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  • Blog Post: Getting Started with Marmalade and Building Windows Phone Games

    Marmalade Marmalade is a popular C++ toolkit and gaming engine for 2D and 3D games that is used by a wide range of pro and indie developers to build games such as Lara Croft and the Guardian of Light, Godus, Vector, and Draw Something. In this hands on lab, you will learn how to create a basic game framework...
  • Blog Post: Windows Phone 8.1 - Access updates early with the Windows Developer Programme

    Ahead of the consumer launch, Windows Phone 8.1 Update has begun rolling out to developers through the Windows Phone Preview Program for Developers . Phone developers will also receive an updated Windows Phone 8.1 emulator package . The update includes consumer VPN support, Bluetooth connectivity improvements...
  • Blog Post: Building a App/Game for specific Windows Phone 8 device - To support >1GB or 512mb memory

    This week I was having a discussion with Jon Wetherall  from coolgamearcade.com . Jon is one of our Greenshoot teams and wanted to ask how they could target specific windows phone devices for their next title. So in respect of Windows Phone the two options of devices are · >1GB or higher RAM...
  • Blog Post: YoYo GameMaker Studio Resources

      GameMaker Instructions or Manual (Hit F1 within Gamemaker OR http://gamemaker.info/en/manual ) GameMaker Forums http://gmc.yoyogames.com/ GameMaker Wiki http://wiki.yoyogames.com/index.php/Main_Page GameMaker Tutorials and Examples Forum http://gmc.yoyogames.com/index.php?s=5192586f727260bcabcc7376a0bc6d69&showforum...
  • Blog Post: Windows Phone Key Resources

    Here a set of quick links for some of the most common asked questions I get re Windows Phone Marketplace Registration http://dev.windows.com/en-us/publish Marketplace Pricing http://msdn.microsoft.com/en-us/library/windows/apps/jj206732(v=vs.105).aspx App policies http://msdn.microsoft.com/library/windows...
  • Blog Post: Game Developers Launch New Projects After £225,000 Funding From Creative England

      Today we gathered at Dolby HQ in central London to celebrate UK Indie games developers. It was he chance of this years Greenshoots  teams to showcase their brand new games. Greenshoots is a programme from Creative England and Microsoft to support start-up game studios with bringing new and...
  • Blog Post: Building your Windows 8 and Windows Phone Icons – Windows Store Image Generator

    In order to take advantage of the different screen resolutions and pixel densities that your Windows 8 and windows Phone apps will be displayed at, you’ll need to output some of your apps’ bitmap assets at different sizes. Why do you have create so many app icons? This is simply related to the different...
  • Blog Post: Plugins for Unity3d

    Fortumo is making carrier billing on Windows Phone and Windows 8 available to more app developers. Fortumo have launched a custom version of our Windows in-app purchasing SDK for developers using Unity to build their apps.Integrating carrier billing to your Windows Phone or Windows 8 app built with Unity...
  • Blog Post: Unity and the Windows 8 & Windows Phone Opportunity

    The Unity 5.0 lowdown There’s plenty to look forward to in Unity 5 . Thanks to UNITY Teleporter demo you can see just how versatile our new physically-based shader is. Plus, get an overview of what you can expect from it here . New GUI this summer Learn about how the new Unity GUI   and with less...
  • Blog Post: How to Market and Promote your apps on Windows Phone and Windows 8

    Today, there are millions of people out there are just waiting to press the download button. So the questions you now need to ask yourself are.. So how are you going to grab their attention? How will you convince them to download your app? Here are some great links Marketing Tutorials A nice HowTo guide...
  • Blog Post: Projecting your Windows Phone 8.1 Screen

    Great way of showing your windows phone games and app projects to your fellow students well with Windows Phone 8.1 you now have the option of projecting your screen either via miacast or via a USB. Here are the steps for setting up your phone to project via the project my screen app via USB By using...
  • Blog Post: Getting Started with Unity3D here is the 1 stop of shop of great resources

    One of the most popular question I am getting at present is how to get started or improve my knowledge of Unity the easy answer is simply keep building and playing? However here some quick guides and links to get you started no matter what level of experience you have. This list has been a collation...
  • Blog Post: Porting your Cocos2D-x game to Windows devices

    Cocos2D-x is a great open source C++ cross-platform gaming engine for building games for mobile devices. Microsoft Open Technologies is contributing code to the open source project for the Windows devices support. What is MS Open Tech doing with Cocos2D-X? Cocos2D-x. Cocos2D-X is originally based on...
  • Blog Post: Get your game/app ready for Windows store publication?

    Privacy Policy – If you game/app accesses the internet for any reason, including advertising, you must have a privacy policy readily available for the player to read – whether it’s hosted directly in your game or just a link to a web-hosted policy. See section 2.7.2 in the certification requirements...
  • Blog Post: Window Phone Developer can now update to Windows Phone 8.1

    Developer you can update your personal phone(s) to run Windows Phone 8.1 using the Windows Phone Preview for Developers program . Along with the tooling delivered in Visual Studio 2013 Update 2 RC , developers can now get everything they need to start building and testing Windows Phone apps and universal...
  • Blog Post: BAFTA Breakthrough Brits is Back!

    BAFTA, in partnership with Burberry, is looking for the next generation of British talent in Film, TV and Games. If you're working professionally in these industries and making a name for yourself in your chosen field – or you know someone who is – then we want to hear from you. Up to 20 talented newcomers...
  • Blog Post: Socket-based networking APIs for Windows Phone

    I have had a few questions from Game developers asking about the use of networking classes in System.Net Some of the name spaces they are trying to utilise are simply not available on in .Net for Windows Phone or they have to changed from Windows 8 to WinRT. The following Unity project sample below includes...
  • Blog Post: Programming Windows Store Apps with HTML, CSS, and JavaScript, Second Edition, by Kraig Brockschmidt

    Download the PDF , the Mobi , the ePub , as well as the companion content . We’re pleased to announce our free (1311-page) ebook: Programming Windows Store Apps with HTML, CSS, and JavaScript, Second Edition, by Kraig Brockschmidt. Kraig began updating the first edition exactly a year ago, and when you...
  • Blog Post: Adding adverts into your Windows 8 and Windows Phone Apps and Games

    One of the most popular questions from Unity Porting Camps http://www.unityportinguk.com has been how can I add ads to my app Well we have a number of supported Advertising SDK which are listed at our partner services portal for Windows 8 and Windows Phone development at http://services.windowsstore...
  • Blog Post: So what is the best FREE Hackathon tool - Windows App Studio

    At Build last week we launched a new tool  Windows App Studio Beta . With Windows App Studio you can build universal Windows app projects that results in an app for Windows Phone and Windows, all in a single session. This is the perfect tools of Student Hackathons combined with a  FREE DreamSpark...
  • Blog Post: Universal Apps, new Nokia Devices, Developer SDKs and Windows SensorCore

    This week was packed with news from the BUILD conference for Windows and Windows Phone developers. If you didn't have a chance to join us in San Francisco don't worry, we share the highlights here and you can catch one of the sessions at http://channel9.msdn.com/Events/Build/2014 Windows Phone 8.1 and...
  • Blog Post: A run down of the Build 2014 keynote announcements

    Microsoft’s Build conference began yesterday with a series of fast-paced announcements and presentations by several key personnel demonstrating the company’s shift to open Windows to the entire platform. What follows is a summary of major announcements made on Day 1 and Day2.  Day 1 Keynote Joe...
  • Blog Post: Reach millions of players. Just like that.. with Unity3D

    It's so easy to bring your existing Unity titles to Windows Store and Windows Phone. Use the resources on this page to port your content quickly and efficiently to a whole new global audience. Start with the basics Our Getting Started guides cover everything you need to know: configurations, SDKs, general...
  • Blog Post: Using Cloud Services to make a Leaderboard for a Unity Game

    As part of the #UnityportingUK http://www.unityportinguk.com one of the most common question we get is how can I take advantage of Azure Cloud Services Setting up Azure and Mobile Services If you do not have an Azure account, then you should sign up for one. The Azure Mobile Services have a free tier...
  • Blog Post: What programmes/competitions does Microsoft UK have live at the moment?

    Here are the details of the various programmes/competitions we have live at the moment so you can have a look around them.  If your a new Start-up doing any technology then  BizSpark should be of interest to you, you can find more details at www.microsoft.com/bizspark . If your a start-up then...
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