the PDF , the Mobi , the ePub , as well as the companion content . We’re pleased to announce our free (1311-page) ebook: Programming Windows Store Apps with HTML, CSS, and JavaScript, Second Edition, by Kraig Brockschmidt. Kraig began updating the first edition exactly a year ago, and when you...
  • Blog Post: Adding adverts into your Windows 8 and Windows Phone Apps and Games

    One of the most popular questions from Unity Porting Camps http://www.unityportinguk.com has been how can I add ads to my app Well we have a number of supported Advertising SDK which are listed at our partner services portal for Windows 8 and Windows Phone development at http://services.windowsstore...
  • Blog Post: Building a WebGL game for Windows 8 Store

    Install Visual Studio 2013 To build a Windows 8.1 app for the Windows Store, you’ll need. 1. Windows 8.1 2. Visual Studio 2013 to package your code. 3. Windows Store and Developer account. Simply follow the procedure described here: Get started - Download the tools . You can install the free version...
  • Blog Post: Universal Apps, new Nokia Devices, Developer SDKs and Windows SensorCore

    This week was packed with news from the BUILD conference for Windows and Windows Phone developers. If you didn't have a chance to join us in San Francisco don't worry, we share the highlights here and you can catch one of the sessions at http://channel9.msdn.com/Events/Build/2014 Windows Phone 8.1 and...
  • Blog Post: A run down of the Build 2014 keynote announcements

    Microsoft’s Build conference began yesterday with a series of fast-paced announcements and presentations by several key personnel demonstrating the company’s shift to open Windows to the entire platform. What follows is a summary of major announcements made on Day 1 and Day2.  Day 1 Keynote Joe...
  • Blog Post: Reach millions of players. Just like that.. with Unity3D

    It's so easy to bring your existing Unity titles to Windows Store and Windows Phone. Use the resources on this page to port your content quickly and efficiently to a whole new global audience. Start with the basics Our Getting Started guides cover everything you need to know: configurations, SDKs, general...
  • Blog Post: Using Cloud Services to make a Leaderboard for a Unity Game

    As part of the #UnityportingUK http://www.unityportinguk.com one of the most common question we get is how can I take advantage of Azure Cloud Services Setting up Azure and Mobile Services If you do not have an Azure account, then you should sign up for one. The Azure Mobile Services have a free tier...
  • Blog Post: Getting ready for Build 2014?

    Are you ready? Are you Excited?  Build 2014 is now only a few days away! So make sure your ready for the announcements and opportunities for engagement that will bring. Check out the sessions http://channel9.msdn.com/Events/Build/2014 We will be Tweeting from the live streaming of the BUILD keynote...
  • Blog Post: Microsoft Project Siena Beta 2

    Microsoft Project Siena Beta 2 is now available in the Windows Store. (If you already have installed Siena Beta 1 - Click on Settings charm for Store > App Updates > Check for updates) News about the Beta 2 Soma Blog: http://blogs.msdn.com/b/somasegar/archive/2014/03/24/project-siena-beta-2-enabling...
  • Blog Post: UK Appchallenge - How do I get my apps involved?

    Follow the developer instruction below to add a line of code to your app. Once you’ve added the code, send over your App Details (App GUID code & AppChallenge GUID code) to appchallengeuk@microsoft.com Developer Instructions before you can be included you need to do a little bit of development work...
  • Blog Post: Microsoft is bringing Unity developers yet another opportunity to achieve creative success

    Microsoft is supporting the creation and launch of the best made-with-Unity games and apps on Windows Phone/Windows Store. The new offer helps to clear the way for talented and committed Unity developers to reach millions of new players and users. How to qualify: Any Unity developer using Unity 4 to...
  • Blog Post: Saving your game to the cloud

    One of the biggest requests gamers have for a titles is to save their game in the cloud. Gamers simply want the ability to save their progress so that, for example, if the upgrade to a new phone, they wouldn't have to start again. If your a develop and your game? Is all of of the game progress is being...
  • Blog Post: Tips and Tricks Best Practice for building your Windows 8 Game

    Developing your game on Windows Phone 8 here are some top tips from my colleague Simon Michael @simon_mich Developing your game 1. Visit the Windows dev centre for documentation, tools and samples for Windows Store Apps Development. 2. Register for a store developer account and reserve your app name...
  • Blog Post: Using Windows 8 to build Windows 8 apps

    Microsoft Project Siena is a Windows 8 app which allows you to develop more Windows 8 apps, no programming skills required. The process starts by placing, moving and resizing assorted objects on your page: images, videos, buttons, lists, checkboxes, whatever they might be. You can link your visuals to...
  • Blog Post: Microsoft Virtual Academy session, or check out the Channel9 Dojo session to learn how you can take your existing Unity game and bring it to Windows Phone or Windows 8.

    Whether you are using Unity Pro or Unity Free, the add-ons for Windows Phone 8 and Windows Store are available free of charge. So why not give your app or game the maximum possible reach, by bringing it to the Windows stores. If you are a educator or student you can even get your store account for free...
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