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  • Blog Post: Windows 10 Student Game Jam

    To bring the best of Build to more developers around the world including a Windows \\Build Tour kicking off May and running until June We will also be hosting Microsoft Imagine Windows 10 Game Jam For more details see http://blogs.microsoft.com/firehose/2015/04/07/bringing-build-2015-to-you/ BUILD CONFERENCE...
  • Blog Post: Cocos2d-x $25,000 Game Development Contest

    Cocos2d-x is a open source, cross platform set of game development tools used by developers. This week Microsoft Open Technologies group announced the option to use JavaScript to develop Windows Universal Apps using Coco2d-x. This will allow developer to us a combination of JavaScript and C++ and Cocos2d...
  • Blog Post: Windows Phone Update Error codes

    These errors will be visible on the device in Settings > Phone update Incorrect Date / Time (error 80072f8f) If you receive Windows Update error 80072f8f while checking for updates, your device date and time might not be the same as the date and time for the online Windows Update service. Check that...
  • Blog Post: Using great Windows 8 and Windows Phone Unity3d Open Source plugin for Notifications and Facebook Authentication

      The issue is that they are building a F2P Windows Store app in Unity3d is the requirement of plugin support. For F2P games to be successful the ability of using Toast notifications and authentication is key factor of success and should be considered a core feature requirement! Without the ability...
  • Blog Post: Windows & Windows Phone Challenge

    Windows & Windows Phone Challenge Active Dates (GMT): Wed, 27 Nov 2013 00:01 - Wed, 30 Apr 2014 23:59 Who Can Compete? Students 16 and older worldwide What's the Team Size? Up to 4 competitors What's the Deadline? April 30th What Can You Win? $5000 and a trip to Seattle for first place Online or...
  • Blog Post: Adding a Try to Buy feature increases your chance of sale by 82%

    In recent post I talked about the benefit of adding Try to Buy   With the Windows store we have found over 82% of apps which are offered as a trial convert to a purchase. The try/buy option is a great USP for  Windows and Windows Phone stores each make it very simple to implement such an experience...
  • Blog Post: Debugging your Unity3d Windows Phone Game with UnityPlayer.log

    One of the most common questions we get from Unity developers is.. How can I debug my game? I have done some previous post on debugging techniques see http://blogs.msdn.com/b/uk_faculty_connection/archive/2014/09/01/debugging-crashes-of-your-apps-and-games-on-windows-phone-8.aspx However when debugging...
  • Blog Post: Calling all Game Developers – Microsoft Dev Center Contest

    Bring your best games to the Windows and Windows Phone Store and you could win* up to $10,000. Build a creative new game, or port one you’ve already made and you could win these prizes: First Prize: $10,000 USD Second Prize: $5,000 USD Third Prize: $3,000 USD 10 Honourable Mention Prizes: $1,000 USD...
  • Blog Post: Developer Unlock your Windows Phone 7 devices before 1st Jan 2015

    This is a reminder that effective January 1, 2015, it will no longer be possible to unlock Windows Phone 7.x devices for app testing. So if you have a Windows Phone 7 device, we recommend that you developer unlock your Windows Phone 7.x devices prior to January 1, 2015 in order to continue testing your...
  • Blog Post: Marmalade Windows Developer Offer

    Just Apply, Port & Publish! Spreading your game to the Windows Store and Windows Phone Store is super-easy with Marmalade and you could bag up to $1000 of incentives. To qualify, your game will need to: Have received a 3 star rating or above and/ or your game has at least 5,000 installs (if premium...
  • Blog Post: Purchasing Power Parity setting the price of your app based on local economies

    Windows Phone now supports customizing the price of their games on a per currency basis. That's where Purchasing Power Parity (PPP) comes in. There is a great article on the subject of PPP One simple Hack to Crack IAPs in the Developing World The author Gurinder Pal Singh raise the issue that of the...
  • Blog Post: Windows Phone Emulators or Simulator to test your apps or games

    So if your looking for the Windows Phone Emulator to test your apps or games please follow the links below.   Windows Phone 8.1 Windows Phone 8.1 development tools The Windows Phone 8.1 development tools are installed with Visual Studio Express 2013 for Windows with Update 2 or later and Visual...
  • Blog Post: Windows now offers Developer lifetime developer accounts and benefits

    New Dev Center Lifetime Registration And Benefits Program Starting today, Windows Dev Center requires only a one-time registration payment, which grants developers the ability to submit apps to both Windows and Windows Phone stores, with no annual renewal fee. Existing registered developers will no longer...
  • Blog Post: Getting the maximum Performance out of your Game or App on Windows 8 and Windows Phone

    Performance tools and resources to help you get the best customer experience. Unity Profiler for Windows Phone & Windows 8 Windows Store Apps: Profiler You can connect Unity3d profiler to running Windows Store Application. Perform the following steps: Build Windows Store App Visual Studio solution...
  • Blog Post: Getting access to Developer Logs on Windows Phone and Windows 8

    This week I have been helping devs with a number of question about where are logs stored on the Windows Phone and Windows 8 Platforms Well here a nice summary of the location of logs   Logs (Windows Phone) Editor.log Located at %LOCALAPPDATA%\Unity\Editor\Editor.log UnityPlayer.log Located in App...
  • Blog Post: Adding Ads to your games and apps a introduction from AdRotator

    One of the most common questions I get is.. what is the best way to monetise my app? Well as a quick indication the following Image is how I generally advise people how to approach monetisation on the Windows Phone and Windows 8 Platform As the image above clearly indicates, one of the best ways of...
  • Blog Post: Debugging Crashes of your apps and games on Windows Phone 8

      One of the questions I get from game developers  is around debugging of a App/Game after they see reported crashes Here is a quick guide to how to debug the crash logs from the WP8 dev center Firstly you need to download and analysis the crash logs Login to https://dev.windowsphone.com Click...
  • Blog Post: Getting Started with Marmalade and Building Windows Phone Games

    Marmalade Marmalade is a popular C++ toolkit and gaming engine for 2D and 3D games that is used by a wide range of pro and indie developers to build games such as Lara Croft and the Guardian of Light, Godus, Vector, and Draw Something. In this hands on lab, you will learn how to create a basic game framework...
  • Blog Post: Windows Phone 8.1 - Access updates early with the Windows Developer Programme

    Ahead of the consumer launch, Windows Phone 8.1 Update has begun rolling out to developers through the Windows Phone Preview Program for Developers . Phone developers will also receive an updated Windows Phone 8.1 emulator package . The update includes consumer VPN support, Bluetooth connectivity improvements...
  • Blog Post: Building a App/Game for specific Windows Phone 8 device - To support >1GB or 512mb memory

    This week I was having a discussion with Jon Wetherall  from coolgamearcade.com . Jon is one of our Greenshoot teams and wanted to ask how they could target specific windows phone devices for their next title. So in respect of Windows Phone the two options of devices are · >1GB or higher RAM...
  • Blog Post: YoYo GameMaker Studio Resources

      GameMaker Instructions or Manual (Hit F1 within Gamemaker OR http://gamemaker.info/en/manual ) GameMaker Forums http://gmc.yoyogames.com/ GameMaker Wiki http://wiki.yoyogames.com/index.php/Main_Page GameMaker Tutorials and Examples Forum http://gmc.yoyogames.com/index.php?s=5192586f727260bcabcc7376a0bc6d69&showforum...
  • Blog Post: Windows Phone Key Resources

    Here a set of quick links for some of the most common asked questions I get re Windows Phone Marketplace Registration http://dev.windows.com/en-us/publish Marketplace Pricing http://msdn.microsoft.com/en-us/library/windows/apps/jj206732(v=vs.105).aspx App policies http://msdn.microsoft.com/library/windows...
  • Blog Post: Game Developers Launch New Projects After £225,000 Funding From Creative England

      Today we gathered at Dolby HQ in central London to celebrate UK Indie games developers. It was he chance of this years Greenshoots  teams to showcase their brand new games. Greenshoots is a programme from Creative England and Microsoft to support start-up game studios with bringing new and...
  • Blog Post: Building your Windows 8 and Windows Phone Icons – Windows Store Image Generator

    In order to take advantage of the different screen resolutions and pixel densities that your Windows 8 and windows Phone apps will be displayed at, you’ll need to output some of your apps’ bitmap assets at different sizes. Why do you have create so many app icons? This is simply related to the different...
  • Blog Post: Plugins for Unity3d

    Fortumo is making carrier billing on Windows Phone and Windows 8 available to more app developers. Fortumo have launched a custom version of our Windows in-app purchasing SDK for developers using Unity to build their apps.Integrating carrier billing to your Windows Phone or Windows 8 app built with Unity...
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