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  • Blog Post: Windows now offers Developer lifetime developer accounts and benefits

    New Dev Center Lifetime Registration And Benefits Program Starting today, Windows Dev Center requires only a one-time registration payment, which grants developers the ability to submit apps to both Windows and Windows Phone stores, with no annual renewal fee. Existing registered developers will no longer...
  • Blog Post: Getting the maximum Performance out of your Game or App on Windows 8 and Windows Phone

    Performance tools and resources to help you get the best customer experience. Unity Profiler for Windows Phone & Windows 8 Windows Store Apps: Profiler You can connect Unity3d profiler to running Windows Store Application. Perform the following steps: Build Windows Store App Visual Studio solution...
  • Blog Post: Getting access to Developer Logs on Windows Phone and Windows 8

    This week I have been helping devs with a number of question about where are logs stored on the Windows Phone and Windows 8 Platforms Well here a nice summary of the location of logs   Logs (Windows Phone) Editor.log Located at %LOCALAPPDATA%\Unity\Editor\Editor.log UnityPlayer.log Located in App...
  • Blog Post: Adding Ads to your games and apps a introduction from AdRotator

    One of the most common questions I get is.. what is the best way to monetise my app? Well as a quick indication the following Image is how I generally advise people how to approach monetisation on the Windows Phone and Windows 8 Platform As the image above clearly indicates, one of the best ways of...
  • Blog Post: FREE Unity3d Plug-in for Windows 8 and Windows Phone

    There are three great plugin and Unity3d Asset available today Prime 31 Windows 8 Check the release notes page for up to the minute information about each release. Microsoft Store Plugin The Microsoft Store Plugin lets you offer your app as a free trial and sell in app purchases. Get full access to the...
  • Blog Post: Adding Try before you Buy to your Windows 8 Game or app

    Windows 8 allows you to build trial functionality right into your existing app, using the LicenseInformation class. Using the methods in this class, you wrap key functionality of your app inside conditional statements. You can then decide to time-limit these features in the trial version, disable them...
  • Blog Post: Project Siena Beta 3 building an app without programming skills

    Beta3 release of Project Siena . This new release makes it even easier for business experts, business analysts and other app imagineers to create powerful custom mobile apps that are connected to enterprise services, major SaaS, and popular web and social services. Siena Beta 3 The Beta3 release is a...
  • Blog Post: YoYo GameMaker Studio Resources

      GameMaker Instructions or Manual (Hit F1 within Gamemaker OR http://gamemaker.info/en/manual ) GameMaker Forums http://gmc.yoyogames.com/ GameMaker Wiki http://wiki.yoyogames.com/index.php/Main_Page GameMaker Tutorials and Examples Forum http://gmc.yoyogames.com/index.php?s=5192586f727260bcabcc7376a0bc6d69&showforum...
  • Blog Post: Windows Phone Key Resources

    Here a set of quick links for some of the most common asked questions I get re Windows Phone Marketplace Registration http://dev.windows.com/en-us/publish Marketplace Pricing http://msdn.microsoft.com/en-us/library/windows/apps/jj206732(v=vs.105).aspx App policies http://msdn.microsoft.com/library/windows...
  • Blog Post: Game Developers Launch New Projects After £225,000 Funding From Creative England

      Today we gathered at Dolby HQ in central London to celebrate UK Indie games developers. It was he chance of this years Greenshoots  teams to showcase their brand new games. Greenshoots is a programme from Creative England and Microsoft to support start-up game studios with bringing new and...
  • Blog Post: Building your Windows 8 and Windows Phone Icons – Windows Store Image Generator

    In order to take advantage of the different screen resolutions and pixel densities that your Windows 8 and windows Phone apps will be displayed at, you’ll need to output some of your apps’ bitmap assets at different sizes. Why do you have create so many app icons? This is simply related to the different...
  • Blog Post: Plugins for Unity3d

    Fortumo is making carrier billing on Windows Phone and Windows 8 available to more app developers. Fortumo have launched a custom version of our Windows in-app purchasing SDK for developers using Unity to build their apps.Integrating carrier billing to your Windows Phone or Windows 8 app built with Unity...
  • Blog Post: Unity and the Windows 8 & Windows Phone Opportunity

    The Unity 5.0 lowdown There’s plenty to look forward to in Unity 5 . Thanks to UNITY Teleporter demo you can see just how versatile our new physically-based shader is. Plus, get an overview of what you can expect from it here . New GUI this summer Learn about how the new Unity GUI   and with less...
  • Blog Post: How to Market and Promote your apps on Windows Phone and Windows 8

    Today, there are millions of people out there are just waiting to press the download button. So the questions you now need to ask yourself are.. So how are you going to grab their attention? How will you convince them to download your app? Here are some great links Marketing Tutorials A nice HowTo guide...
  • Blog Post: Getting Started with Unity3D here is the 1 stop of shop of great resources

    One of the most popular question I am getting at present is how to get started or improve my knowledge of Unity the easy answer is simply keep building and playing? However here some quick guides and links to get you started no matter what level of experience you have. This list has been a collation...
  • Blog Post: Porting your Cocos2D-x game to Windows devices

    Cocos2D-x is a great open source C++ cross-platform gaming engine for building games for mobile devices. Microsoft Open Technologies is contributing code to the open source project for the Windows devices support. What is MS Open Tech doing with Cocos2D-X? Cocos2D-x. Cocos2D-X is originally based on...
  • Blog Post: Get your game/app ready for Windows store publication?

    Privacy Policy – If you game/app accesses the internet for any reason, including advertising, you must have a privacy policy readily available for the player to read – whether it’s hosted directly in your game or just a link to a web-hosted policy. See section 2.7.2 in the certification requirements...
  • Blog Post: BAFTA Breakthrough Brits is Back!

    BAFTA, in partnership with Burberry, is looking for the next generation of British talent in Film, TV and Games. If you're working professionally in these industries and making a name for yourself in your chosen field – or you know someone who is – then we want to hear from you. Up to 20 talented newcomers...
  • Blog Post: Socket-based networking APIs for Windows Phone

    I have had a few questions from Game developers asking about the use of networking classes in System.Net Some of the name spaces they are trying to utilise are simply not available on in .Net for Windows Phone or they have to changed from Windows 8 to WinRT. The following Unity project sample below includes...
  • Blog Post: Microsoft Guidance on Deploying Windows 8.1 in education

    The following has been taken form the guidance for education which has been published at  http://technet.microsoft.com/library/dn645494.aspx?ocid=wc-nl-insider The guide includes details for deploying the Windows 8.1 operating system in an educational environment This includes some high level talking...
  • Blog Post: Programming Windows Store Apps with HTML, CSS, and JavaScript, Second Edition, by Kraig Brockschmidt

    Download the PDF , the Mobi , the ePub , as well as the companion content . We’re pleased to announce our free (1311-page) ebook: Programming Windows Store Apps with HTML, CSS, and JavaScript, Second Edition, by Kraig Brockschmidt. Kraig began updating the first edition exactly a year ago, and when you...
  • Blog Post: Adding adverts into your Windows 8 and Windows Phone Apps and Games

    One of the most popular questions from Unity Porting Camps http://www.unityportinguk.com has been how can I add ads to my app Well we have a number of supported Advertising SDK which are listed at our partner services portal for Windows 8 and Windows Phone development at http://services.windowsstore...
  • Blog Post: Building a WebGL game for Windows 8 Store

    Install Visual Studio 2013 To build a Windows 8.1 app for the Windows Store, you’ll need. 1. Windows 8.1 2. Visual Studio 2013 to package your code. 3. Windows Store and Developer account. Simply follow the procedure described here: Get started - Download the tools . You can install the free version...
  • Blog Post: So what is the best FREE Hackathon tool - Windows App Studio

    At Build last week we launched a new tool  Windows App Studio Beta . With Windows App Studio you can build universal Windows app projects that results in an app for Windows Phone and Windows, all in a single session. This is the perfect tools of Student Hackathons combined with a  FREE DreamSpark...
  • Blog Post: Universal Apps, new Nokia Devices, Developer SDKs and Windows SensorCore

    This week was packed with news from the BUILD conference for Windows and Windows Phone developers. If you didn't have a chance to join us in San Francisco don't worry, we share the highlights here and you can catch one of the sessions at http://channel9.msdn.com/Events/Build/2014 Windows Phone 8.1 and...
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